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authorTon Roosendaal <ton@blender.org>2006-06-18 15:38:34 +0400
committerTon Roosendaal <ton@blender.org>2006-06-18 15:38:34 +0400
commit94e23fe939413bf96be2b475408a69ec408688f1 (patch)
tree0f41b0855bcab56eecaf7383d7112ac4b94e999d /source/blender/src/renderwin.c
parent7784ea53bf3865c0cf6725611034da771b4535bf (diff)
Bugfix #4351
ESC wasn't supported for sequence-based rendering yet. Solved it with correctly initializing the sequence render with all render callbacks, including render updates (which it didn't do yet). Cleanup: - Bug in ghostwinlay code: the get_mbut() function reads from the window struct if a mouse is pressed. However, when you press the mouse in the sequencer, which causes a render, this value was hanging because then the active window was a render window. - The new render display options (image window) didn't work for sequence render OK. There was a recursion even, because a sequence draw command calls a render, which in turn now calls redraws.
Diffstat (limited to 'source/blender/src/renderwin.c')
-rw-r--r--source/blender/src/renderwin.c98
1 files changed, 43 insertions, 55 deletions
diff --git a/source/blender/src/renderwin.c b/source/blender/src/renderwin.c
index 25ec97f6b14..fbbbe2c47cc 100644
--- a/source/blender/src/renderwin.c
+++ b/source/blender/src/renderwin.c
@@ -1050,7 +1050,6 @@ static void end_test_break_callback()
- set callbacks
- cleanup
*/
-static void error_cb(char *str){error(str);}
static void do_render(int anim)
{
@@ -1061,24 +1060,9 @@ static void do_render(int anim)
/* UGLY! we set this flag to prevent renderwindow queue to execute another render */
/* is reset in RE_BlenderFrame */
G.rendering= 1;
- G.afbreek= 0;
- /* set callbacks */
- if(G.displaymode!=R_DISPLAYWIN) {
- if(render_win)
- BIF_close_render_display();
- imagewindow_render_callbacks(re);
- }
- else {
- RE_display_init_cb(re, renderwin_init_display_cb);
- RE_display_draw_cb(re, renderwin_progress_display_cb);
- RE_display_clear_cb(re, renderwin_clear_display_cb);
- RE_stats_draw_cb(re, renderwin_renderinfo_cb);
- }
- RE_error_cb(re, error_cb);
- init_test_break_callback();
- RE_test_break_cb(re, test_break);
- RE_timecursor_cb(re, set_timecursor);
+ /* set render callbacks, also starts ESC timer */
+ BIF_init_render_callbacks(re);
waitcursor(1);
if(render_win)
@@ -1110,47 +1094,18 @@ static void do_render(int anim)
free_filesel_spec(G.scene->r.pic);
G.afbreek= 0;
- end_test_break_callback();
-
- mainwindow_make_active();
+ BIF_end_render_callbacks();
/* after an envmap creation... */
// if(R.flag & R_REDRAW_PRV) {
// BIF_preview_changed(ID_TE);
// }
- allqueue(REDRAWBUTSSCENE, 0); // visualize fbuf for example
scene_update_for_newframe(G.scene, G.scene->lay); // no redraw needed, this restores to view as we left it
waitcursor(0);
}
-#if 0
-/* used for swapping with spare buffer, when images are different size */
-static void scalefastrect(unsigned int *recto, unsigned int *rectn, int oldx, int oldy, int newx, int newy)
-{
- unsigned int *rect, *newrect;
- int x, y;
- int ofsx, ofsy, stepx, stepy;
-
- stepx = (int)((65536.0 * (oldx - 1.0) / (newx - 1.0)) + 0.5);
- stepy = (int)((65536.0 * (oldy - 1.0) / (newy - 1.0)) + 0.5);
- ofsy = 32768;
- newrect= rectn;
-
- for (y = newy; y > 0 ; y--){
- rect = recto;
- rect += (ofsy >> 16) * oldx;
- ofsy += stepy;
- ofsx = 32768;
- for (x = newx ; x>0 ; x--){
- *newrect++ = rect[ofsx >> 16];
- ofsx += stepx;
- }
- }
-}
-#endif
-
static void renderwin_store_spare(void)
{
RenderResult rres;
@@ -1183,18 +1138,51 @@ static void renderwin_store_spare(void)
/* -------------- API: externally called --------------- */
-/* not used anywhere ??? */
-#if 0
-void BIF_renderwin_make_active(void)
+static void error_cb(char *str){error(str);}
+static int esc_timer_set= 0;
+
+/* set callbacks, exported to sequence render too.
+ Only call in foreground (UI) renders. */
+
+void BIF_init_render_callbacks(Render *re)
{
- if(render_win) {
- window_make_active(render_win->win);
- mywinset(2);
+
+ if(G.displaymode!=R_DISPLAYWIN) {
+ if(render_win)
+ BIF_close_render_display();
+ imagewindow_render_callbacks(re);
}
+ else {
+ RE_display_init_cb(re, renderwin_init_display_cb);
+ RE_display_draw_cb(re, renderwin_progress_display_cb);
+ RE_display_clear_cb(re, renderwin_clear_display_cb);
+ RE_stats_draw_cb(re, renderwin_renderinfo_cb);
+ }
+
+ RE_error_cb(re, error_cb);
+
+ G.afbreek= 0;
+ /* start esc timer. ensure it happens once only */
+ if(esc_timer_set==0)
+ init_test_break_callback();
+ esc_timer_set++;
+
+ RE_test_break_cb(re, test_break);
+ RE_timecursor_cb(re, set_timecursor);
+
}
-#endif
+/* the init/end callbacks can be called multiple times (sequence render) */
+void BIF_end_render_callbacks(void)
+{
+ esc_timer_set--;
+ if(esc_timer_set==0)
+ end_test_break_callback();
+
+ if(render_win)
+ mainwindow_make_active();
+}
/* set up display, render an image or scene */
void BIF_do_render(int anim)