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authorCampbell Barton <ideasman42@gmail.com>2007-09-15 22:12:16 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-15 22:12:16 +0400
commit3a90f211d2cff5aa93bf0d52688685f9b7e92299 (patch)
treea873505ddc9cdd3891812c3f17b30147ab5f8f11 /source/blender/src/space.c
parentb2a8199d4ba545631a992af6a540dc2f2da186eb (diff)
new view option, SolidTex, to draw textures in solid mode.
In the view panel as well as the shortcut Shift+T this works in editmode as well as object mode giving results like this http://members.optusnet.com.au/cjbarton/temp1.jpg where before you could only see textures in textured draw type like this http://members.optusnet.com.au/cjbarton/temp2.jpg
Diffstat (limited to 'source/blender/src/space.c')
-rw-r--r--source/blender/src/space.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 8997081919f..0bdd54615fb 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -2327,7 +2327,10 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
}
break;
case TKEY:
- if(G.obedit){
+ if(G.qual == LR_SHIFTKEY) { /* toggle texture in solid draw mode */
+ G.vd->flag2 ^= V3D_SOLID_TEX;
+ allqueue(REDRAWVIEW3D, 0);
+ } else if(G.obedit){
if((G.qual & LR_CTRLKEY) && G.obedit->type==OB_MESH) {
convert_to_triface(G.qual & LR_SHIFTKEY);
allqueue(REDRAWVIEW3D, 0);