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authorMartin Poirier <theeth@yahoo.com>2007-11-22 01:44:17 +0300
committerMartin Poirier <theeth@yahoo.com>2007-11-22 01:44:17 +0300
commit1119ec94edcf7cca608ccd25e531af703e58669d (patch)
treea2c5a008171d3bb59ef7095148a23e228829b0bc /source/blender/src/reeb.c
parent11fc4432b96263965bb0ec47f4a0eb133d5efc6c (diff)
Fixing inter-arc parenting problems
Removing a lot of debugging cruft Start of recursive symmetry detection
Diffstat (limited to 'source/blender/src/reeb.c')
-rw-r--r--source/blender/src/reeb.c262
1 files changed, 90 insertions, 172 deletions
diff --git a/source/blender/src/reeb.c b/source/blender/src/reeb.c
index 54b56065d06..f661e849f83 100644
--- a/source/blender/src/reeb.c
+++ b/source/blender/src/reeb.c
@@ -60,12 +60,6 @@
#include "reeb.h"
-#if 0
-#define DPRINT(a) a
-#else
-#define DPRINT(a)
-#endif
-
/*
* Skeleton generation algorithm based on:
* "Harmonic Skeleton for Realistic Character Animation"
@@ -149,8 +143,6 @@ void allocArcBuckets(ReebArc *arc)
float start = ceil(arc->v1->weight);
arc->bcount = (int)(floor(arc->v2->weight) - start) + 1;
- DPRINT(printf("allocating %i buckets for range %f >> %f\n", arc->bcount, arc->v1->weight, arc->v2->weight));
-
if (arc->bcount > 0)
{
arc->buckets = MEM_callocN(sizeof(EmbedBucket) * arc->bcount, "embed bucket");
@@ -174,8 +166,6 @@ void resizeArcBuckets(ReebArc *arc)
allocArcBuckets(arc);
- DPRINT(printf("old: %i new: %i\n", oldBCount, arc->bcount));
-
if (oldBCount != 0 && arc->bcount != 0)
{
int oldStart = (int)oldBuckets[0].val;
@@ -197,8 +187,6 @@ void resizeArcBuckets(ReebArc *arc)
len = MIN2(oldEnd - (oldStart + oldOffset) + 1, newEnd - (newStart - newOffset) + 1);
- DPRINT(printf("%i, %i, %i\n", newOffset, oldOffset, len));
-
memcpy(arc->buckets + newOffset, oldBuckets + oldOffset, len * sizeof(EmbedBucket));
}
@@ -219,20 +207,18 @@ ReebEdge * copyEdge(ReebEdge *edge)
newEdge->next = NULL;
newEdge->prev = NULL;
- DPRINT(printf("copy edge [%p] -> [%p]\n", edge, newEdge));
-
return newEdge;
}
void printArc(ReebArc *arc)
{
-// ReebEdge *edge;
+ ReebEdge *edge;
printf("arc: (%i)%f -> (%i)%f\n", arc->v1->index, arc->v1->weight, arc->v2->index, arc->v2->weight);
-// for(edge = arc->edges.first; edge ; edge = edge->next)
-// {
-// printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
-// }
+ for(edge = arc->edges.first; edge ; edge = edge->next)
+ {
+ printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
+ }
}
void freeArc(ReebArc *arc)
@@ -328,6 +314,7 @@ void verifyNodeDegree(ReebGraph *rg)
void verifyBuckets(ReebGraph *rg)
{
+#ifdef DEBUG_REEB
ReebArc *arc = NULL;
for(arc = rg->arcs.first; arc; arc = arc->next)
{
@@ -355,6 +342,7 @@ void verifyBuckets(ReebGraph *rg)
}
}
}
+#endif
}
/************************************** ADJACENCY LIST *************************************************/
@@ -812,12 +800,10 @@ void spreadWeight(EditMesh *em)
if (i == 0 || (eve->tmp.fp - lastWeight) > FLT_EPSILON)
{
- DPRINT(printf("diff %f (%f, %f, %f)\n", eve->tmp.fp, eve->co[0], eve->co[1], eve->co[2]));
lastWeight = eve->tmp.fp;
}
else
{
- DPRINT(printf("same %f (%f, %f, %f)\n", eve->tmp.fp, eve->co[0], eve->co[1], eve->co[2]));
