diff options
author | Joshua Leung <aligorith@gmail.com> | 2008-05-11 16:34:56 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2008-05-11 16:34:56 +0400 |
commit | 50bbc0ff230309a13262acc096ed0b4d0a6eb3fe (patch) | |
tree | 33212372e01df78c52c7e4a87ebd9eca65ad9d25 /source/blender/src/space.c | |
parent | 7cceaf13ea2971758e00d3d60e42c4db2e71ad68 (diff) |
More bugfixes for Armature Separation/Joining:
* Move armatures out of posemode before joining/separating, so that bones don't mysteriously disappear after the operation
* Added an undo push and fixed up hotkey access for armature separation
Diffstat (limited to 'source/blender/src/space.c')
-rw-r--r-- | source/blender/src/space.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/space.c b/source/blender/src/space.c index 77584ac21aa..cc7f4322ed9 100644 --- a/source/blender/src/space.c +++ b/source/blender/src/space.c @@ -2411,7 +2411,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt) clear_bone_parent(); else if((G.qual==0) && (G.obedit->type==OB_ARMATURE)) select_bone_parent(); - else if((G.qual==(LR_CTRLKEY|LR_SHIFTKEY)) && (G.obedit->type==OB_ARMATURE)) + else if((G.qual==(LR_CTRLKEY|LR_ALTKEY)) && (G.obedit->type==OB_ARMATURE)) separate_armature(); else if((G.qual==0) && G.obedit->type==OB_MESH) separatemenu(); |