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authorTon Roosendaal <ton@blender.org>2006-06-24 14:55:11 +0400
committerTon Roosendaal <ton@blender.org>2006-06-24 14:55:11 +0400
commita9a2c19c1fdd6c18977304e95fdacf4b3e0d9101 (patch)
tree9de6e547e33da95b81024056d638d08fd9ac86a5 /source/blender/src/renderwin.c
parent5d3ddc842cf416d1bb96d3ab09fc17fa5ebd62a4 (diff)
Bugfix #4436
RenderWindow redraws (after rendering) was still using GL_FLOAT. Replaced it with the faster glaDrawPixelsSafe_to32() call. Stupid ATIs! :)
Diffstat (limited to 'source/blender/src/renderwin.c')
-rw-r--r--source/blender/src/renderwin.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c
index 72072e16cf3..6790bca70a6 100644
--- a/source/blender/src/renderwin.c
+++ b/source/blender/src/renderwin.c
@@ -373,7 +373,7 @@ static void renderwin_draw(RenderWin *rw, int just_clear)
if(rres.rect32)
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rres.rect32);
else if(rres.rectf)
- glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_FLOAT, rres.rectf);
+ glaDrawPixelsSafe_to32(fullrect[0][0], fullrect[0][1], rres.rectx, rres.recty, rres.rectx, rres.rectf);
}
glPixelZoom(1.0, 1.0);
}