diff options
author | Ton Roosendaal <ton@blender.org> | 2007-12-24 21:27:28 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2007-12-24 21:27:28 +0300 |
commit | a1c8543f2acd7086d412cb794b32f96794b00659 (patch) | |
tree | 449643369b86531dbbd883193efaeee7d1fb4418 /source/blender/src/transform.c | |
parent | 8a07e665c28a94ffd188daa431a4fd0c5a460eba (diff) |
Step 3 for the initial commits for 2.5: removing src/ and python,
adding new windowmanager module, and the first bits of new editors
module.
Diffstat (limited to 'source/blender/src/transform.c')
-rw-r--r-- | source/blender/src/transform.c | 4115 |
1 files changed, 0 insertions, 4115 deletions
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c deleted file mode 100644 index 632af9e269b..00000000000 --- a/source/blender/src/transform.c +++ /dev/null @@ -1,4115 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. The Blender - * Foundation also sells licenses for use in proprietary software under - * the Blender License. See http://www.blender.org/BL/ for information - * about this. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL/BL DUAL LICENSE BLOCK ***** - */ - -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <math.h> - -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - -#ifndef WIN32 -#include <unistd.h> -#else -#include <io.h> -#endif - -#include "MEM_guardedalloc.h" - -#include "DNA_armature_types.h" -#include "DNA_action_types.h" /* for some special action-editor settings */ -#include "DNA_constraint_types.h" -#include "DNA_ipo_types.h" /* some silly ipo flag */ -#include "DNA_listBase.h" -#include "DNA_meshdata_types.h" -#include "DNA_mesh_types.h" -#include "DNA_object_types.h" -#include "DNA_scene_types.h" /* PET modes */ -#include "DNA_screen_types.h" /* area dimensions */ -#include "DNA_scene_types.h" -#include "DNA_screen_types.h" -#include "DNA_texture_types.h" -#include "DNA_userdef_types.h" -#include "DNA_view3d_types.h" -#include "DNA_space_types.h" - -#include "BIF_editview.h" /* arrows_move_cursor */ -#include "BIF_gl.h" -#include "BIF_glutil.h" -#include "BIF_mywindow.h" -#include "BIF_resources.h" -#include "BIF_screen.h" -#include "BIF_space.h" /* undo */ -#include "BIF_toets.h" /* persptoetsen */ -#include "BIF_mywindow.h" /* warp_pointer */ -#include "BIF_toolbox.h" /* notice */ -#include "BIF_editmesh.h" -#include "BIF_editsima.h" -#include "BIF_editparticle.h" -#include "BIF_drawimage.h" /* uvco_to_areaco_noclip */ -#include "BIF_editaction.h" - -#include "BKE_action.h" /* get_action_frame */ -#include "BKE_constraint.h" -#include "BKE_global.h" -#include "BKE_utildefines.h" -#include "BKE_bad_level_calls.h"/* popmenu and error */ -#include "BKE_particle.h" - -#include "BSE_drawipo.h" -#include "BSE_editnla_types.h" /* for NLAWIDTH */ -#include "BSE_editaction_types.h" -#include "BSE_time.h" -#include "BSE_view.h" - -#include "BLI_arithb.h" -#include "BLI_blenlib.h" -#include "BLI_editVert.h" - -#include "PIL_time.h" /* sleep */ - -#include "blendef.h" - -#include "mydevice.h" - -#include "transform.h" - -/* GLOBAL VARIABLE THAT SHOULD MOVED TO SCREEN MEMBER OR SOMETHING */ -TransInfo Trans = {TFM_INIT, 0}; // enforce init on first usage - -/******************************** Helper functions ************************************/ - -/* GLOBAL Wrapper Fonctions */ - -void BIF_drawSnap() -{ - drawSnapping(&Trans); -} - -/* ************************** Dashed help line **************************** */ - - -/* bad frontbuffer call... because it is used in transform after force_draw() */ -static void helpline(TransInfo *t, float *vec) -{ - float vecrot[3], cent[2]; - short mval[2]; - - VECCOPY(vecrot, vec); - if(t->flag & T_EDIT) { - Object *ob=G.obedit; - if(ob) Mat4MulVecfl(ob->obmat, vecrot); - } - else if(t->flag & T_POSE) { - Object *ob=t->poseobj; - if(ob) Mat4MulVecfl(ob->obmat, vecrot); - } - - getmouseco_areawin(mval); - projectFloatView(t, vecrot, cent); // no overflow in extreme cases - if(cent[0]!=IS_CLIPPED) { - persp(PERSP_WIN); - - glDrawBuffer(GL_FRONT); - - BIF_ThemeColor(TH_WIRE); - - setlinestyle(3); - glBegin(GL_LINE_STRIP); - glVertex2sv(mval); - glVertex2fv(cent); - glEnd(); - setlinestyle(0); - - persp(PERSP_VIEW); - bglFlush(); // flush display for frontbuffer - glDrawBuffer(GL_BACK); - } -} -/* ************************** INPUT FROM MOUSE *************************** */ - -float InputScaleRatio(TransInfo *t, short mval[2]) { - float ratio, dx, dy; - if(t->flag & T_SHIFT_MOD) { - /* calculate ratio for shiftkey pos, and for total, and blend these for precision */ - dx = (float)(t->center2d[0] - t->shiftmval[0]); - dy = (float)(t->center2d[1] - t->shiftmval[1]); - ratio = (float)sqrt( dx*dx + dy*dy)/t->fac; - - dx= (float)(t->center2d[0] - mval[0]); - dy= (float)(t->center2d[1] - mval[1]); - ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio); - } - else { - dx = (float)(t->center2d[0] - mval[0]); - dy = (float)(t->center2d[1] - mval[1]); - ratio = (float)sqrt( dx*dx + dy*dy)/t->fac; - } - return ratio; -} - -float InputHorizontalRatio(TransInfo *t, short mval[2]) { - float x, pad; - - pad = curarea->winx / 10; - - if (t->flag & T_SHIFT_MOD) { - /* deal with Shift key by adding motion / 10 to motion before shift press */ - x = t->shiftmval[0] + (float)(mval[0] - t->shiftmval[0]) / 10.0f; - } - else { - x = mval[0]; - } - return (x - pad) / (curarea->winx - 2 * pad); -} - -float InputHorizontalAbsolute(TransInfo *t, short mval[2]) { - float vec[3]; - if(t->flag & T_SHIFT_MOD) { - float dvec[3]; - /* calculate the main translation and the precise one separate */ - convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1])); - VecMulf(dvec, 0.1f); - convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1])); - VecAddf(t->vec, t->vec, dvec); - } - else { - convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1])); - } - Projf(vec, t->vec, t->viewinv[0]); - return Inpf(t->viewinv[0], vec) * 2.0f; -} - -float InputVerticalRatio(TransInfo *t, short mval[2]) { - float y, pad; - - pad = curarea->winy / 10; - - if (t->flag & T_SHIFT_MOD) { - /* deal with Shift key by adding motion / 10 to motion before shift press */ - y = t->shiftmval[1] + (float)(mval[1] - t->shiftmval[1]) / 10.0f; - } - else { - y = mval[0]; - } - return (y - pad) / (curarea->winy - 2 * pad); -} - -float InputVerticalAbsolute(TransInfo *t, short mval[2]) { - float vec[3]; - if(t->flag & T_SHIFT_MOD) { - float dvec[3]; - /* calculate the main translation and the precise one separate */ - convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1])); - VecMulf(dvec, 0.1f); - convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1])); - VecAddf(t->vec, t->vec, dvec); - } - else { - convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1])); - } - Projf(vec, t->vec, t->viewinv[1]); - return Inpf(t->viewinv[1], vec) * 2.0f; -} - -/* ************************** SPACE DEPENDANT CODE **************************** */ - -void setTransformViewMatrices(TransInfo *t) -{ - if(t->spacetype==SPACE_VIEW3D) { - Mat4CpyMat4(t->viewmat, G.vd->viewmat); - Mat4CpyMat4(t->viewinv, G.vd->viewinv); - Mat4CpyMat4(t->persmat, G.vd->persmat); - Mat4CpyMat4(t->persinv, G.vd->persinv); - t->persp= G.vd->persp; - } - else { - Mat4One(t->viewmat); - Mat4One(t->viewinv); - Mat4One(t->persmat); - Mat4One(t->persinv); - t->persp = 0; // ortho - } - - calculateCenter2D(t); - -} - -void convertViewVec(TransInfo *t, float *vec, short dx, short dy) -{ - if (t->spacetype==SPACE_VIEW3D) { - window_to_3d(vec, dx, dy); - } - else if(t->spacetype==SPACE_IMAGE) { - float divx, divy, aspx, aspy; - - transform_aspect_ratio_tface_uv(&aspx, &aspy); - - divx= G.v2d->mask.xmax-G.v2d->mask.xmin; - divy= G.v2d->mask.ymax-G.v2d->mask.ymin; - - vec[0]= aspx*(G.v2d->cur.xmax-G.v2d->cur.xmin)*(dx)/divx; - vec[1]= aspy*(G.v2d->cur.ymax-G.v2d->cur.ymin)*(dy)/divy; - vec[2]= 0.0f; - } - else if(t->spacetype==SPACE_IPO) { - float divx, divy; - - divx= G.v2d->mask.xmax-G.v2d->mask.xmin; - divy= G.v2d->mask.ymax-G.v2d->mask.ymin; - - vec[0]= (G.v2d->cur.xmax-G.v2d->cur.xmin)*(dx) / (divx); - vec[1]= (G.v2d->cur.ymax-G.v2d->cur.ymin)*(dy) / (divy); - vec[2]= 0.0f; - } -} - -void projectIntView(TransInfo *t, float *vec, int *adr) -{ - if (t->spacetype==SPACE_VIEW3D) - project_int(vec, adr); - else if(t->spacetype==SPACE_IMAGE) { - float aspx, aspy, v[2]; - - transform_aspect_ratio_tface_uv(&aspx, &aspy); - v[0]= vec[0]/aspx; - v[1]= vec[1]/aspy; - - uvco_to_areaco_noclip(v, adr); - } - else if(t->spacetype==SPACE_IPO) { - short out[2] = {0.0f, 0.0f}; - - ipoco_to_areaco(G.v2d, vec, out); - adr[0]= out[0]; - adr[1]= out[1]; - } -} - -void projectFloatView(TransInfo *t, float *vec, float *adr) -{ - if (t->spacetype==SPACE_VIEW3D) - project_float(vec, adr); - else if(t->spacetype==SPACE_IMAGE) { - int a[2]; - - projectIntView(t, vec, a); - adr[0]= a[0]; - adr[1]= a[1]; - } - else if(t->spacetype==SPACE_IPO) { - int a[2]; - - projectIntView(t, vec, a); - adr[0]= a[0]; - adr[1]= a[1]; - } -} - -void convertVecToDisplayNum(float *vec, float *num) -{ - TransInfo *t= BIF_GetTransInfo(); - - VECCOPY(num, vec); - - if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) { - float aspx, aspy; - - if((G.sima->flag & SI_COORDFLOATS)==0) { - int width, height; - transform_width_height_tface_uv(&width, &height); - - num[0] *= width; - num[1] *= height; - } - - transform_aspect_ratio_tface_uv(&aspx, &aspy); - num[0] /= aspx; - num[1] /= aspy; - } -} - -void convertDisplayNumToVec(float *num, float *vec) -{ - TransInfo *t= BIF_GetTransInfo(); - - VECCOPY(vec, num); - - if ((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) { - float aspx, aspy; - - if((G.sima->flag & SI_COORDFLOATS)==0) { - int width, height; - transform_width_height_tface_uv(&width, &height); - - vec[0] /= width; - vec[1] /= height; - } - - transform_aspect_ratio_tface_uv(&aspx, &aspy); - vec[0] *= aspx; - vec[1] *= aspy; - } -} - -static