work_needed = 1;
eve->tmp.fp = lastWeight + FLT_EPSILON * 2;
lastWeight = eve->tmp.fp;
@@ -955,7 +941,6 @@ ReebArc * findConnectedArc(ReebGraph *rg, ReebArc *arc, ReebNode *v)
ReebArc *nextArc = arc->next;
for(nextArc = rg->arcs.first; nextArc; nextArc = nextArc->next)
-// for( ; nextArc; nextArc = nextArc->next)
{
if (arc != nextArc && (nextArc->v1 == v || nextArc->v2 == v))
{
@@ -980,13 +965,9 @@ void removeNormalNodes(ReebGraph *rg)
{
ReebArc *nextArc = findConnectedArc(rg, arc, arc->v1);
- DPRINT(printf("arc: %f -> %f\n", arc->v1->weight, arc->v2->weight));
-
if (nextArc == NULL)
printf("uhm1\n");
- DPRINT(printf("nextArc: %f -> %f\n", nextArc->v1->weight, nextArc->v2->weight));
-
// Merge arc only if needed
if (arc->v1 == nextArc->v2)
{
@@ -1004,12 +985,9 @@ void removeNormalNodes(ReebGraph *rg)
{
ReebArc *nextArc = findConnectedArc(rg, arc, arc->v2);
- DPRINT(printf("arc: %f -> %f\n", arc->v1->weight, arc->v2->weight));
-
if (nextArc == NULL)
printf("uhm %p\n", arc->v2);
- DPRINT(printf("nextArc: %f -> %f\n", nextArc->v1->weight, nextArc->v2->weight));
// Merge arc only if needed
if (arc->v2 == nextArc->v1)
{
@@ -1021,7 +999,6 @@ void removeNormalNodes(ReebGraph *rg)
arc->v2->degree = 3;
}
}
- //DPRINT(printf("merged\n"));
}
}
@@ -1037,7 +1014,8 @@ ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
ReebEdge *nextEdge = NULL;
ReebEdge *edge = NULL;
ReebArc *result = NULL;
-
+
+ /* Find the ReebEdge in the edge list */
for(edge = arc->edges.first; edge && !edgeEquals(edge, e); edge = edge->next)
{ }
@@ -1048,12 +1026,14 @@ ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
result = nextEdge->arc;
}
+#if 0
if (result == arc)
{
printf("WTF");
getchar();
exit(1);
}
+#endif
return result;
}
@@ -1068,13 +1048,10 @@ void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection d
{
ReebEdge *e = NULL;
- DPRINT(printf("\t\t\t\tmerge arc edges\n"));
-
if (direction == MERGE_APPEND)
{
for(e = aSrc->edges.first; e; e = e->next)
{
- DPRINT(printf("adding edge: %i\n", e->edge->f1));
e->arc = aDst; // Edge is stolen by new arc
}
@@ -1082,13 +1059,10 @@ void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection d
}
else
{
- DPRINT(printf("number of edges: %i\n", BLI_countlist(&aSrc->edges)));
for(e = aSrc->edges.first; e; e = e->next)
{
ReebEdge *newEdge = copyEdge(e);
- DPRINT(printf("adding edge[%p]: %i\n", newEdge, e->edge->f1));
-
newEdge->arc = aDst;
BLI_addtail(&aDst->edges, newEdge);
@@ -1122,12 +1096,6 @@ void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection d
newEdge->nextEdge = e->nextEdge;
e->nextEdge = newEdge;
}
-
- if (newEdge->nextEdge == newEdge || e->nextEdge == e)
- {
- printf("ouch\n");
- getchar();
- }
}
}
}
@@ -1138,31 +1106,19 @@ int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
int result = 0;
ReebNode *removedNode = NULL;
- DPRINT(printf("\t\t\tmerge arcs\n"));
- DPRINT(printf("a0: %f -> %f\n", a0->v1->weight, a0->v2->weight));
- DPRINT(printf("a1: %f -> %f\n", a1->v1->weight, a1->v2->weight));
-
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
- DPRINT(printf("append arcs"));
-
// Bring a0 to the combine length of both arcs
if (a0->v2 == a1->v1)
{
- DPRINT(printf("new v2\n"));
