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authorTon Roosendaal <ton@blender.org>2005-10-25 17:57:37 +0400
committerTon Roosendaal <ton@blender.org>2005-10-25 17:57:37 +0400
commit6894526265818ff5188f1fd82616c81ae9015ae5 (patch)
treef8b35cecd0251f595737c0f0b89ce8607d4b42dd /source/blender/src/toolbox.c
parentd21d25538959611bd090c7d5c3709164290d4b42 (diff)
Subdivide recode assistance!
- Added subdivide sck upport for vertex groups - Brought back subdivide-smooth, but it doesn't work as good as before yet, it used to catch an exception for subdividing the middle vertex of a quad, with edge-based subdivide it's not that simple. Will check later. - made "number of cuts" a static variable, so it doesn't jump back to 2 all the time Coder level notes: - removed the old subdivide code (yay, over 30k code less!) - did some minor layout cleanups in the new code (just consistant syntax) - removed redundant code parts, to enable smooth & vgroup subdiv - subdivide smooth can do multiple cuts too, but i like to see that only as option when our smooth formula is good! Compliment: I think Johnny really made comprehensible design and nice code here. Was a joy to work with. :)
Diffstat (limited to 'source/blender/src/toolbox.c')
-rw-r--r--source/blender/src/toolbox.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c
index 10877d21fd6..7b4484e211b 100644
--- a/source/blender/src/toolbox.c
+++ b/source/blender/src/toolbox.c
@@ -1181,8 +1181,7 @@ short sbutton(char *var, float min, float max, char *str)
return 0;
}
-short fbutton(float *var, float min, float max, float a1, float a2,
-char *str)
+short fbutton(float *var, float min, float max, float a1, float a2, char *str)
{
uiBlock *block;
ListBase listb={0, 0};