diff options
author | Ton Roosendaal <ton@blender.org> | 2005-09-24 17:49:55 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-09-24 17:49:55 +0400 |
commit | e1c56fc201e813528f6b38e18d35060f3261ff17 (patch) | |
tree | 0593b484343e8cccab213e23dc362ababaffd5cc /source/blender/src/oops.c | |
parent | ac4dde34773a2e7a9ef146344dddf4de0cdf28a1 (diff) |
Made WeightPaint use shaded mode. This thanks to the preparations as done
by daniel before. :)
Note; the shaded display uses smooth normals by default, because thats how
the derived mesh works!
Daniel; I've changed the G_WEIGHTPAINT hack in derivedmesh code... no idea
how this could work even. Still ugly though.
Diffstat (limited to 'source/blender/src/oops.c')
-rw-r--r-- | source/blender/src/oops.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/oops.c b/source/blender/src/oops.c index ec219e32163..6c0efd27a22 100644 --- a/source/blender/src/oops.c +++ b/source/blender/src/oops.c @@ -863,7 +863,7 @@ void build_oops() /* make oops, includes testing for existance */ - /* awlays */ + /* always */ if(G.soops->visiflag & OOPS_LI) { Library *li= G.main->library.first; while(li) { |