diff options
author | Ton Roosendaal <ton@blender.org> | 2005-04-12 14:08:04 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2005-04-12 14:08:04 +0400 |
commit | 1bde293997b3d2ac7286815da82f6d7a9e082936 (patch) | |
tree | 661baacd5fa3786783bb4de9309ba5838b32c5f4 /source/blender/src/space.c | |
parent | 8be210bd7ee7409a5e90b6fe10c8f3430d501683 (diff) |
Bug fix #2394
While in camera view, going to local axis rotation (R, X, X) the view
became instable. Was still using the view3d view matrix, instead of
initialized TransInfo->viewmat.
Martin; you could check on the mouse motion in this case, for some reason
it only uses horizontal motion?
ALso; renamed button in InfoWindow "Disable sound" to "Disable Game Sound".
Diffstat (limited to 'source/blender/src/space.c')
-rw-r--r-- | source/blender/src/space.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/space.c b/source/blender/src/space.c index 3c831743206..668e6d13715 100644 --- a/source/blender/src/space.c +++ b/source/blender/src/space.c @@ -2770,9 +2770,9 @@ void drawinfospace(ScrArea *sa, void *spacedata) (xpos+edgsp+(4*midsp)+(4*mpref)),y3label,mpref,buth, 0, 0, 0, 0, 0, ""); - uiDefButBitI(block, TOG, USER_DISABLE_SOUND, B_SOUNDTOGGLE, "Disable Sound", + uiDefButBitI(block, TOG, USER_DISABLE_SOUND, B_SOUNDTOGGLE, "Disable Game Sound", (xpos+edgsp+(4*mpref)+(4*midsp)),y2,mpref,buth, - &(U.gameflags), 0, 0, 0, 0, "Disables sounds from being played"); + &(U.gameflags), 0, 0, 0, 0, "Disables sounds from being played in games"); uiDefButBitS(block, TOG, USER_FILTERFILEEXTS, 0, "Filter File Extensions", (xpos+edgsp+(4*mpref)+(4*midsp)),y1,mpref,buth, |