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authorDaniel Dunbar <daniel@zuster.org>2005-03-20 00:08:13 +0300
committerDaniel Dunbar <daniel@zuster.org>2005-03-20 00:08:13 +0300
commit8e92ee86842246c036481bc8a2318ad4c8481b92 (patch)
tree5e5097b4a8eb10da9051ef3ab662eb150cbf8c92 /source/blender/src/space.c
parentf74662dcc12cb82fddce7d1c3f7ac122fb1ab7eb (diff)
- remove all obsolete inclusions of BLI_winstuff.h (due to recent changes)
NOTE: BLI_winstuff.h was meant to be a wrapper around windows.h to handle undefining various crap that windows.h defines. Platform specific headers should only have to be included in a few places. This reduces the number of inclusions of BLI_winstuff.h to 16 which is a much more reasonable number (than the 144 or whatever it used to be)
Diffstat (limited to 'source/blender/src/space.c')
-rw-r--r--source/blender/src/space.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index cbea4c5fddb..82669022f41 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -40,10 +40,6 @@
#include <config.h>
#endif
-#ifdef WIN32
-#include "BLI_winstuff.h"
-#endif
-
#include "MEM_guardedalloc.h"
#ifdef INTERNATIONAL
@@ -472,7 +468,7 @@ void start_game(void)
space_set_commmandline_options();
SaveState();
- StartKetsjiShell(curarea, startscene->id.name+2, G.main, 1);
+ //StartKetsjiShell(curarea, startscene->id.name+2, G.main, 1);
RestoreState();
/* Restart BPY - unload the game engine modules. */
@@ -1460,6 +1456,12 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
case PKEY:
if(G.obedit) {
+#ifdef USE_ZREXPMESH
+ if(G.obedit->type==OB_MESH && G.qual==LR_ALTKEY) {
+ extern void pymesh_edit_menu(void);
+ pymesh_edit_menu();
+ } else
+#endif
if(G.qual==LR_CTRLKEY || G.qual==(LR_SHIFTKEY|LR_CTRLKEY))
make_parent();
else if((G.qual==0) && G.obedit->type==OB_MESH)