removedNode = a0->v2;
a0->v2 = a1->v2;
}
else if (a0->v1 == a1->v2)
{
- DPRINT(printf("new v1\n"));
removedNode = a0->v1;
a0->v1 = a1->v1;
}
- else
- {
- printf("OMGWTFBBQ\n");
- }
resizeArcBuckets(a0);
// Merge a1 in a0
@@ -1181,16 +1137,11 @@ int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
{
int result = 0;
- DPRINT(printf("\t\t\tmerge arcs\n"));
- DPRINT(printf("a0: %f -> %f\n", a0->v1->weight, a0->v2->weight));
- DPRINT(printf("a1: %f -> %f\n", a1->v1->weight, a1->v2->weight));
// TRIANGLE POINTS DOWN
if (a0->v1->weight == a1->v1->weight) // heads are the same
{
- DPRINT(printf("down\n"));
if (a0->v2->weight == a1->v2->weight) // tails also the same, arcs can be totally merge together
{
- DPRINT(printf("full merge\n"));
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
@@ -1207,7 +1158,6 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
}
else if (a0->v2->weight > a1->v2->weight) // a1->v2->weight is in the middle
{
- DPRINT(printf("a0 cut in half\n"));
mergeArcEdges(rg, a1, a0, MERGE_LOWER);
// Adjust node degree
@@ -1220,7 +1170,6 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
}
else // a0>n2 is in the middle
{
- DPRINT(printf("a1 cut in half\n"));
mergeArcEdges(rg, a0, a1, MERGE_LOWER);
// Adjust node degree
@@ -1235,10 +1184,8 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
// TRIANGLE POINTS UP
else if (a0->v2->weight == a1->v2->weight) // tails are the same
{
- DPRINT(printf("up\n"));
if (a0->v1->weight > a1->v1->weight) // a0->v1->weight is in the middle
{
- DPRINT(printf("a1 cut in half\n"));
mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
// Adjust node degree
@@ -1251,7 +1198,6 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
}
else // a1->v1->weight is in the middle
{
- DPRINT(printf("a0 cut in half\n"));
mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
// Adjust node degree
@@ -1268,20 +1214,12 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
// Need something here (OR NOT)
}
- DPRINT(printf("MERGE RESULT:\n"));
- DPRINT(printArc(a0));
- if (result == 0)
- {
- DPRINT(printArc(a1));
- }
-
return result;
}
void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, ReebEdge *e1)
{
int total = 0;
- //DPRINT(printf("\t\tglue: %i -> %i\n", e0->f1, e1->f1));
while (total == 0 && a0 != a1 && a0 != NULL && a1 != NULL)
{
total = mergeArcs(rg, a0, a1);
@@ -1290,12 +1228,10 @@ void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, Reeb
{
if (a0->v2->weight < a1->v2->weight)
{
- DPRINT(printf("next a0\n"));
a0 = nextArcMappedToEdge(a0, e0);
}
else
{
- DPRINT(printf("next a1\n"));
a1 = nextArcMappedToEdge(a1, e1);
}
}
@@ -1309,8 +1245,6 @@ void mergePaths(ReebGraph *rg, ReebEdge *e0, ReebEdge *e1, ReebEdge *e2)
a1 = e1->arc;
a2 = e2->arc;
- DPRINT(printf("\tmerge paths\n"));
-
glueByMergeSort(rg, a0, a1, e0, e1);
glueByMergeSort(rg, a0, a2, e0, e2);
}
@@ -1348,8 +1282,6 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
float len, offset;
int i;
- DPRINT(printf("\tcreate arc for edge %i\n", eed->f1));
-
arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
edge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
@@ -1383,17 +1315,22 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
