diff options
author | Joshua Leung <aligorith@gmail.com> | 2008-01-21 14:26:24 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2008-01-21 14:26:24 +0300 |
commit | 173830a7fa45cd6b4ebff002519ce8e8932c473f (patch) | |
tree | ddc925a47f466756a7ddf8939cc09fe061512d2e /source/blender/src/poseobject.c | |
parent | 1db590092fc6720d976e2b979a87436c68391207 (diff) |
== Action/Pose Groups - Keyframing Integration ==
Now, when inserting keyframes (either IKEY or AutoKeying), if an ActionChannel has been newly created, it will get assigned to an Action-Group with the same name as the Bone-Group that the bone it represents belongs to.
Diffstat (limited to 'source/blender/src/poseobject.c')
-rw-r--r-- | source/blender/src/poseobject.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/src/poseobject.c b/source/blender/src/poseobject.c index cdcb86af239..1a085e19be3 100644 --- a/source/blender/src/poseobject.c +++ b/source/blender/src/poseobject.c @@ -909,6 +909,15 @@ void pose_adds_vgroups(Object *meshobj, int heatweights) /* ********************************************** */ +/* adds a new pose-group */ +// TODO... +void pose_add_posegroup () +{ + +} + +/* ********************************************** */ + /* context active object */ void pose_flip_names(void) { |