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authorTon Roosendaal <ton@blender.org>2006-11-11 19:45:17 +0300
committerTon Roosendaal <ton@blender.org>2006-11-11 19:45:17 +0300
commitfeb210f08ebd5d6283624996883719b00fa590eb (patch)
treef08814d79d54c87810a320a0f6f101ba5e1a1175 /source/blender/src/space.c
parent97f892b86b9b31e8165c27c698da7996dfd2d0a2 (diff)
Experimental feature, especially for the animation department:
THE OBJECT PROXY Or simple said; local control of referenced data from libraries. Having library files with references is a very common studio setup, and Blender did do quite well in that area. Were it not that for character setups it was impossible to use still. This commit will enable a full rig+character to remain in the library, and still have - under strict control - local access for animation edits. Full log: http://www.blender3d.org/cms/Proxy_Objects.824.0.html
Diffstat (limited to 'source/blender/src/space.c')
-rw-r--r--source/blender/src/space.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 059f4959f76..26720f825b3 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -1783,6 +1783,8 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
}
else if(G.qual==LR_ALTKEY)
clear_parent();
+ else if(G.qual==(LR_ALTKEY|LR_CTRLKEY))
+ make_proxy();
else if((G.qual==0) && (OBACT) && (OBACT->type==OB_ARMATURE) && (OBACT->flag & OB_POSEMODE))
select_bone_parent();
else if((G.qual==0)) {