BLI_addtail(&rg->arcs, arc);
BLI_addtail(&arc->edges, edge);
- // adding buckets for embedding
+ /* adding buckets for embedding */
allocArcBuckets(arc);
offset = arc->v1->weight;
len = arc->v2->weight - arc->v1->weight;
-// if (arc->bcount > 0)
-// {
-// addVertToBucket(&(arc->buckets[0]), arc->v1->co);
-// addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->v2->co);
-// }
+#if 0
+ /* This is the actual embedding filling described in the paper
+ * the problem is that it only works with really dense meshes
+ */
+ if (arc->bcount > 0)
+ {
+ addVertToBucket(&(arc->buckets[0]), arc->v1->co);
+ addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->v2->co);
+ }
+#else
for(i = 0; i < arc->bcount; i++)
{
float co[3];
@@ -1402,10 +1339,8 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
VecLerpf(co, v1->p, v2->p, f);
addVertToBucket(&(arc->buckets[i]), co);
}
- }
- else
- {
- DPRINT(printf("\treuse arc for edge %i\n", eed->f1));
+#endif
+
}
return edge;
@@ -1425,7 +1360,7 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode *
len2 = (float)fabs(n2->weight - n3->weight);
len3 = (float)fabs(n3->weight - n1->weight);
- // The rest of the algorithm assumes that e1 is the longest edge
+ /* The rest of the algorithm assumes that e1 is the longest edge */
if (len1 >= len2 && len1 >= len3)
{
@@ -1446,8 +1381,9 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode *
e3 = re1;
}
- // And e2 is the lowest edge
- // If e3 is lower than e2, swap them
+ /* And e2 is the lowest edge
+ * If e3 is lower than e2, swap them
+ */
if (e3->v1->weight < e2->v1->weight)
{
ReebEdge *etmp = e2;
@@ -1469,7 +1405,6 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
int totvert;
int totfaces;
int countfaces = 0;
- int ecount = 0;
rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
@@ -1481,12 +1416,12 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
renormalizeWeight(em, 1.0f);
- // Spread weight to minimize errors
+ /* Spread weight to minimize errors */
spreadWeight(em);
- renormalizeWeight(em, subdivisions);
+ renormalizeWeight(em, (float)subdivisions);
- // Adding vertice
+ /* Adding vertice */
for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
{
eve->hash = index;
@@ -1494,16 +1429,14 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
eve->tmp.p = addNode(rg, eve, eve->tmp.fp);
}
- // Temporarely convert node list to dynamic list, for indexed access
+ /* Temporarely convert node list to dynamic list, for indexed access */
dlist = BLI_dlist_from_listbase(&rg->nodes);
- // Adding face, edge per edge
+ /* Adding face, edge per edge */
for(efa = em->faces.first; efa; efa = efa->next)
{
ReebNode *n1, *n2, *n3;
- DPRINT(printf("adding face %i\n", countfaces));
-
n1 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v1->hash);
n2 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v2->hash);
n3 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v3->hash);
@@ -1515,26 +1448,21 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
ReebNode *n4 = (ReebNode*)efa->v4->tmp.p;
addTriangleToGraph(rg, n1, n3, n4);
}
-
- //exportGraph(rg, ecount);
- ecount++;
-
+
+#ifdef DEBUG_REEB
countfaces++;
