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authorJoshua Leung <aligorith@gmail.com>2007-12-19 11:48:41 +0300
committerJoshua Leung <aligorith@gmail.com>2007-12-19 11:48:41 +0300
commitef4fa972babcbf788fd70ac5f50887406ca90bac (patch)
treec748edaa5919c3680f819747a8ff0a37555eb939 /source/blender/src/toets.c
parentb3ff38cacdb497df769d44546416cb49bf421677 (diff)
Changed the default hotkeys for playing animations to be more useful IMO (ported from AnimSys branch):
* Alt-A now only plays the animation in the active space, if that space is a 3D-view. Otherwise, it plays the animation in all spaces. The old behaviour simply didn't make sense for animation editors, where you'd simply see the current-frame marker moving... * Alt-Shift-A now plays the animation in all spaces regardless of whether they are active (including 3d-views)
Diffstat (limited to 'source/blender/src/toets.c')
-rw-r--r--source/blender/src/toets.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/toets.c b/source/blender/src/toets.c
index f2c50ffc2a4..ad7c1b4069b 100644
--- a/source/blender/src/toets.c
+++ b/source/blender/src/toets.c
@@ -752,12 +752,12 @@ int blenderqread(unsigned short event, short val)
case AKEY:
if(textediting==0 && textspace==0) {
- if(G.qual==(LR_SHIFTKEY|LR_ALTKEY)){
- play_anim(1);
+ if ((G.qual==LR_ALTKEY) && (curarea && curarea->spacetype==SPACE_VIEW3D)) {
+ play_anim(0);
return 0;
}
- else if(G.qual==LR_ALTKEY) {
- play_anim(0);
+ else if ((G.qual==LR_ALTKEY) || (G.qual==(LR_ALTKEY|LR_SHIFTKEY))){
+ play_anim(1);
return 0;
}
}