diff options
author | Ton Roosendaal <ton@blender.org> | 2005-04-12 14:08:04 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-04-12 14:08:04 +0400 |
commit | 1bde293997b3d2ac7286815da82f6d7a9e082936 (patch) | |
tree | 661baacd5fa3786783bb4de9309ba5838b32c5f4 /source/blender/src/transform.c | |
parent | 8be210bd7ee7409a5e90b6fe10c8f3430d501683 (diff) |
Bug fix #2394
While in camera view, going to local axis rotation (R, X, X) the view
became instable. Was still using the view3d view matrix, instead of
initialized TransInfo->viewmat.
Martin; you could check on the mouse motion in this case, for some reason
it only uses horizontal motion?
ALso; renamed button in InfoWindow "Disable sound" to "Disable Game Sound".
Diffstat (limited to 'source/blender/src/transform.c')
-rwxr-xr-x | source/blender/src/transform.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c index c7297b64819..4e86877f0c1 100755 --- a/source/blender/src/transform.c +++ b/source/blender/src/transform.c @@ -1907,9 +1907,9 @@ int Crease(TransInfo *t, short mval[2]) outputNumInput(&(t->num), c); if (crease >= 0.0f) - sprintf(str, "Crease: +%s", c, t->proptext); + sprintf(str, "Crease: +%s %s", c, t->proptext); else - sprintf(str, "Crease: %s", c, t->proptext); + sprintf(str, "Crease: %s %s", c, t->proptext); } else { /* default header print */ |