diff options
author | Ton Roosendaal <ton@blender.org> | 2004-05-10 00:40:21 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-05-10 00:40:21 +0400 |
commit | 4d99961c0dac22051bdc03ed0ed3304121e6a8f7 (patch) | |
tree | 66aa46facf8fb26b064146d9d21d07347425574b /source/blender/src/seqaudio.c | |
parent | fe894790361c604bb0d2215073b060dae01df99b (diff) |
As we dutchies say: "Now breaks my clog!"
Apparently the 'sync' option for alt+a anim playback *can* run without
the sound_init_audio() being called, but it cannot play audio... o_O
(For who doesnt know, syncing was coded abusing audio timing)
Anyhoo. This also fixes #1267, reporting that 'sync' option didnt work.
Diffstat (limited to 'source/blender/src/seqaudio.c')
-rw-r--r-- | source/blender/src/seqaudio.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/src/seqaudio.c b/source/blender/src/seqaudio.c index ce64878cf1e..f97b2b9de2e 100644 --- a/source/blender/src/seqaudio.c +++ b/source/blender/src/seqaudio.c @@ -356,7 +356,6 @@ void audiostream_play(Uint32 startframe, Uint32 duration, int mixdown) /* this call used to be in startup */ sound_init_audio(); } - else return; if (!(duration + mixdown)) { desired.freq=G.scene->audio.mixrate; |