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authorMartin Poirier <theeth@yahoo.com>2007-01-07 22:33:00 +0300
committerMartin Poirier <theeth@yahoo.com>2007-01-07 22:33:00 +0300
commiteb3d720bd916ce808e1bf4a760545c13cfb0de5d (patch)
tree708f3fb90abce2018382bd8acd01ab0b8cf35c65 /source/blender/src/toets.c
parentfea030a9cad6632e55a0636ed388999b7f7d19c0 (diff)
=== Transform Snapping ===
Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt) When snap is on, a drop down appears for the target method (closest, median, center) Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted). Changed a couple of ugliness on how snap settings are stored.
Diffstat (limited to 'source/blender/src/toets.c')
-rw-r--r--source/blender/src/toets.c14
1 files changed, 0 insertions, 14 deletions
diff --git a/source/blender/src/toets.c b/source/blender/src/toets.c
index 45810d12745..a0b54e54a32 100644
--- a/source/blender/src/toets.c
+++ b/source/blender/src/toets.c
@@ -681,20 +681,6 @@ int blenderqread(unsigned short event, short val)
}
}
}
- else if(G.qual==LR_SHIFTKEY) { // ??
- if(G.obedit)
- exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); // freedata, and undo
- if(G.f & G_FACESELECT)
- set_faceselect();
- if(G.f & G_VERTEXPAINT)
- set_vpaint();
- if(G.f & G_TEXTUREPAINT)
- set_texturepaint();
- if(G.f & G_WEIGHTPAINT)
- set_wpaint();
- if(G.f & G_SCULPTMODE)
- set_sculptmode();
- }
break;
case BACKSPACEKEY: