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authorJoshua Leung <aligorith@gmail.com>2008-05-11 16:34:56 +0400
committerJoshua Leung <aligorith@gmail.com>2008-05-11 16:34:56 +0400
commit50bbc0ff230309a13262acc096ed0b4d0a6eb3fe (patch)
tree33212372e01df78c52c7e4a87ebd9eca65ad9d25 /source/blender/src/space.c
parent7cceaf13ea2971758e00d3d60e42c4db2e71ad68 (diff)
More bugfixes for Armature Separation/Joining:
* Move armatures out of posemode before joining/separating, so that bones don't mysteriously disappear after the operation * Added an undo push and fixed up hotkey access for armature separation
Diffstat (limited to 'source/blender/src/space.c')
-rw-r--r--source/blender/src/space.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 77584ac21aa..cc7f4322ed9 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -2411,7 +2411,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
clear_bone_parent();
else if((G.qual==0) && (G.obedit->type==OB_ARMATURE))
select_bone_parent();
- else if((G.qual==(LR_CTRLKEY|LR_SHIFTKEY)) && (G.obedit->type==OB_ARMATURE))
+ else if((G.qual==(LR_CTRLKEY|LR_ALTKEY)) && (G.obedit->type==OB_ARMATURE))
separate_armature();
else if((G.qual==0) && G.obedit->type==OB_MESH)
separatemenu();