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authorMatt Ebb <matt@mke3.net>2007-11-27 05:13:56 +0300
committerMatt Ebb <matt@mke3.net>2007-11-27 05:13:56 +0300
commit4c07fb72ece578f535160bf719a47c802b97a2f1 (patch)
tree2a751f465feb1b6d58d78b756da5ed66781816e0 /source/blender/src/space.c
parent7da56f4a9ba0bdd0cdcd40b8ca6e69d776d26abe (diff)
* Don't swap mouse buttons for particle painting - similar thing
was done a while ago in trunk, but this probably never made it through to particle branch.
Diffstat (limited to 'source/blender/src/space.c')
-rw-r--r--source/blender/src/space.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index f160c2b06ee..b07b8aab015 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -1185,7 +1185,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
/* only swap mouse button for selection, in modes where it is relevant.
* painting/sculpting stays on LEFTMOUSE */
if ( !((G.f & G_SCULPTMODE) || (G.f & G_WEIGHTPAINT) ||
- (G.f & G_VERTEXPAINT) || (G.f & G_TEXTUREPAINT)) ||
+ (G.f & G_VERTEXPAINT) || (G.f & G_TEXTUREPAINT) || (G.f & G_PARTICLEEDIT)) ||
(G.obedit) )
{
if (event==LEFTMOUSE) event = RIGHTMOUSE;