if (countfaces % 100 == 0)
+ {
printf("face %i of %i\n", countfaces, totfaces);
+ }
+#endif
}
- //exportGraph(rg, ecount);
- ecount++;
-
BLI_listbase_from_dlist(dlist, &rg->nodes);
removeNormalNodes(rg);
- exportGraph(rg, -1);
- ecount++;
-
return rg;
}
@@ -1548,7 +1476,7 @@ void renormalizeWeight(EditMesh *em, float newmax)
if (em == NULL || BLI_countlist(&em->verts) == 0)
return;
- // First pass, determine maximum and minimum
+ /* First pass, determine maximum and minimum */
eve = em->verts.first;
minimum = eve->tmp.fp;
maximum = eve->tmp.fp;
@@ -1560,7 +1488,7 @@ void renormalizeWeight(EditMesh *em, float newmax)
range = maximum - minimum;
- // Normalize weights
+ /* Normalize weights */
for(eve = em->verts.first; eve; eve = eve->next)
{
eve->tmp.fp = (eve->tmp.fp - minimum) / range * newmax;
@@ -1568,18 +1496,20 @@ void renormalizeWeight(EditMesh *em, float newmax)
}
-void weightFromLoc(EditMesh *em, int axis)
+int weightFromLoc(EditMesh *em, int axis)
{
EditVert *eve;
if (em == NULL || BLI_countlist(&em->verts) == 0 || axis < 0 || axis > 2)
- return;
+ return 0;
- // Copy coordinate in weight
+ /* Copy coordinate in weight */
for(eve = em->verts.first; eve; eve = eve->next)
{
eve->tmp.fp = eve->co[axis];
}
+
+ return 1;
}
static float cotan_weight(float *v1, float *v2, float *v3)
@@ -1598,7 +1528,7 @@ static float cotan_weight(float *v1, float *v2, float *v3)
return Inpf(a, b)/clen;
}
-void weightToHarmonic(EditMesh *em)
+int weightToHarmonic(EditMesh *em)
{
NLboolean success;
EditVert *eve;
@@ -1606,14 +1536,15 @@ void weightToHarmonic(EditMesh *em)
EditFace *efa;
int totvert = 0;
int index;
+ int rval;
- // Find local extrema
+ /* Find local extrema */
for(eve = em->verts.first; eve; eve = eve->next)
{
totvert++;
}
- // Solve with openNL
+ /* Solve with openNL */
nlNewContext();
@@ -1621,16 +1552,16 @@ void weightToHarmonic(EditMesh *em)
nlBegin(NL_SYSTEM);
- // Find local extrema
+ /* Find local extrema */
for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
{
EditEdge *eed;
int maximum = 1;
int minimum = 1;
- eve->hash = index; // Assign index to vertex
+ eve->hash = index; /* Assign index to vertex */
- NextEdgeForVert(NULL, NULL); // Reset next edge
+ NextEdgeForVert(NULL, NULL); /* Reset next edge */
for(eed = NextEdgeForVert(em, eve); eed && (maximum || minimum); eed = NextEdgeForVert(em, eve))
{
EditVert *eve2;
@@ -1644,12 +1575,12 @@ void weightToHarmonic(EditMesh *em)
eve2 = eed->v1;
}
- // Adjacent vertex is bigger, not a local maximum
+ /* Adjacent vertex is bigger, not a local maximum */
if (eve2->tmp.fp > eve->tmp.fp)
{
maximum = 0;
}
- // Adjacent vertex is smaller, not a local minimum
+ /* Adjacent vertex is smaller, not a local minimum */
else if (eve2->tmp.fp < eve->tmp.fp)
{
minimum = 0;
@@ -1658,12 +1589,10 @@ void weightToHarmonic(EditMesh *em)
if (maximum || minimum)
{
- float w = eve->tmp.fp; //minimum?0:1;
+ float w = eve->tmp.fp;
eve->f1 = 0;
- //printf("extrema [%04i] (%.3f, %.3f, %.3f): %f\n", index, eve->co[0], eve->co[1], eve->co[2], w);
nlSetVariable(0, index, w);
nlLockVariable(index);
-// nlRightHandSideAdd(index, w);
}
else
{
@@ -1673,13 +1602,13 @@ void weightToHarmonic(EditMesh *em)
