diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2008-09-28 07:07:13 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2008-09-28 07:07:13 +0400 |
commit | f8fb61f9fa0439cbdb6b43d79d82687692daea2f (patch) | |
tree | 3adc2d5e30830797bb7b1d41f2bfe26e31851225 /source/blender/src/space.c | |
parent | a765f54b1a20bc8a5d12187b49a6da9652cc6bf6 (diff) |
enable -noaudio option, so it actually works (and doesn't get overwritten by a game flag). audio initialization delays startup of game engine 2 seconds
add -nojoystick commandline option: it takes 5 seconds everytime to start the game engine, while there IS no joystick.
In other words: blender -noaudio -nojoystick improves workflow turnaround times for P - ESC from 7 seconds to 1 second!
Improved Bullet soft body advanced options, still work-in-progress. Make sure to create game Bullet soft bodies from scratch, it is not compatible with last weeks builds.
Diffstat (limited to 'source/blender/src/space.c')
-rw-r--r-- | source/blender/src/space.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/src/space.c b/source/blender/src/space.c index 13e6281de2a..bc5541f1bcf 100644 --- a/source/blender/src/space.c +++ b/source/blender/src/space.c @@ -388,7 +388,11 @@ void space_set_commmandline_options(void) { if ( (syshandle = SYS_GetSystem()) ) { /* User defined settings */ a= (U.gameflags & USER_DISABLE_SOUND); - SYS_WriteCommandLineInt(syshandle, "noaudio", a); + /* if user already disabled audio at the command-line, don't re-enable it */ + if (a) + { + SYS_WriteCommandLineInt(syshandle, "noaudio", a); + } a= (U.gameflags & USER_DISABLE_MIPMAP); GPU_set_mipmap(!a); |