diff options
author | Ton Roosendaal <ton@blender.org> | 2005-08-15 18:02:03 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-08-15 18:02:03 +0400 |
commit | 1dcec68ab4a70f6ac6bbf6c6a980fed484afffa8 (patch) | |
tree | d7a4a9ddefbb266affe80667d640bae119661d0d /source/blender/src/toolbox.c | |
parent | 2abd79b491c024eee8ad460815486fc051aefbf4 (diff) |
EditMode armature: mirrored editing feature.
- Option is in EditButtons, Armature panel.
- Currently only local X-axis mirror (seems to be default anyway)
- Transform then applies changes to the mirrored-name bone as well.
- Extrude: also does the counterpart Bone
- New: SHIFT+E extrude: extrudes 2 mirrored Bones out of a normal Bone.
(creating names by appening _L and _R)
Or in short: you can now model a full rig without any manual naming!
Of course the names are not too nice... a couple of ideas to explore;
- rename a mirrored bone renames counterpart too
- allow in weightpaint mode to select Bones
- and of course mirrored edit in PoseMode (if that's useful...)
Important note: I tweaked the naming convention a bit; names like
Bone_L.005 and Bone_R.005 are considered counterparts. However, if
you use the "Flip names" option, the number extension is still
truncated.
BTW: Commits in Zr's code are fixes for gcc warnings. :)
Diffstat (limited to 'source/blender/src/toolbox.c')
-rw-r--r-- | source/blender/src/toolbox.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c index 4bf86b1fbcb..712eaa47020 100644 --- a/source/blender/src/toolbox.c +++ b/source/blender/src/toolbox.c @@ -1802,7 +1802,6 @@ static TBitem tb_obdata_hide[]= { { -1, "", 0, tb_do_hotkey}}; static void tb_do_mesh(void *arg, int event){ - Mesh *me= get_mesh(OBACT); switch(event) { case 1: common_insertkey(); break; case 2: G.f ^= G_DRAWEDGES; break; |