nlBegin(NL_MATRIX);
- // Zero edge weight
+ /* Zero edge weight */
for(eed = em->edges.first; eed; eed = eed->next)
{
eed->tmp.l = 0;
}
- // Add faces angle to the edge weight
+ /* Add faces count to the edge weight */
for(efa = em->faces.first; efa; efa = efa->next)
{
efa->e1->tmp.l++;
@@ -1687,16 +1616,16 @@ void weightToHarmonic(EditMesh *em)
efa->e3->tmp.l++;
}
- // Add faces angle to the edge weight
+ /* Add faces angle to the edge weight */
for(efa = em->faces.first; efa; efa = efa->next)
{
- // Angle opposite e1
+ /* Angle opposite e1 */
float t1= cotan_weight(efa->v1->co, efa->v2->co, efa->v3->co) / efa->e2->tmp.l;
- // Angle opposite e2
+ /* Angle opposite e2 */
float t2 = cotan_weight(efa->v2->co, efa->v3->co, efa->v1->co) / efa->e3->tmp.l;
- // Angle opposite e3
+ /* Angle opposite e3 */
float t3 = cotan_weight(efa->v3->co, efa->v1->co, efa->v2->co) / efa->e1->tmp.l;
int i1 = efa->v1->hash;
@@ -1725,18 +1654,20 @@ void weightToHarmonic(EditMesh *em)
if (success)
{
+ rval = 1;
for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
{
eve->tmp.fp = nlGetVariable(0, index);
- //printf("w[%04i] = %f\n", index, eve->tmp.fp);
}
}
else
{
- printf("whoops!\n");
+ rval = 0;
}
nlDeleteContext(nlGetCurrent());
+
+ return rval;
}
@@ -1744,19 +1675,19 @@ EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v)
{
static EditEdge *e = NULL;
- // Reset method, call with NULL mesh pointer
+ /* Reset method, call with NULL mesh pointer */
if (em == NULL)
{
e = NULL;
return NULL;
}
- // first pass, start at the head of the list
+ /* first pass, start at the head of the list */
if (e == NULL)
{
e = em->edges.first;
}
- // subsequent passes, start on the next edge
+ /* subsequent passes, start on the next edge */
else
{
e = e->next;
@@ -1773,7 +1704,7 @@ EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v)
return e;
}
-void weightFromDistance(EditMesh *em)
+int weightFromDistance(EditMesh *em)
{
EditVert *eve, *current_eve = NULL;
int totedge = 0;
@@ -1781,17 +1712,17 @@ void weightFromDistance(EditMesh *em)
if (em == NULL || BLI_countlist(&em->verts) == 0)
{
- return;
+ return 0;
}
totedge = BLI_countlist(&em->edges);
if (totedge == 0)
{
- return;
+ return 0;
}
- // Initialize vertice flags and find selected vertex
+ /* Initialize vertice flags and find selected vertex */
for(eve = em->verts.first; eve; eve = eve->next)
{
eve->f1 = 0;
@@ -1813,7 +1744,7 @@ void weightFromDistance(EditMesh *em)
edges = MEM_callocN(totedge * sizeof(EditEdge*), "Edges");
- // Calculate edge weight and initialize edge flags
+ /* Calculate edge weight and initialize edge flags */
for(eed= em->edges.first; eed; eed= eed->next)
{
eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co);
@@ -1823,31 +1754,27 @@ void weightFromDistance(EditMesh *em)
do {
int i;
- current_eve->f1 = 1; // mark vertex as selected
+ current_eve->f1 = 1; /* mark vertex as selected */
- // Add all new edges connected to current_eve to the list
-// DPRINT(printf("adding new edges\n"));
+ /* Add all new edges connected to current_eve to the list */
NextEdgeForVert(NULL, NULL); // Reset next edge
for(eed = NextEdgeForVert(em, current_eve); eed; eed = NextEdgeForVert(em, current_eve))
