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authorJoseph Eagar <joeedh@gmail.com>2007-02-10 22:07:47 +0300
committerJoseph Eagar <joeedh@gmail.com>2007-02-10 22:07:47 +0300
commitfd05f23dce6f0a1d9bb0be18ec6cb9787accd9d3 (patch)
treecca4e8179de56b731901075fc0f913d600703300 /source/blender/src/outliner.c
parent8e837d6f8676de5f08c64f21402b799055ac4942 (diff)
=Armature Undo Fix=
Armature undo was incomplete; no less then 6 places needed undo pushes. Added undo pushes, and made sure deselectall_armature/posearmature played nice and only did undo pushes when they're called with AKEY. This seems like a fairly old issue. I guess people just didn't notice it enough to file a bug report. :)
Diffstat (limited to 'source/blender/src/outliner.c')
-rw-r--r--source/blender/src/outliner.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/src/outliner.c b/source/blender/src/outliner.c
index 8bb2797405b..6b777377a0f 100644
--- a/source/blender/src/outliner.c
+++ b/source/blender/src/outliner.c
@@ -1600,8 +1600,8 @@ static int tree_element_active_posechannel(TreeElement *te, TreeStoreElem *tsele
if(set) {
if(!(pchan->bone->flag & BONE_HIDDEN_P)) {
- if(G.qual & LR_SHIFTKEY) deselectall_posearmature(ob, 2); // 2 = clear active tag
- else deselectall_posearmature(ob, 0); // 0 = deselect
+ if(G.qual & LR_SHIFTKEY) deselectall_posearmature(ob, 2, 0); // 2 = clear active tag
+ else deselectall_posearmature(ob, 0, 0); // 0 = deselect
pchan->bone->flag |= BONE_SELECTED|BONE_ACTIVE;
allqueue(REDRAWVIEW3D, 0);
@@ -1624,8 +1624,8 @@ static int tree_element_active_bone(TreeElement *te, TreeStoreElem *tselem, int
if(set) {
if(!(bone->flag & BONE_HIDDEN_P)) {
- if(G.qual & LR_SHIFTKEY) deselectall_posearmature(OBACT, 2); // 2 is clear active tag
- else deselectall_posearmature(OBACT, 0);
+ if(G.qual & LR_SHIFTKEY) deselectall_posearmature(OBACT, 2, 0); // 2 is clear active tag
+ else deselectall_posearmature(OBACT, 0, 0);
bone->flag |= BONE_SELECTED|BONE_ACTIVE;
allqueue(REDRAWVIEW3D, 0);
@@ -1652,8 +1652,8 @@ static int tree_element_active_ebone(TreeElement *te, TreeStoreElem *tselem, int
if(set) {
if(!(ebone->flag & BONE_HIDDEN_A)) {
- if(G.qual & LR_SHIFTKEY) deselectall_armature(2); // only clear active tag
- else deselectall_armature(0); // deselect
+ if(G.qual & LR_SHIFTKEY) deselectall_armature(2, 0); // only clear active tag
+ else deselectall_armature(0, 0); // deselect
ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL|BONE_ACTIVE;
// flush to parent?