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authorJoshua Leung <aligorith@gmail.com>2008-01-21 14:26:24 +0300
committerJoshua Leung <aligorith@gmail.com>2008-01-21 14:26:24 +0300
commit173830a7fa45cd6b4ebff002519ce8e8932c473f (patch)
treeddc925a47f466756a7ddf8939cc09fe061512d2e /source/blender/src/poseobject.c
parent1db590092fc6720d976e2b979a87436c68391207 (diff)
== Action/Pose Groups - Keyframing Integration ==
Now, when inserting keyframes (either IKEY or AutoKeying), if an ActionChannel has been newly created, it will get assigned to an Action-Group with the same name as the Bone-Group that the bone it represents belongs to.
Diffstat (limited to 'source/blender/src/poseobject.c')
-rw-r--r--source/blender/src/poseobject.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/src/poseobject.c b/source/blender/src/poseobject.c
index cdcb86af239..1a085e19be3 100644
--- a/source/blender/src/poseobject.c
+++ b/source/blender/src/poseobject.c
@@ -909,6 +909,15 @@ void pose_adds_vgroups(Object *meshobj, int heatweights)
/* ********************************************** */
+/* adds a new pose-group */
+// TODO...
+void pose_add_posegroup ()
+{
+
+}
+
+/* ********************************************** */
+
/* context active object */
void pose_flip_names(void)
{