{
if (eed->f1 == 0)
{
-// DPRINT(printf("adding new edge[%i]: EID = %i\n", eIndex, eed->EID));
edges[eIndex] = eed;
eed->f1 = 1;
eIndex++;
}
}
- // Find next shortest edge
-// printf("finding shortest edge\n");
+ /* Find next shortest edge */
select_eed = NULL;
for(i = 0; i < eIndex; i++)
{
eed = edges[i];
-// printf("edges[%i]: EID = %i\n", i, eed->EID);
- if (eed->f1 != 2 && (eed->v1->f1 == 0 || eed->v2->f1 == 0)) // eed is not selected yet and leads to a new node
+ if (eed->f1 != 2 && (eed->v1->f1 == 0 || eed->v2->f1 == 0)) /* eed is not selected yet and leads to a new node */
{
float newWeight = 0;
if (eed->v1->f1 == 1)
@@ -1859,36 +1786,34 @@ void weightFromDistance(EditMesh *em)
newWeight = eed->v2->tmp.fp + eed->tmp.fp;
}
- if (select_eed == NULL || newWeight < currentWeight) // no selected edge or current smaller than selected
+ if (select_eed == NULL || newWeight < currentWeight) /* no selected edge or current smaller than selected */
{
-// printf("selecting edge %i\n", i);
currentWeight = newWeight;
select_eed = eed;
}
}
}
-// printf("adding edge in graph\n");
if (select_eed != NULL)
{
select_eed->f1 = 2;
- if (select_eed->v1->f1 == 0) // v1 is the new vertex
+ if (select_eed->v1->f1 == 0) /* v1 is the new vertex */
{
current_eve = select_eed->v1;
}
- else // otherwise, it's v2
+ else /* otherwise, it's v2 */
{
current_eve = select_eed->v2;
}
current_eve->tmp.fp = currentWeight;
-
- //DPRINT(printf("adding vert: weight = %f\n", current_eve->tmp.fp));
}
} while (select_eed != NULL);
MEM_freeN(edges);
}
+
+ return 1;
}
MCol MColFromWeight(EditVert *eve)
@@ -1990,22 +1915,21 @@ void generateSkeleton(void)
setcursor_space(SPACE_VIEW3D, CURSOR_WAIT);
weightFromDistance(em);
- printf("-------------- DISTANCE\n");
weightToHarmonic(em);
- printf("-------------- HARMONIC\n");
renormalizeWeight(em, 1.0f);
+
+#ifdef DEBUG_REEB
weightToVCol(em);
+#endif
rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
verifyBuckets(rg);
- // Remove arcs without embedding
+ /* Remove arcs without embedding */
filterNullReebGraph(rg);
- printf("-------------- NULL\n");
-
verifyBuckets(rg);
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_EXTERNAL)
@@ -2013,8 +1937,6 @@ void generateSkeleton(void)
filterExternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution);
}
- printf("-------------- EXTERNAL\n");
-
verifyBuckets(rg);
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_INTERNAL)
@@ -2022,8 +1944,6 @@ void generateSkeleton(void)
filterInternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution);
}
- printf("-------------- INTERNAL\n");
-
verifyBuckets(rg);
if (G.scene->toolsettings->skgen_options & SKGEN_REPOSITION)
@@ -2031,13 +1951,9 @@ void generateSkeleton(void)
repositionNodes(rg);
}
- printf("-------------- POSITION\n");
-
verifyBuckets(rg);
- printf("--------------\n");
-
- // Filtering might have created degree 2 nodes, so remove them
+ /* Filtering might have created degree 2 nodes, so remove them */
removeNormalNodes(rg);
verifyBuckets(rg);
@@ -2053,8 +1969,10 @@ void generateSkeleton(void)
sortArcs(rg);
+#ifdef DEBUG_REEB
exportGraph(rg, -1);
-
+#endif
+
generateSkeletonFromReebGraph(rg);
freeGraph(rg);