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authorTon Roosendaal <ton@blender.org>2005-04-12 14:08:04 +0400
committerTon Roosendaal <ton@blender.org>2005-04-12 14:08:04 +0400
commit1bde293997b3d2ac7286815da82f6d7a9e082936 (patch)
tree661baacd5fa3786783bb4de9309ba5838b32c5f4 /source/blender/src/space.c
parent8be210bd7ee7409a5e90b6fe10c8f3430d501683 (diff)
Bug fix #2394
While in camera view, going to local axis rotation (R, X, X) the view became instable. Was still using the view3d view matrix, instead of initialized TransInfo->viewmat. Martin; you could check on the mouse motion in this case, for some reason it only uses horizontal motion? ALso; renamed button in InfoWindow "Disable sound" to "Disable Game Sound".
Diffstat (limited to 'source/blender/src/space.c')
-rw-r--r--source/blender/src/space.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 3c831743206..668e6d13715 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -2770,9 +2770,9 @@ void drawinfospace(ScrArea *sa, void *spacedata)
(xpos+edgsp+(4*midsp)+(4*mpref)),y3label,mpref,buth,
0, 0, 0, 0, 0, "");
- uiDefButBitI(block, TOG, USER_DISABLE_SOUND, B_SOUNDTOGGLE, "Disable Sound",
+ uiDefButBitI(block, TOG, USER_DISABLE_SOUND, B_SOUNDTOGGLE, "Disable Game Sound",
(xpos+edgsp+(4*mpref)+(4*midsp)),y2,mpref,buth,
- &(U.gameflags), 0, 0, 0, 0, "Disables sounds from being played");
+ &(U.gameflags), 0, 0, 0, 0, "Disables sounds from being played in games");
uiDefButBitS(block, TOG, USER_FILTERFILEEXTS, 0, "Filter File Extensions",
(xpos+edgsp+(4*mpref)+(4*midsp)),y1,mpref,buth,