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author | Peter Schlaile <peter@schlaile.de> | 2006-06-25 00:48:57 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2006-06-25 00:48:57 +0400 |
commit | 893df4389222c5c0fd388010a7ae3ca646f836cb (patch) | |
tree | 244a38882fe37115f61ad6a0dcb3252ac66a3d6e /source/blender/src/seqaudio.c | |
parent | 2fc243bf6c85745355dcecd7e0221c6dd0071ef2 (diff) |
== Sequencer ==
Bugfixes:
- Previous seqaudio-patch broke mixdown functionality (no need to init SDL
on mixdown case... || -> && )
- hddaudio-crash at end of track finally fixed.
Diffstat (limited to 'source/blender/src/seqaudio.c')
-rw-r--r-- | source/blender/src/seqaudio.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/seqaudio.c b/source/blender/src/seqaudio.c index e7a7710cdd6..c30c0d97123 100644 --- a/source/blender/src/seqaudio.c +++ b/source/blender/src/seqaudio.c @@ -512,7 +512,7 @@ void audiostream_play(Uint32 startframe, Uint32 duration, int mixdown) sound_init_audio(); } - if (!audio_initialised || !(duration + mixdown)) { + if (!audio_initialised && !(duration + mixdown)) { desired.freq=G.scene->audio.mixrate; desired.format=AUDIO_S16SYS; desired.channels=2; |