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authorTon Roosendaal <ton@blender.org>2006-12-20 20:57:56 +0300
committerTon Roosendaal <ton@blender.org>2006-12-20 20:57:56 +0300
commit253432bfc7c2a1dae224a03fb3055de19743ec67 (patch)
tree2cea30606f9f29be51d5366ddf0d3747b9649b90 /source/blender/src/previewrender.c
parent0a0753b409221b66f5003d8c257426043ada227e (diff)
The Big Image refactor!
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
Diffstat (limited to 'source/blender/src/previewrender.c')
-rw-r--r--source/blender/src/previewrender.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/src/previewrender.c b/source/blender/src/previewrender.c
index a6e0d2ef27e..5113e261fa5 100644
--- a/source/blender/src/previewrender.c
+++ b/source/blender/src/previewrender.c
@@ -269,6 +269,8 @@ static Scene *preview_prepare_scene(RenderInfo *ri, int id_type, ID *id, int pr_
/* set world always back, is used now */
sce->world= pr_main->world.first;
+ sce->r.cfra= G.scene->r.cfra;
+
if(id_type==ID_MA) {
Material *mat= (Material *)id;