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author | Campbell Barton <ideasman42@gmail.com> | 2008-02-19 21:36:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-02-19 21:36:50 +0300 |
commit | 97d40faee9b3ec0c40cbe460a1f60ba713af6b6a (patch) | |
tree | ff4fac4f2bfb59eb5b1068a3c2d4b799bb076817 /source/blender/src/toolbox.c | |
parent | 2463e7a32e76d8925f253ae2d5712e5f3d753af1 (diff) |
Added an option for texture forcefields to use the root location of a particle for its texture coords.
Without this, animating grass would either look like seaweed (with low freq texture)
Or the grass would wrinkle up and get kinks (high freq texture)
This lets you use a high frequency texture while having straight grass.
Diffstat (limited to 'source/blender/src/toolbox.c')
-rw-r--r-- | source/blender/src/toolbox.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c index 0db63c787ae..c2773611bb2 100644 --- a/source/blender/src/toolbox.c +++ b/source/blender/src/toolbox.c @@ -2268,7 +2268,7 @@ void toolbox_generic( TBitem *generic_menu ) uiBut *but; TBitem *menu; int dx=96; - short event, mval[2], tot=0; + short event, mval[2]; long ypos = -5; tb_mainx= -32; |