void viewRedrawForce(TransInfo *t) -{ - if (t->spacetype == SPACE_VIEW3D) - force_draw(0); - else if (t->spacetype==SPACE_IMAGE) { - if (G.sima->lock) force_draw_plus(SPACE_VIEW3D, 0); - else force_draw(0); - } - else if (t->spacetype == SPACE_ACTION) { - if (G.saction->lock) { - short context; - - /* we ignore the pointer this function returns (not needed) */ - get_action_context(&context); - - if (context == ACTCONT_ACTION) - force_draw_plus(SPACE_VIEW3D, 0); - else if (context == ACTCONT_SHAPEKEY) - force_draw_all(0); - else - force_draw(0); - } - else { - force_draw(0); - } - } - else if (t->spacetype == SPACE_NLA) { - if (G.snla->lock) - force_draw_all(0); - else - force_draw(0); - } - else if (t->spacetype == SPACE_IPO) { - /* update realtime */ - if (G.sipo->lock) { - if (G.sipo->blocktype==ID_MA || G.sipo->blocktype==ID_TE) - force_draw_plus(SPACE_BUTS, 0); - else if (G.sipo->blocktype==ID_CA) - force_draw_plus(SPACE_VIEW3D, 0); - else if (G.sipo->blocktype==ID_KE) - force_draw_plus(SPACE_VIEW3D, 0); - else if (G.sipo->blocktype==ID_PO) - force_draw_plus(SPACE_VIEW3D, 0); - else if (G.sipo->blocktype==ID_OB) - force_draw_plus(SPACE_VIEW3D, 0); - else if (G.sipo->blocktype==ID_SEQ) - force_draw_plus(SPACE_SEQ, 0); - else - force_draw(0); - } - else { - force_draw(0); - } - } -} - -static void viewRedrawPost(TransInfo *t) -{ - if(t->spacetype==SPACE_VIEW3D) { - allqueue(REDRAWBUTSOBJECT, 0); - allqueue(REDRAWVIEW3D, 0); - } - else if(t->spacetype==SPACE_IMAGE) { - allqueue(REDRAWIMAGE, 0); - allqueue(REDRAWVIEW3D, 0); - } - else if(ELEM3(t->spacetype, SPACE_ACTION, SPACE_NLA, SPACE_IPO)) { - allqueue(REDRAWVIEW3D, 0); - allqueue(REDRAWACTION, 0); - allqueue(REDRAWNLA, 0); - allqueue(REDRAWIPO, 0); - allqueue(REDRAWTIME, 0); - allqueue(REDRAWBUTSOBJECT, 0); - } - - scrarea_queue_headredraw(curarea); -} - -/* ************************** TRANSFORMATIONS **************************** */ - -void BIF_selectOrientation() { - short val; - val= pupmenu("Orientation%t|Global|Local|Normal|View"); - if(val>0) { - if(val==1) G.vd->twmode= V3D_MANIP_GLOBAL; - else if(val==2) G.vd->twmode= V3D_MANIP_LOCAL; - else if(val==3) G.vd->twmode= V3D_MANIP_NORMAL; - else if(val==4) G.vd->twmode= V3D_MANIP_VIEW; - } -} - -static void view_editmove(unsigned short event) -{ - int refresh = 0; - /* Regular: Zoom in */ - /* Shift: Scroll up */ - /* Ctrl: Scroll right */ - /* Alt-Shift: Rotate up */ - /* Alt-Ctrl: Rotate right */ - - /* only work in 3D window for now - * In the end, will have to send to event to a 2D window handler instead - */ - if (Trans.flag & T_2D_EDIT) - return; - - switch(event) { - case WHEELUPMOUSE: - - if( G.qual & LR_SHIFTKEY ) { - if( G.qual & LR_ALTKEY ) { - G.qual &= ~LR_SHIFTKEY; - persptoetsen(PAD2); - G.qual |= LR_SHIFTKEY; - } else { - persptoetsen(PAD2); - } - } else if( G.qual & LR_CTRLKEY ) { - if( G.qual & LR_ALTKEY ) { - G.qual &= ~LR_CTRLKEY; - persptoetsen(PAD4); - G.qual |= LR_CTRLKEY; - } else { - persptoetsen(PAD4); - } - } else if(U.uiflag & USER_WHEELZOOMDIR) - persptoetsen(PADMINUS); - else - persptoetsen(PADPLUSKEY); - - refresh = 1; - break; - case WHEELDOWNMOUSE: - if( G.qual & LR_SHIFTKEY ) { - if( G.qual & LR_ALTKEY ) { - G.qual &= ~LR_SHIFTKEY; - persptoetsen(PAD8); - G.qual |= LR_SHIFTKEY; - } else { - persptoetsen(PAD8); - } - } else if( G.qual & LR_CTRLKEY ) { - if( G.qual & LR_ALTKEY ) { - G.qual &= ~LR_CTRLKEY; - persptoetsen(PAD6); - G.qual |= LR_CTRLKEY; - } else { - persptoetsen(PAD6); - } - } else if(U.uiflag & USER_WHEELZOOMDIR) - persptoetsen(PADPLUSKEY); - else - persptoetsen(PADMINUS); - - refresh = 1; - break; - } - - if (refresh) - setTransformViewMatrices(&Trans); -} - -void checkFirstTime() { - if(Trans.mode==TFM_INIT) { - memset(&Trans, 0, sizeof(TransInfo)); - Trans.propsize = 1.0; - } -} - -static char *transform_to_undostr(TransInfo *t) -{ - switch (t->mode) { - case TFM_TRANSLATION: - return "Translate"; - case TFM_ROTATION: - return "Rotate"; - case TFM_RESIZE: - return "Scale"; - case TFM_TOSPHERE: - return "To Sphere"; - case TFM_SHEAR: - return "Shear"; - case TFM_WARP: - return "Warp"; - case TFM_SHRINKFATTEN: - return "Shrink/Fatten"; - case TFM_TILT: - return "Tilt"; - case TFM_TRACKBALL: - return "Trackball"; - case TFM_PUSHPULL: - return "Push/Pull"; - case TFM_CREASE: - return "Crease"; - case TFM_BONESIZE: - return "Bone Width"; - case TFM_BONE_ENVELOPE: - return "Bone Envelope"; - case TFM_TIME_TRANSLATE: - return "Translate Anim. Data"; - case TFM_TIME_SCALE: - return "Scale Anim. Data"; - case TFM_TIME_SLIDE: - return "Time Slide"; - case TFM_BAKE_TIME: - return "Key Time"; - } - return "Transform"; -} - -/* ************************************************* */ - -static void transformEvent(unsigned short event, short val) { - float mati[3][3] = {{1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}}; - char cmode = constraintModeToChar(&Trans); - - if (val) { - switch (event){ - /* enforce redraw of transform when modifiers are used */ - case LEFTCTRLKEY: - case RIGHTCTRLKEY: - Trans.redraw = 1; - break; - case LEFTSHIFTKEY: - case RIGHTSHIFTKEY: - /* shift is modifier for higher resolution transform, works nice to store this mouse position */ - getmouseco_areawin(Trans.shiftmval); - Trans.flag |= T_SHIFT_MOD; - Trans.redraw = 1; - break; - - case SPACEKEY: - if ((Trans.spacetype==SPACE_VIEW3D) && (G.qual & LR_ALTKEY)) { - short mval[2]; - - getmouseco_sc(mval); - BIF_selectOrientation(); - calc_manipulator_stats(curarea); - Mat3CpyMat4(Trans.spacemtx, G.vd->twmat); - warp_pointer(mval[0], mval[1]); - } - else { - Trans.state = TRANS_CONFIRM; - } - break; - - - case MIDDLEMOUSE: - if ((Trans.flag & T_NO_CONSTRAINT)==0) { - /* exception for switching to dolly, or trackball, in camera view */ - if (Trans.flag & T_CAMERA) { - if (Trans.mode==TFM_TRANSLATION) - setLocalConstraint(&Trans, (CON_AXIS2), "along local Z"); - else if (Trans.mode==TFM_ROTATION) { - restoreTransObjects(&Trans); - initTrackball(&Trans); - } - } - else { - Trans.flag |= T_MMB_PRESSED; - if (Trans.con.mode & CON_APPLY) { - stopConstraint(&Trans); - } - else { - if (G.qual & LR_CTRLKEY) { - initSelectConstraint(&Trans, Trans.spacemtx); - } - else { - /* bit hackish... but it prevents mmb select to print the orientation from menu */ - strcpy(Trans.spacename, "global"); - initSelectConstraint(&Trans, mati); - } - postSelectConstraint(&Trans); - } - } - Trans.redraw = 1; - } - break; - case ESCKEY: - case RIGHTMOUSE: - Trans.state = TRANS_CANCEL; - break; - case LEFTMOUSE: - case PADENTER: - case RETKEY: - Trans.state = TRANS_CONFIRM; - break; - case GKEY: - /* only switch when... */ - if( ELEM3(Trans.mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL) ) { - restoreTransObjects(&Trans); - initTranslation(&Trans); - Trans.redraw = 1; - } - break; - case SKEY: - /* only switch when... */ - if( ELEM3(Trans.mode, TFM_ROTATION, TFM_TRANSLATION, TFM_TRACKBALL) ) { - restoreTransObjects(&Trans); - initResize(&Trans); - Trans.redraw = 1; - } - break; - case RKEY: - /* only switch when... */ - if( ELEM4(Trans.mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL, TFM_TRANSLATION) ) { - - if (Trans.mode == TFM_ROTATION) { - restoreTransObjects(&Trans); - initTrackball(&Trans); - } - else { - restoreTransObjects(&Trans); - initRotation(&Trans); - } - Trans.redraw = 1; - } - break; - case CKEY: - if (G.qual & LR_ALTKEY) { - Trans.flag ^= T_PROP_CONNECTED; - sort_trans_data_dist(&Trans); - calculatePropRatio(&Trans); - Trans.redraw= 1; - } - else { - stopConstraint(&Trans); - Trans.redraw = 1; - } - break; - case XKEY: - if ((Trans.flag & T_NO_CONSTRAINT)==0) { - if (cmode == 'X') { - if (Trans.flag & T_2D_EDIT) { - stopConstraint(&Trans); - } - else { - if (Trans.con.mode & CON_USER) { - stopConstraint(&Trans); - } - else { - if (G.qual == 0) - setUserConstraint(&Trans, (CON_AXIS0), "along %s X"); - else if (G.qual == LR_SHIFTKEY) - setUserConstraint(&Trans, (CON_AXIS1|CON_AXIS2), "locking %s X"); - } - } - } - else { - if (Trans.flag & T_2D_EDIT) { - setConstraint(&Trans, mati, (CON_AXIS0), "along X axis"); - } - else { - if (G.qual == 0) - setConstraint(&Trans, mati, (CON_AXIS0), "along global X"); - else if (G.qual == LR_SHIFTKEY) - setConstraint(&Trans, mati, (CON_AXIS1|CON_AXIS2), "locking global X"); - } - } - Trans.redraw = 1; - } - break; - case YKEY: - if ((Trans.flag & T_NO_CONSTRAINT)==0) { - if (cmode == 'Y') { - if (Trans.flag & T_2D_EDIT) { - stopConstraint(&Trans); - } - else { - if (Trans.con.mode & CON_USER) { - stopConstraint(&Trans); - } - else { - if (G.qual == 0) - setUserConstraint(&Trans, (CON_AXIS1), "along %s Y"); - else if (G.qual == LR_SHIFTKEY) - setUserConstraint(&Trans, (CON_AXIS0|CON_AXIS2), "locking %s Y"); - } - } - } - else { - if (Trans.flag & T_2D_EDIT) { - setConstraint(&Trans, mati, (CON_AXIS1), "along Y axis"); - } - else { - if (G.qual == 0) - setConstraint(&Trans, mati, (CON_AXIS1), "along global Y"); - else if (G.qual == LR_SHIFTKEY) - setConstraint(&Trans, mati, (CON_AXIS0|CON_AXIS2), "locking global Y"); - } - } - Trans.redraw = 1; - } - break; - case ZKEY: - if ((Trans.flag & T_NO_CONSTRAINT)==0) { - if (cmode == 'Z') { - if (Trans.con.mode & CON_USER) { - stopConstraint(&Trans); - } - else { - if (G.qual == 0) - setUserConstraint(&Trans, (CON_AXIS2), "along %s Z"); - else if ((G.qual == LR_SHIFTKEY) && ((Trans.flag & T_2D_EDIT)==0)) - setUserConstraint(&Trans, (CON_AXIS0|CON_AXIS1), "locking %s Z"); - } - } - else if ((Trans.flag & T_2D_EDIT)==0) { - if (G.qual == 0) - setConstraint(&Trans, mati, (CON_AXIS2), "along global Z"); - else if (G.qual == LR_SHIFTKEY) - setConstraint(&Trans, mati, (CON_AXIS0|CON_AXIS1), "locking global Z"); - } - Trans.redraw = 1; - } - break; - case OKEY: - if (Trans.flag & T_PROP_EDIT && G.qual==LR_SHIFTKEY) { - G.scene->prop_mode = (G.scene->prop_mode+1)%6; - calculatePropRatio(&Trans); - Trans.redraw= 1; - } - break; - case PADPLUSKEY: - if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) { - Trans.propsize*= 1.1f; - calculatePropRatio(&Trans); - } - Trans.redraw= 1; - break; - case PAGEUPKEY: - case WHEELDOWNMOUSE: - if (Trans.flag & T_AUTOIK) { - transform_autoik_update(&Trans, 1); - } - else if(Trans.flag & T_PROP_EDIT) { - Trans.propsize*= 1.1f; - calculatePropRatio(&Trans); - } - else view_editmove(event); - Trans.redraw= 1; - break; - case PADMINUS: - if(G.qual & LR_ALTKEY && Trans.flag & T_PROP_EDIT) { - Trans.propsize*= 0.90909090f; - calculatePropRatio(&Trans); - } - Trans.redraw= 1; - break; - case PAGEDOWNKEY: - case WHEELUPMOUSE: - if (Trans.flag & T_AUTOIK) { - transform_autoik_update(&Trans, -1); - } - else if (Trans.flag & T_PROP_EDIT) { - Trans.propsize*= 0.90909090f; - calculatePropRatio(&Trans); - } - else view_editmove(event); - Trans.redraw= 1; - break; - } - - // Numerical input events - Trans.redraw |= handleNumInput(&(Trans.num), event); - - // Snapping events - Trans.redraw |= handleSnapping(&Trans, event); - - arrows_move_cursor(event); - } - else { - switch (event){ - /* no redraw on release modifier keys! this makes sure you can assign the 'grid' still - after releasing modifer key */ - case MIDDLEMOUSE: - if ((Trans.flag & T_NO_CONSTRAINT)==0) { - Trans.flag &= ~T_MMB_PRESSED; - postSelectConstraint(&Trans); - Trans.redraw = 1; - } - break; - case LEFTMOUSE: - case RIGHTMOUSE: - if (Trans.context & CTX_TWEAK) - Trans.state = TRANS_CONFIRM; - break; - case LEFTSHIFTKEY: - case RIGHTSHIFTKEY: - /* shift is modifier for higher resolution transform */ - Trans.flag &= ~T_SHIFT_MOD; - break; - } - } - - // Per transform event, if present - if (Trans.handleEvent) - Trans.redraw |= Trans.handleEvent(&Trans, event, val); -} - -int calculateTransformCenter(int centerMode, float *vec) -{ - int success = 1; - checkFirstTime(); - - Trans.state = TRANS_RUNNING; - - Trans.context = CTX_NONE; - - Trans.mode = TFM_DUMMY; - - initTrans(&Trans); // internal data, mouse, vectors - - createTransData(&Trans); // make TransData structs from selection - - Trans.around = centerMode; // override userdefined mode - - if (Trans.total == 0) { - success = 0; - } - else { - success = 1; - - calculateCenter(&Trans); - - // Copy center from constraint center. Transform center can be local - VECCOPY(vec, Trans.con.center); - } - - postTrans(&Trans); - - /* aftertrans does insert ipos and action channels, and clears base flags, doesnt read transdata */ - special_aftertrans_update(&Trans); - - return success; -} - -void initTransform(int mode, int context) { - /* added initialize, for external calls to set stuff in TransInfo, like undo string */ - checkFirstTime(); - - Trans.state = TRANS_RUNNING; - - Trans.context = context; - - Trans.mode = mode; - - initTrans(&Trans); // internal data, mouse, vectors - - if(Trans.spacetype==SPACE_VIEW3D) { - calc_manipulator_stats(curarea); - Mat3CpyMat4(Trans.spacemtx, G.vd->twmat); - } - else - Mat3One(Trans.spacemtx); - - createTransData(&Trans); // make TransData structs from selection - - initSnapping(&Trans); // Initialize snapping data AFTER mode flags - - if (Trans.total == 0) { - postTrans(&Trans); - return; - } - - /* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */ - /* EVIL2: we gave as argument also texture space context bit... was cleared */ - /* EVIL3: extend mode for animation editors also switches modes... but is best way to avoid duplicate code */ - mode = Trans.mode; - - calculatePropRatio(&Trans); - calculateCenter(&Trans); - - switch (mode) { - case TFM_TRANSLATION: - initTranslation(&Trans); - break; - case TFM_ROTATION: - initRotation(&Trans); - break; - case TFM_RESIZE: - initResize(&Trans); - break; - case TFM_TOSPHERE: - initToSphere(&Trans); - break; - case TFM_SHEAR: - initShear(&Trans); - break; - case TFM_WARP: - initWarp(&Trans); - break; - case TFM_SHRINKFATTEN: - initShrinkFatten(&Trans); - break; - case TFM_TILT: - initTilt(&Trans); - break; - case TFM_CURVE_SHRINKFATTEN: - initCurveShrinkFatten(&Trans); - break; - case TFM_TRACKBALL: - initTrackball(&Trans); - break; - case TFM_PUSHPULL: - initPushPull(&Trans); - break; - case TFM_CREASE: - initCrease(&Trans); - break; - case TFM_BONESIZE: - { /* used for both B-Bone width (bonesize) as for deform-dist (envelope) */ - bArmature *arm= Trans.poseobj->data; - if(arm->drawtype==ARM_ENVELOPE) - initBoneEnvelope(&Trans); - else - initBoneSize(&Trans); - } - break; - case TFM_BONE_ENVELOPE: - initBoneEnvelope(&Trans); - break; - case TFM_BONE_ROLL: - initBoneRoll(&Trans); - break; - case TFM_TIME_TRANSLATE: - initTimeTranslate(&Trans); - break; - case TFM_TIME_SLIDE: - initTimeSlide(&Trans); - break; - case TFM_TIME_SCALE: - initTimeScale(&Trans); - break; - case TFM_TIME_EXTEND: - /* now that transdata has been made, do