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authorTon Roosendaal <ton@blender.org>2006-11-30 18:54:21 +0300
committerTon Roosendaal <ton@blender.org>2006-11-30 18:54:21 +0300
commit342c900220ce35f66ceabbbc8347512e66128420 (patch)
treef59b0b6d48f7a56629ea1236bade0a586f0e51dd /source/blender/src/poseobject.c
parent9711d54fb734522102f0c95f661391cb3ca723a2 (diff)
Proxy Objects revisited!
The first incarnation assumed that proxies were local objects per definition. Unfortunately that makes it impossible to - for example - reference-link an entire Scene with proxies, to be used as a special character set. This commit makes the proxy implementation also a bit more clear. Related work: the scene-sets were not executed fully or correctly for the dependency graph. That happens now (in 3d view) as well.
Diffstat (limited to 'source/blender/src/poseobject.c')
-rw-r--r--source/blender/src/poseobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/poseobject.c b/source/blender/src/poseobject.c
index 501c3977de1..aa82544217c 100644
--- a/source/blender/src/poseobject.c
+++ b/source/blender/src/poseobject.c
@@ -177,7 +177,7 @@ static int pose_has_protected_selected(Object *ob, int only_selected)
{
/* check protection */
- if(OB_IS_PROXY(ob)) {
+ if(ob->proxy) {
bPoseChannel *pchan;
bArmature *arm= ob->data;