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authorCampbell Barton <ideasman42@gmail.com>2007-01-09 06:33:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2007-01-09 06:33:32 +0300
commit3b15461a4a0149ff29d4e4afeafbd1468335870d (patch)
tree0f52862a24bda83b5b833e69b104ea0836828a42 /source/blender/src/space.c
parent271e1ac00faaa0d8d2d3995dda040688232e727f (diff)
R key when face select mode and weight mode were enabled, would rotate UV coords.
Most other operations use WP keys instead of UV/Face, so R now rotates the posebone instead. When combining the modes this your more offten wanting to move the pose then the UVcoords.
Diffstat (limited to 'source/blender/src/space.c')
-rw-r--r--source/blender/src/space.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 668d5b608bc..27b980c89c2 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -2005,7 +2005,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
}
break;
case RKEY:
- if((G.obedit==0) && (G.f & G_FACESELECT) && (G.qual==0))
+ if((G.obedit==0) && (G.f & G_FACESELECT) && (G.qual==0) && !(G.f & G_WEIGHTPAINT))
rotate_uv_tface();
else if(G.qual==LR_ALTKEY) {
if(okee("Clear rotation")) {