like for TFM_TIME_TRANSLATE */ - initTimeTranslate(&Trans); - break; - case TFM_BAKE_TIME: - initBakeTime(&Trans); - break; - } -} - -void Transform() -{ - short pmval[2] = {0, 0}, mval[2], val; - unsigned short event; - - if(Trans.total==0) return; // added, can happen now! (ton) - - // Emptying event queue - while( qtest() ) { - event= extern_qread(&val); - } - - Trans.redraw = 1; /* initial draw */ - - while (Trans.state == TRANS_RUNNING) { - - getmouseco_areawin(mval); - - if (mval[0] != pmval[0] || mval[1] != pmval[1]) { - if (Trans.flag & T_MMB_PRESSED) - Trans.con.mode |= CON_SELECT; - Trans.redraw = 1; - } - if (Trans.redraw) { - pmval[0] = mval[0]; - pmval[1] = mval[1]; - - selectConstraint(&Trans); - if (Trans.transform) { - Trans.transform(&Trans, mval); // calls recalcData() - } - Trans.redraw = 0; - } - - /* essential for idling subloop */ - if( qtest()==0) PIL_sleep_ms(2); - - while( qtest() ) { - event= extern_qread(&val); - transformEvent(event, val); - } - } - - - /* handle restoring objects */ - if(Trans.state == TRANS_CANCEL) - restoreTransObjects(&Trans); // calls recalcData() - - /* free data */ - postTrans(&Trans); - - /* aftertrans does insert ipos and action channels, and clears base flags, doesnt read transdata */ - special_aftertrans_update(&Trans); - - /* send events out for redraws */ - viewRedrawPost(&Trans); - - /* Undo as last, certainly after special_trans_update! */ - if(Trans.state == TRANS_CANCEL) { - if(Trans.undostr) BIF_undo_push(Trans.undostr); - } - else { - if(Trans.undostr) BIF_undo_push(Trans.undostr); - else BIF_undo_push(transform_to_undostr(&Trans)); - } - Trans.undostr= NULL; - -} - -/* ************************** Manipulator init and main **************************** */ - -void initManipulator(int mode) -{ - Trans.state = TRANS_RUNNING; - - Trans.context = CTX_NONE; - - Trans.mode = mode; - - /* automatic switch to scaling bone envelopes */ - if(mode==TFM_RESIZE && G.obedit && G.obedit->type==OB_ARMATURE) { - bArmature *arm= G.obedit->data; - if(arm->drawtype==ARM_ENVELOPE) - mode= TFM_BONE_ENVELOPE; - } - - initTrans(&Trans); // internal data, mouse, vectors - - G.moving |= G_TRANSFORM_MANIP; // signal to draw manipuls while transform - createTransData(&Trans); // make TransData structs from selection - - if (Trans.total == 0) - return; - - initSnapping(&Trans); // Initialize snapping data AFTER mode flags - - /* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */ - /* EVIL2: we gave as argument also texture space context bit... was cleared */ - mode = Trans.mode; - - calculatePropRatio(&Trans); - calculateCenter(&Trans); - - switch (mode) { - case TFM_TRANSLATION: - initTranslation(&Trans); - break; - case TFM_ROTATION: - initRotation(&Trans); - break; - case TFM_RESIZE: - initResize(&Trans); - break; - case TFM_TRACKBALL: - initTrackball(&Trans); - break; - } - - Trans.flag |= T_USES_MANIPULATOR; -} - -void ManipulatorTransform() -{ - int mouse_moved = 0; - short pmval[2] = {0, 0}, mval[2], val; - unsigned short event; - - if (Trans.total == 0) - return; - - Trans.redraw = 1; /* initial draw */ - - while (Trans.state == TRANS_RUNNING) { - - getmouseco_areawin(mval); - - if (mval[0] != pmval[0] || mval[1] != pmval[1]) { - Trans.redraw = 1; - } - if (Trans.redraw) { - pmval[0] = mval[0]; - pmval[1] = mval[1]; - - //selectConstraint(&Trans); needed? - if (Trans.transform) { - Trans.transform(&Trans, mval); - } - Trans.redraw = 0; - } - - /* essential for idling subloop */ - if( qtest()==0) PIL_sleep_ms(2); - - while( qtest() ) { - event= extern_qread(&val); - - switch (event){ - case MOUSEX: - case MOUSEY: - mouse_moved = 1; - break; - /* enforce redraw of transform when modifiers are used */ - case LEFTCTRLKEY: - case RIGHTCTRLKEY: - if(val) Trans.redraw = 1; - break; - case LEFTSHIFTKEY: - case RIGHTSHIFTKEY: - /* shift is modifier for higher resolution transform, works nice to store this mouse position */ - if(val) { - getmouseco_areawin(Trans.shiftmval); - Trans.flag |= T_SHIFT_MOD; - Trans.redraw = 1; - } - else Trans.flag &= ~T_SHIFT_MOD; - break; - - case ESCKEY: - case RIGHTMOUSE: - Trans.state = TRANS_CANCEL; - break; - case LEFTMOUSE: - if(mouse_moved==0 && val==0) break; - // else we pass on event to next, which cancels - case SPACEKEY: - case PADENTER: - case RETKEY: - Trans.state = TRANS_CONFIRM; - break; - } - if(val) { - switch(event) { - case WHEELDOWNMOUSE: - case PADPLUSKEY: - if(Trans.flag & T_PROP_EDIT) { - Trans.propsize*= 1.1f; - calculatePropRatio(&Trans); - Trans.redraw= 1; - } - break; - case WHEELUPMOUSE: - case PADMINUS: - if(Trans.flag & T_PROP_EDIT) { - Trans.propsize*= 0.90909090f; - calculatePropRatio(&Trans); - Trans.redraw= 1; - } - break; - } - } - } - } - - if(Trans.state == TRANS_CANCEL) { - restoreTransObjects(&Trans); - } - - /* free data, reset vars */ - postTrans(&Trans); - - /* aftertrans does insert ipos and action channels, and clears base