diff options
author | Ton Roosendaal <ton@blender.org> | 2006-11-11 19:45:17 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-11-11 19:45:17 +0300 |
commit | feb210f08ebd5d6283624996883719b00fa590eb (patch) | |
tree | f08814d79d54c87810a320a0f6f101ba5e1a1175 /source/blender/src/poseobject.c | |
parent | 97f892b86b9b31e8165c27c698da7996dfd2d0a2 (diff) |
Experimental feature, especially for the animation department:
THE OBJECT PROXY
Or simple said; local control of referenced data from libraries.
Having library files with references is a very common studio setup, and
Blender did do quite well in that area. Were it not that for character
setups it was impossible to use still.
This commit will enable a full rig+character to remain in the library,
and still have - under strict control - local access for animation edits.
Full log:
http://www.blender3d.org/cms/Proxy_Objects.824.0.html
Diffstat (limited to 'source/blender/src/poseobject.c')
-rw-r--r-- | source/blender/src/poseobject.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/src/poseobject.c b/source/blender/src/poseobject.c index cce2e3705a3..f1d7761fa6c 100644 --- a/source/blender/src/poseobject.c +++ b/source/blender/src/poseobject.c @@ -323,7 +323,7 @@ void pose_special_editmenu(void) if(!ob && !ob->pose) return; if(ob==G.obedit || (ob->flag & OB_POSEMODE)==0) return; - nr= pupmenu("Specials%t|Select Constraint Target%x1|Flip Left-Right Names%x2|Calculate Paths%x3|Clear All Paths%x4"); + nr= pupmenu("Specials%t|Select Constraint Target%x1|Flip Left-Right Names%x2|Calculate Paths%x3|Clear All Paths%x4|Clear Pose %x5"); if(nr==1) { pose_select_constraint_target(); } @@ -336,6 +336,11 @@ void pose_special_editmenu(void) else if(nr==4) { pose_clear_paths(ob); } + else if(nr==5) { + rest_pose(ob->pose); + DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); + BIF_undo_push("Clear Pose"); + } } void pose_add_IK(void) |