diff options
author | Ton Roosendaal <ton@blender.org> | 2006-06-20 18:32:42 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-06-20 18:32:42 +0400 |
commit | 4506e6590268a7d5a18e8f2a4c272d684110fc22 (patch) | |
tree | bfaf17998256fcc7067452aa3aa9b92bcadc9a82 /source/blender/src/previewrender.c | |
parent | 54248633676b8d00fd9b8bc291b0679d8915624a (diff) |
More preview fixes, after irc reports:
- Ztransp looked weird in Node previews, only showing the backfacing pixels
- previous change in preview.blend accidentally set camera clipping too low
for correct display of lamp preview
- refresh issue solved in preview when using Node shaders with ray-mirror
Diffstat (limited to 'source/blender/src/previewrender.c')
-rw-r--r-- | source/blender/src/previewrender.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/src/previewrender.c b/source/blender/src/previewrender.c index a6fa1e789e7..ece09ba5ca8 100644 --- a/source/blender/src/previewrender.c +++ b/source/blender/src/previewrender.c @@ -272,8 +272,11 @@ static Scene *preview_prepare_scene(RenderInfo *ri, int id_type, ID *id, int pr_ Material *mat= (Material *)id; if(id) { + init_render_material(mat, 0, NULL); /* call that retrieves mode_l */ + end_render_material(mat); + /* turn on raytracing if needed */ - if((mat->mode & MA_RAYTRANSP) || (mat->mode & MA_RAYMIRROR)) + if(mat->mode_l & (MA_RAYTRANSP|MA_RAYMIRROR)) sce->r.mode |= R_RAYTRACE; /* turn off fake shadows if needed */ |