flags */ - special_aftertrans_update(&Trans); - - /* send events out for redraws */ - viewRedrawPost(&Trans); - - if(Trans.state != TRANS_CANCEL) { - BIF_undo_push(transform_to_undostr(&Trans)); - } - -} - -/* ************************** TRANSFORM LOCKS **************************** */ - -static void protectedTransBits(short protectflag, float *vec) -{ - if(protectflag & OB_LOCK_LOCX) - vec[0]= 0.0f; - if(protectflag & OB_LOCK_LOCY) - vec[1]= 0.0f; - if(protectflag & OB_LOCK_LOCZ) - vec[2]= 0.0f; -} - -static void protectedSizeBits(short protectflag, float *size) -{ - if(protectflag & OB_LOCK_SCALEX) - size[0]= 1.0f; - if(protectflag & OB_LOCK_SCALEY) - size[1]= 1.0f; - if(protectflag & OB_LOCK_SCALEZ) - size[2]= 1.0f; -} - -static void protectedRotateBits(short protectflag, float *eul, float *oldeul) -{ - if(protectflag & OB_LOCK_ROTX) - eul[0]= oldeul[0]; - if(protectflag & OB_LOCK_ROTY) - eul[1]= oldeul[1]; - if(protectflag & OB_LOCK_ROTZ) - eul[2]= oldeul[2]; -} - -static void protectedQuaternionBits(short protectflag, float *quat, float *oldquat) -{ - /* quaternions get limited with euler... */ - /* this function only does the delta rotation */ - - if(protectflag) { - float eul[3], oldeul[3], quat1[4]; - - QUATCOPY(quat1, quat); - QuatToEul(quat, eul); - QuatToEul(oldquat, oldeul); - - if(protectflag & OB_LOCK_ROTX) - eul[0]= oldeul[0]; - if(protectflag & OB_LOCK_ROTY) - eul[1]= oldeul[1]; - if(protectflag & OB_LOCK_ROTZ) - eul[2]= oldeul[2]; - - EulToQuat(eul, quat); - /* quaternions flip w sign to accumulate rotations correctly */ - if( (quat1[0]<0.0f && quat[0]>0.0f) || (quat1[0]>0.0f && quat[0]<0.0f) ) { - QuatMulf(quat, -1.0f); - } - } -} - -/* ******************* TRANSFORM LIMITS ********************** */ - -static void constraintTransLim(TransInfo *t, TransData *td) -{ - if (td->con) { - bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_LOCLIMIT); - bConstraintOb cob; - bConstraint *con; - - /* Make a temporary bConstraintOb for using these limit constraints - * - they only care that cob->matrix is correctly set ;-) - * - current space should be local - */ - memset(&cob, 0, sizeof(bConstraintOb)); - Mat4One(cob.matrix); - if (td->tdi) { - TransDataIpokey *tdi= td->tdi; - cob.matrix[3][0]= tdi->locx[0]; - cob.matrix[3][1]= tdi->locy[0]; - cob.matrix[3][2]= tdi->locz[0]; - } - else { - VECCOPY(cob.matrix[3], td->loc); - } - - /* Evaluate valid constraints */ - for (con= td->con; con; con= con->next) { - /* we're only interested in Limit-Location constraints */ - if (con->type == CONSTRAINT_TYPE_LOCLIMIT) { - bLocLimitConstraint *data= con->data; - float tmat[4][4]; - - /* only use it if it's tagged for this purpose */ - if ((data->flag2 & LIMIT_TRANSFORM)==0) - continue; - - /* do space conversions */ - if (con->ownspace == CONSTRAINT_SPACE_WORLD) { - /* just multiply by td->mtx (this should be ok) */ - Mat4CpyMat4(tmat, cob.matrix); - Mat4MulMat34(cob.matrix, td->mtx, tmat); // checkme - } - else if (con->ownspace != CONSTRAINT_SPACE_LOCAL) { - /* skip... incompatable spacetype */ - continue; - } - - /* do constraint */ - cti->evaluate_constraint(con, &cob, NULL); - - /* convert spaces again */ - if (con->ownspace == CONSTRAINT_SPACE_WORLD) { - /* just multiply by td->mtx (this should be ok) */ - Mat4CpyMat4(tmat, cob.matrix); - Mat4MulMat34(cob.matrix, td->smtx, tmat); // checkme - } - } - } - - /* copy results from cob->matrix */ - if (td->tdi) { - TransDataIpokey *tdi= td->tdi; - tdi->locx[0]= cob.matrix[3][0]; - tdi->locy[0]= cob.matrix[3][1]; - tdi->locz[0]= cob.matrix[3][2]; - } - else { - VECCOPY(td->loc, cob.matrix[3]); - } - } -} - -/* ************************** WARP *************************** */ - -void initWarp(TransInfo *t) -{ - float max[3], min[3]; - int i; - - t->mode = TFM_WARP; - t->transform = Warp; - - t->idx_max = 0; - t->num.idx_max = 0; - t->snap[0] = 0.0f; - t->snap[1] = 5.0f; - t->snap[2] = 1.0f; - - t->flag |= T_NO_CONSTRAINT; - -/* warp is done fully in view space */ - calculateCenterCursor(t); - t->fac = (float)(t->center2d[0] - t->imval[0]); - - /* we need min/max in view space */ - for(i = 0; i < t->total; i++) { - float center[3]; - VECCOPY(center, t->data[i].center); - Mat3MulVecfl(t->data[i].mtx, center); - Mat4MulVecfl(t->viewmat, center); - VecSubf(center, center, t->viewmat[3]); - if (i) - MinMax3(min, max, center); - else { - VECCOPY(max, center); - VECCOPY(min, center); - } - } - - t->center[0]= (min[0]+max[0])/2.0f; - t->center[1]= (min[1]+max[1])/2.0f; - t->center[2]= (min[2]+max[2])/2.0f; - - if (max[0] == min[0]) max[0] += 0.1; /* not optimal, but flipping is better than invalid garbage (i.e. division by zero!) */ - t->val= (max[0]-min[0])/2.0f; /* t->val is X dimension projected boundbox */ -} - -int Warp(TransInfo *t, short mval[2]) -{ - TransData *td = t->data; - float vec[3], circumfac, dist, phi0, co, si, *curs, cursor[3], gcursor[3]; - int i; - char str[50]; - - curs= give_cursor(); - /* - * gcursor