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authorMatt Ebb <matt@mke3.net>2007-08-20 05:32:15 +0400
committerMatt Ebb <matt@mke3.net>2007-08-20 05:32:15 +0400
commite6838ec5b0263464dea5b0ec1da78c0b2c8889d0 (patch)
tree0a1b58ec5c1620c880146f7c98ce2b32ab4c0529 /source/blender/src/sculptmode.c
parent21c567854a35588aef445495d17706ff6c7d2245 (diff)
* Change to the working of the left mouse select preference
Previously, the implementation of this was quite awkward, with the preference swapping mouse buttons globally, rather than just selection, as is advertised on the pref. This had the effect of changing the painting in sculpt/texture paint/weight paint/etc to the left mouse button. This was totally silly, since when using a tablet, left mouse select is the sane way to go, but it meant that every time you wanted to sculpt or paint, you had to switch the mouse buttons around so you could actually use the tablet as normal. This commit fixes that, and makes the preference do just what it says, use left mouse for selection (i.e. in object/edit mode) and only that.
Diffstat (limited to 'source/blender/src/sculptmode.c')
-rw-r--r--source/blender/src/sculptmode.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/src/sculptmode.c b/source/blender/src/sculptmode.c
index 6547f03f976..43b33a5c9a8 100644
--- a/source/blender/src/sculptmode.c
+++ b/source/blender/src/sculptmode.c
@@ -1700,8 +1700,7 @@ void sculpt(void)
mvalo[0]= mouse[0];
mvalo[1]= mouse[1];
- if (U.flag & USER_LMOUSESELECT) mousebut = R_MOUSE;
- else mousebut = L_MOUSE;
+ mousebut = L_MOUSE;
/* If modifier_calculations is true, then extra time must be spent
updating the mesh. This takes a *lot* longer, so it's worth