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authorTon Roosendaal <ton@blender.org>2005-09-24 17:49:55 +0400
committerTon Roosendaal <ton@blender.org>2005-09-24 17:49:55 +0400
commite1c56fc201e813528f6b38e18d35060f3261ff17 (patch)
tree0593b484343e8cccab213e23dc362ababaffd5cc /source/blender/src/oops.c
parentac4dde34773a2e7a9ef146344dddf4de0cdf28a1 (diff)
Made WeightPaint use shaded mode. This thanks to the preparations as done
by daniel before. :) Note; the shaded display uses smooth normals by default, because thats how the derived mesh works! Daniel; I've changed the G_WEIGHTPAINT hack in derivedmesh code... no idea how this could work even. Still ugly though.
Diffstat (limited to 'source/blender/src/oops.c')
-rw-r--r--source/blender/src/oops.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/oops.c b/source/blender/src/oops.c
index ec219e32163..6c0efd27a22 100644
--- a/source/blender/src/oops.c
+++ b/source/blender/src/oops.c
@@ -863,7 +863,7 @@ void build_oops()
/* make oops, includes testing for existance */
- /* awlays */
+ /* always */
if(G.soops->visiflag & OOPS_LI) {
Library *li= G.main->library.first;
while(li) {