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authorTon Roosendaal <ton@blender.org>2005-05-03 14:54:42 +0400
committerTon Roosendaal <ton@blender.org>2005-05-03 14:54:42 +0400
commit422b69fe1ec7f4fbce9a1adff2a3924b454a9941 (patch)
tree44dfdfe02c24e8b9f909c159d17d0277510bb42f /source/blender/src/transform.c
parentcdca939c2cd4c382f2713b14bc95b7e6a9d1455f (diff)
UI cleanup work;
Proportional edit: - Proportional mode added to header as button/menu. Including new option to have only connected geometry influenced. - Added icons for proportional & proportional modes - Make proportional edit data part of Scene, so all gets saved. The Global flag G_PROPORTIONAL was removed - Made sure #defines get used properly, also tweaked order for proportional so it starts with regular 'smooth' by default. - Use ALT+O in editmode to switch to new proportional 'connected' mode Other UI stuff: - in EditMode, the layer buttons get hidden... the amount of icons in 3d header grows to fast. :) - made less ugly icons for the Manipulators. Still can be better. - Added alpha-filter for pre-processing Icon-image, giving nicer display of icon-antialising on dark or bright backdrops - disabled Manipulators when in editmode, and current layers don't show the edited data. - Added the value used to define Normal size (editmode draw) in Scene too, so it gets saved.
Diffstat (limited to 'source/blender/src/transform.c')
-rwxr-xr-xsource/blender/src/transform.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c
index 1df4025da04..78acd3eaaff 100755
--- a/source/blender/src/transform.c
+++ b/source/blender/src/transform.c
@@ -487,8 +487,7 @@ void Transform(int mode, int context)
break;
case OKEY:
if (Trans.flag & T_PROP_EDIT && G.qual==LR_SHIFTKEY) {
- extern int prop_mode;
- prop_mode = (prop_mode+1)%6;
+ G.scene->prop_mode = (G.scene->prop_mode+1)%6;
calculatePropRatio(&Trans);
Trans.redraw= 1;
}