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authorTon Roosendaal <ton@blender.org>2006-06-20 18:32:42 +0400
committerTon Roosendaal <ton@blender.org>2006-06-20 18:32:42 +0400
commit4506e6590268a7d5a18e8f2a4c272d684110fc22 (patch)
treebfaf17998256fcc7067452aa3aa9b92bcadc9a82 /source/blender/src/previewrender.c
parent54248633676b8d00fd9b8bc291b0679d8915624a (diff)
More preview fixes, after irc reports:
- Ztransp looked weird in Node previews, only showing the backfacing pixels - previous change in preview.blend accidentally set camera clipping too low for correct display of lamp preview - refresh issue solved in preview when using Node shaders with ray-mirror
Diffstat (limited to 'source/blender/src/previewrender.c')
-rw-r--r--source/blender/src/previewrender.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/src/previewrender.c b/source/blender/src/previewrender.c
index a6fa1e789e7..ece09ba5ca8 100644
--- a/source/blender/src/previewrender.c
+++ b/source/blender/src/previewrender.c
@@ -272,8 +272,11 @@ static Scene *preview_prepare_scene(RenderInfo *ri, int id_type, ID *id, int pr_
Material *mat= (Material *)id;
if(id) {
+ init_render_material(mat, 0, NULL); /* call that retrieves mode_l */
+ end_render_material(mat);
+
/* turn on raytracing if needed */
- if((mat->mode & MA_RAYTRANSP) || (mat->mode & MA_RAYMIRROR))
+ if(mat->mode_l & (MA_RAYTRANSP|MA_RAYMIRROR))
sce->r.mode |= R_RAYTRACE;
/* turn off fake shadows if needed */