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authorTon Roosendaal <ton@blender.org>2006-03-16 23:42:00 +0300
committerTon Roosendaal <ton@blender.org>2006-03-16 23:42:00 +0300
commit73da80e7570148a2c70d12d2f0fc353e7c5386d1 (patch)
treec556a1c65ff43c344b9b3b9a4520e75be989c4b9 /source/blender/src/seqeffects.c
parentfd54be1d466df2074886379cc23d350444481af4 (diff)
We're now doing final conversions... float exrs to dpx amd png. Found a
couple of bugs in the new float support in sequencer; - when effects have float buffer input, the effect strip itself only got byte buffers assigned, which bypassed the float versions of effects - the float version of cross effect used ints to fade... should be float - tests if an effect should be recalculated didn't check for float yet - display of float buffer in sequencer preview showed black when no byte rect was in imbuf Peter; we need this urgent, so I commit now.. check if this is according to how you thought floatbuffers to work? thanks!
Diffstat (limited to 'source/blender/src/seqeffects.c')
-rw-r--r--source/blender/src/seqeffects.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/seqeffects.c b/source/blender/src/seqeffects.c
index d1d04a7eb96..a8eff746112 100644
--- a/source/blender/src/seqeffects.c
+++ b/source/blender/src/seqeffects.c
@@ -646,9 +646,9 @@ void do_cross_effect_byte(float facf0, float facf1, int x, int y,
}
void do_cross_effect_float(float facf0, float facf1, int x, int y,
- float*rect1, float *rect2, float *out)
+ float *rect1, float *rect2, float *out)
{
- int fac1, fac2, fac3, fac4;
+ float fac1, fac2, fac3, fac4;
int xo;
float *rt1, *rt2, *rt;