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authorRob Haarsma <phaseIV@zonnet.nl>2003-04-28 06:15:46 +0400
committerRob Haarsma <phaseIV@zonnet.nl>2003-04-28 06:15:46 +0400
commit706ccc040159356056d423c54a920cfcd1681ebf (patch)
treee17725338956c61e05274744c16f1f71699b57c4 /source/blender/src/playanim.c
parent1ab53ee998a266ab89d0bc33e2eb2fb1d69b1c4c (diff)
Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures and render animations to Quicktime movies. Note that the selected output codec is *not* saved in the blendfile. To enable Quicktime functionality you need the SDK from Apple: OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories from this SDK to your build environment. Enable the WITH_QUICKTIME compile flag in the following directories: bf\blender\source\blender\imbuf bf\blender\source\blender\src bf\blender\source\blender\render bf\blender\source\creator
Diffstat (limited to 'source/blender/src/playanim.c')
-rw-r--r--source/blender/src/playanim.c35
1 files changed, 35 insertions, 0 deletions
diff --git a/source/blender/src/playanim.c b/source/blender/src/playanim.c
index ca3cef32eb1..d42cca55e90 100644
--- a/source/blender/src/playanim.c
+++ b/source/blender/src/playanim.c
@@ -48,6 +48,15 @@
#endif
#include "MEM_guardedalloc.h"
+#ifdef WITH_QUICKTIME
+#ifdef _WIN32
+#include <QTML.h>
+#endif /* _WIN32 */
+#if defined (_WIN32) || defined (__APPLE__)
+#include <Movies.h>
+#endif /* _WIN32 || __APPLE__ */
+#endif /* WITH_QUICKTIME */
+
#include "PIL_time.h"
#include <math.h>
@@ -348,6 +357,22 @@ void playanim(int argc, char **argv)
} else break;
}
+#ifdef WITH_QUICKTIME
+#if defined (_WIN32) || defined (__APPLE__)
+ /* Initialize QuickTime */
+#ifdef _WIN32
+ if (InitializeQTML(0) != noErr)
+ G.have_quicktime = FALSE;
+ else
+ G.have_quicktime = TRUE;
+#endif /* _WIN32 */
+ if (EnterMovies() != noErr)
+ G.have_quicktime = FALSE;
+ else
+#endif /* _WIN32 || __APPLE__ */
+ G.have_quicktime = TRUE;
+#endif /* WITH_QUICKTIME */
+
if (argc > 1) strcpy(name,argv[1]);
else {
BLI_getwdN(name);
@@ -713,4 +738,14 @@ void playanim(int argc, char **argv)
}
picture = picture->next;
}
+#ifdef WITH_QUICKTIME
+#if defined (_WIN32) || defined (__APPLE__)
+ if(G.have_quicktime) {
+ ExitMovies();
+#ifdef _WIN32
+ TerminateQTML();
+#endif /* _WIN32 */
+ }
+#endif /* _WIN32 || __APPLE__ */
+#endif /* WITH_QUICKTIME */
}