diff options
author | Martin Poirier <theeth@yahoo.com> | 2007-01-07 22:33:00 +0300 |
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committer | Martin Poirier <theeth@yahoo.com> | 2007-01-07 22:33:00 +0300 |
commit | eb3d720bd916ce808e1bf4a760545c13cfb0de5d (patch) | |
tree | 708f3fb90abce2018382bd8acd01ab0b8cf35c65 /source/blender/src/space.c | |
parent | fea030a9cad6632e55a0636ed388999b7f7d19c0 (diff) |
=== Transform Snapping ===
Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt)
When snap is on, a drop down appears for the target method (closest, median, center)
Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted).
Changed a couple of ugliness on how snap settings are stored.
Diffstat (limited to 'source/blender/src/space.c')
-rw-r--r-- | source/blender/src/space.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/src/space.c b/source/blender/src/space.c index 75e84df35c3..668d5b608bc 100644 --- a/source/blender/src/space.c +++ b/source/blender/src/space.c @@ -1358,6 +1358,19 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt) BIF_view3d_previewrender(sa); break; + case TABKEY: + // Shift-Tabe handling (other cases are in toets) + if (G.qual == LR_SHIFTKEY) + { + // Snap toggle (only edit mesh right now) + if (G.obedit && G.obedit->type==OB_MESH) + { + G.vd->flag2 ^= V3D_TRANSFORM_SNAP; + allqueue(REDRAWHEADERS, 0); + } + } + break; + /* LEFTMOUSE and RIGHTMOUSE event codes can be swapped above, * based on user preference USER_LMOUSESELECT */ |