diff options
author | Ton Roosendaal <ton@blender.org> | 2006-02-16 15:27:46 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2006-02-16 15:27:46 +0300 |
commit | 7f4b01ccf076998cac98c52aa6701f35e1c2500f (patch) | |
tree | 88d0b4ca129aa96a415b6b612ce77fcfb80a147f /source/blender/src/renderwin.c | |
parent | 32a9c7b493e85815c548d49303dcb9fe56d23ac6 (diff) |
Rendering tricks for improving workflow:
- Button option "Single" in render-layer panel will enable to only render
the currently indicated render-layer. It will also skip compositing.
- Brought back the 'Local View' render. This will only render the visible
objects, but with lights from the original view-layers.
To make the option useful, it also temporal enables 'Single', which has
the a disadvantage that you need to set the correct render-layer.
It is a bit a tricky option though... since its quite invisble and
confusing for people who don't know the feature. This might become either
a button in 3d header, or use a popup requester to confirm, or... will
need to think over!
At least; both options display in render window a text to denote the option.
Diffstat (limited to 'source/blender/src/renderwin.c')
-rw-r--r-- | source/blender/src/renderwin.c | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c index b6a4fda909c..428572e2317 100644 --- a/source/blender/src/renderwin.c +++ b/source/blender/src/renderwin.c @@ -834,6 +834,11 @@ static void printrenderinfo_cb(RenderStats *rs) if(render_win) { megs_used_memory= mem_in_use/(1024.0*1024.0); + if(G.scene->lay & 0xFF000000) + spos+= sprintf(spos, "Localview | "); + else if(G.scene->r.scemode & R_SINGLE_LAYER) + spos+= sprintf(spos, "Single Layer | "); + if(rs->tothalo) spos+= sprintf(spos, "Fra:%d Ve:%d Fa:%d Ha:%d La:%d Mem:%.2fM", (G.scene->r.cfra), rs->totvert, rs->totface, rs->tothalo, rs->totlamp, megs_used_memory); else @@ -854,7 +859,7 @@ static void printrenderinfo_cb(RenderStats *rs) } /* temporal render debug printing, needed for testing orange renders atm... will be gone soon (or option) */ - if(rs->convertdone) { + if(G.rt==7 && rs->convertdone) { spos= str; spos+= sprintf(spos, "Fra:%d Mem:%.2fM ", G.scene->r.cfra, megs_used_memory); @@ -980,6 +985,8 @@ static void end_test_break_callback() static void do_render(int anim) { Render *re= RE_NewRender("Render"); + unsigned int lay= G.scene->lay; + int scemode= G.scene->r.scemode; /* we set this flag to prevent renderwindow queue to execute another render */ G.rendering= 1; @@ -1000,11 +1007,24 @@ static void do_render(int anim) if(G.obedit) exit_editmode(0); /* 0 = no free data */ + /* allow localview render for objects with lights in normal layers */ + if(curarea->spacetype==SPACE_VIEW3D) { + if(G.vd->lay & 0xFF000000) { + G.scene->lay |= G.vd->lay; + G.scene->r.scemode |= R_SINGLE_LAYER; + } + else G.scene->lay= G.vd->lay; + } + if(anim) RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra); else RE_BlenderFrame(re, G.scene, G.scene->r.cfra); + /* restore local view exception */ + G.scene->lay= lay; + G.scene->r.scemode= scemode; + if(render_win) window_set_cursor(render_win->win, CURSOR_STD); free_filesel_spec(G.scene->r.pic); |