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authorTon Roosendaal <ton@blender.org>2005-09-23 00:11:21 +0400
committerTon Roosendaal <ton@blender.org>2005-09-23 00:11:21 +0400
commitabb66762f11f4e9205457ff05a3ec1902e89942c (patch)
tree62c7da24adac6b07c43a1d7075077a949065af51 /source/blender/src/transform.c
parent942eb67b4018ee06b0c2b4908770992552b28d7f (diff)
Bugfix #3089
PoseMode rotate now also supports "Around individual Centers" for rotating.
Diffstat (limited to 'source/blender/src/transform.c')
-rwxr-xr-xsource/blender/src/transform.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c
index 4d540159816..3a67b9f1eb8 100755
--- a/source/blender/src/transform.c
+++ b/source/blender/src/transform.c
@@ -1670,7 +1670,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
/* local constraint shouldn't alter center */
if (t->around == V3D_LOCAL) {
- if (t->flag & T_OBJECT)
+ if (t->flag & (T_OBJECT|T_POSE))
VECCOPY(t->center, td->center); // not supported in editmode yet
}