diff options
author | Ton Roosendaal <ton@blender.org> | 2006-07-05 19:47:15 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-07-05 19:47:15 +0400 |
commit | bb15d0f60ff1165216db95ab08e509dc0d167d0d (patch) | |
tree | 884b89612bb58a8991094bc83d9266324c45ea5d /source/blender/src/toets.c | |
parent | 54931c11925e2a316c1306cbd62870e65a9f1023 (diff) |
Bugfix #4609
ESC for OpenGL render (in anim) was hanging, so a 2nd anim render always
returned immediately.
Own bug collection: the SHIFT+NumPad-0 option didn't do an undo-push.
Diffstat (limited to 'source/blender/src/toets.c')
-rw-r--r-- | source/blender/src/toets.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/src/toets.c b/source/blender/src/toets.c index abb7578ec68..15a6fe1d420 100644 --- a/source/blender/src/toets.c +++ b/source/blender/src/toets.c @@ -285,6 +285,7 @@ void persptoetsen(unsigned short event) void setcameratoview3d(void); // view.c setcameratoview3d(); DAG_object_flush_update(G.scene, G.scene->camera, OB_RECALC_OB); + BIF_undo_push("View to Camera position"); allqueue(REDRAWVIEW3D, 0); } } |