diff options
author | Ton Roosendaal <ton@blender.org> | 2006-11-11 19:45:17 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-11-11 19:45:17 +0300 |
commit | feb210f08ebd5d6283624996883719b00fa590eb (patch) | |
tree | f08814d79d54c87810a320a0f6f101ba5e1a1175 /source/blender/src/space.c | |
parent | 97f892b86b9b31e8165c27c698da7996dfd2d0a2 (diff) |
Experimental feature, especially for the animation department:
THE OBJECT PROXY
Or simple said; local control of referenced data from libraries.
Having library files with references is a very common studio setup, and
Blender did do quite well in that area. Were it not that for character
setups it was impossible to use still.
This commit will enable a full rig+character to remain in the library,
and still have - under strict control - local access for animation edits.
Full log:
http://www.blender3d.org/cms/Proxy_Objects.824.0.html
Diffstat (limited to 'source/blender/src/space.c')
-rw-r--r-- | source/blender/src/space.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/src/space.c b/source/blender/src/space.c index 059f4959f76..26720f825b3 100644 --- a/source/blender/src/space.c +++ b/source/blender/src/space.c @@ -1783,6 +1783,8 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt) } else if(G.qual==LR_ALTKEY) clear_parent(); + else if(G.qual==(LR_ALTKEY|LR_CTRLKEY)) + make_proxy(); else if((G.qual==0) && (OBACT) && (OBACT->type==OB_ARMATURE) && (OBACT->flag & OB_POSEMODE)) select_bone_parent(); else if((G.qual==0)) { |