diff options
author | Joshua Leung <aligorith@gmail.com> | 2008-01-21 10:54:31 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2008-01-21 10:54:31 +0300 |
commit | 1db590092fc6720d976e2b979a87436c68391207 (patch) | |
tree | 1644b6682e45c398cc7978e55b9a417e726ad065 /source/blender/src/transform.c | |
parent | ebb15ff9d57402227d19a0c22ea18fb9eeaf6f5e (diff) |
== Limit Rotation Constraint - Affects Transform ==
Now, the Limit Rotation Constraint can be made to work on the Transform values like the Limit Location/Rotation constraints. Use the "For Transform" button to activate.
Note: this does not really work as well as for the other constraints, as it currently does conversions between eulers/quats and matrices. This results in loss of rotation data.
Diffstat (limited to 'source/blender/src/transform.c')
-rw-r--r-- | source/blender/src/transform.c | 74 |
1 files changed, 61 insertions, 13 deletions
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c index 22b10e0a3f0..bbb5e514942 100644 --- a/source/blender/src/transform.c +++ b/source/blender/src/transform.c @@ -1704,8 +1704,8 @@ static void constraintTransLim(TransInfo *t, TransData *td) static void constraintRotLim(TransInfo *t, TransData *td) { - if (td->con && td->ext) { - bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_SIZELIMIT); + if (td->con) { + bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_ROTLIMIT); bConstraintOb cob; bConstraint *con; @@ -1714,13 +1714,37 @@ static void constraintRotLim(TransInfo *t, TransData *td) * - current space should be local */ memset(&cob, 0, sizeof(bConstraintOb)); - // FIXME: todo + if (td->flag & TD_USEQUAT) { + /* quats */ + if (td->ext) + QuatToMat4(td->ext->quat, cob.matrix); + else + return; + } + else if (td->tdi) { + /* ipo-keys eulers */ + TransDataIpokey *tdi= td->tdi; + float eul[3]; + + eul[0]= tdi->rotx[0]; + eul[1]= tdi->roty[0]; + eul[2]= tdi->rotz[0]; + + EulToMat4(eul, cob.matrix); + } + else { + /* eulers */ + if (td->ext) + EulToMat4(td->ext->rot, cob.matrix); + else + return; + } /* Evaluate valid constraints */ for (con= td->con; con; con= con->next) { /* we're only interested in Limit-Scale constraints */ - if (con->type == CONSTRAINT_TYPE_SIZELIMIT) { - bSizeLimitConstraint *data= con->data; + if (con->type == CONSTRAINT_TYPE_ROTLIMIT) { + bRotLimitConstraint *data= con->data; float tmat[4][4]; /* only use it if it's tagged for this purpose */ @@ -1751,7 +1775,25 @@ static void constraintRotLim(TransInfo *t, TransData *td) } /* copy results from cob->matrix */ - // fixme: todo + if (td->flag & TD_USEQUAT) { + /* quats */ + Mat4ToQuat(cob.matrix, td->ext->quat); + } + else if (td->tdi) { + /* ipo-keys eulers */ + TransDataIpokey *tdi= td->tdi; + float eul[3]; + + Mat4ToEul(cob.matrix, eul); + + tdi->rotx[0]= eul[0]; + tdi->roty[0]= eul[1]; + tdi->rotz[0]= eul[2]; + } + else { + /* eulers */ + Mat4ToEul(cob.matrix, td->ext->rot); + } } } @@ -2541,10 +2583,10 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) { if(td->flag & TD_USEQUAT) { Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0); Mat3ToQuat(fmat, quat); // Actual transform - + if(td->ext->quat){ QuatMul(td->ext->quat, quat, td->ext->iquat); - + /* is there a reason not to have this here? -jahka */ protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat); } @@ -2587,29 +2629,32 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) { VecAddf(td->loc, td->iloc, vec); + constraintTransLim(t, td); + /* rotation */ if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0); - + Mat3ToQuat(fmat, quat); // Actual transform QuatMul(td->ext->quat, quat, td->ext->iquat); /* this function works on end result */ protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat); + + constraintRotLim(t, td); } } else { /* translation */ - VecSubf(vec, td->center, t->center); Mat3MulVecfl(mat, vec); VecAddf(vec, vec, t->center); /* vec now is the location where the object has to be */ VecSubf(vec, vec, td->center); Mat3MulVecfl(td->smtx, vec); - + protectedTransBits(td->protectflag, vec); - + if(td->tdi) { TransDataIpokey *tdi= td->tdi; add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]); @@ -2617,10 +2662,11 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) { add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]); } else VecAddf(td->loc, td->iloc, vec); + + constraintTransLim(t, td); /* rotation */ if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself - if(td->flag & TD_USEQUAT) { Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0); Mat3ToQuat(fmat, quat); // Actual transform @@ -2682,6 +2728,8 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) { VECCOPY(td->ext->rot, eul); } } + + constraintRotLim(t, td); } } } |