is the one used for helpline. - * It has to be in the same space as the drawing loop - * (that means it needs to be in the object's space when in edit mode and - * in global space in object mode) - * - * cursor is used for calculations. - * It needs to be in view space, but we need to take object's offset - * into account if in Edit mode. - */ - VECCOPY(cursor, curs); - VECCOPY(gcursor, cursor); - if (t->flag & T_EDIT) { - VecSubf(cursor, cursor, G.obedit->obmat[3]); - VecSubf(gcursor, gcursor, G.obedit->obmat[3]); - Mat3MulVecfl(t->data->smtx, gcursor); - } - Mat4MulVecfl(t->viewmat, cursor); - VecSubf(cursor, cursor, t->viewmat[3]); - - /* amount of degrees for warp */ - circumfac= 360.0f * InputHorizontalRatio(t, mval); - - snapGrid(t, &circumfac); - applyNumInput(&t->num, &circumfac); - - /* header print for NumInput */ - if (hasNumInput(&t->num)) { - char c[20]; - - outputNumInput(&(t->num), c); - - sprintf(str, "Warp: %s", c); - } - else { - /* default header print */ - sprintf(str, "Warp: %.3f", circumfac); - } - - circumfac*= (float)(-M_PI/360.0); - - for(i = 0; i < t->total; i++, td++) { - float loc[3]; - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - /* translate point to center, rotate in such a way that outline==distance */ - VECCOPY(vec, td->iloc); - Mat3MulVecfl(td->mtx, vec); - Mat4MulVecfl(t->viewmat, vec); - VecSubf(vec, vec, t->viewmat[3]); - - dist= vec[0]-cursor[0]; - - /* t->val is X dimension projected boundbox */ - phi0= (circumfac*dist/t->val); - - vec[1]= (vec[1]-cursor[1]); - - co= (float)cos(phi0); - si= (float)sin(phi0); - loc[0]= -si*vec[1]+cursor[0]; - loc[1]= co*vec[1]+cursor[1]; - loc[2]= vec[2]; - - Mat4MulVecfl(t->viewinv, loc); - VecSubf(loc, loc, t->viewinv[3]); - Mat3MulVecfl(td->smtx, loc); - - VecSubf(loc, loc, td->iloc); - VecMulf(loc, td->factor); - VecAddf(td->loc, td->iloc, loc); - } - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - helpline(t, gcursor); - - return 1; -} - -/* ************************** SHEAR *************************** */ - -void initShear(TransInfo *t) -{ - t->mode = TFM_SHEAR; - t->transform = Shear; - t->handleEvent = handleEventShear; - - t->idx_max = 0; - t->num.idx_max = 0; - t->snap[0] = 0.0f; - t->snap[1] = 0.1f; - t->snap[2] = t->snap[1] * 0.1f; - - t->flag |= T_NO_CONSTRAINT; -} - -int handleEventShear(TransInfo *t, unsigned short event, short val) -{ - int status = 0; - - if (event == MIDDLEMOUSE && val) - { - // Use customData pointer to signal Shear direction - if (t->customData == 0) - t->customData = (void*)1; - else - t->customData = 0; - - status = 1; - } - - return status; -} - - -int Shear(TransInfo *t, short mval[2]) -{ - TransData *td = t->data; - float vec[3]; - float smat[3][3], tmat[3][3], totmat[3][3], persmat[3][3], persinv[3][3]; - float value; - int i; - char str[50]; - - Mat3CpyMat4(persmat, t->viewmat); - Mat3Inv(persinv, persmat); - - // Custom data signals shear direction - if (t->customData == 0) - value = 0.05f * InputHorizontalAbsolute(t, mval); - else - value = 0.05f * InputVerticalAbsolute(t, mval); - - snapGrid(t, &value); - - applyNumInput(&t->num, &value); - - /* header print for NumInput */ - if (hasNumInput(&t->num)) { - char c[20]; - - outputNumInput(&(t->num), c); - - sprintf(str, "Shear: %s %s", c, t->proptext); - } - else { - /* default header print */ - sprintf(str, "Shear: %.3f %s", value, t->proptext); - } - - Mat3One(smat); - - // Custom data signals shear direction - if (t->customData == 0) - smat[1][0] = value; - else - smat[0][1] = value; - - Mat3MulMat3(tmat, smat, persmat); - Mat3MulMat3(totmat, persinv, tmat); - - for(i = 0 ; i < t->total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - if (G.obedit) { - float mat3[3][3]; - Mat3MulMat3(mat3, totmat, td->mtx); - Mat3MulMat3(tmat, td->smtx, mat3); - } - else { - Mat3CpyMat3(tmat, totmat); - } - VecSubf(vec, td->center, t->center); - - Mat3MulVecfl(tmat, vec); - - VecAddf(vec, vec, t->center); - VecSubf(vec, vec, td->center); - - VecMulf(vec, td->factor); - - VecAddf(td->loc, td->iloc, vec); - } - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - helpline (t, t->center); - - return 1; -} - -/* ************************** RESIZE *************************** */ - -void initResize(TransInfo *t) -{ - t->mode = TFM_RESIZE; - t->transform = Resize; - - t->flag |= T_NULL_ONE; - t->num.flag |= NUM_NULL_ONE; - t->num.flag |= NUM_AFFECT_ALL; - if (!G.obedit) { - t->flag |= T_NO_ZERO; - t->num.flag |= NUM_NO_ZERO; - } - - t->idx_max = 2; - t->num.idx_max = 2; - t->snap[0] = 0.0f; - t->snap[1] = 0.1f; - t->snap[2] = t->snap[1] * 0.1f; - - t->fac = (float)sqrt( - ( - ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1])) - + - ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0])) - ) ); - - if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf -} - -static void headerResize(TransInfo *t, float vec[3], char *str) { - char tvec[60]; - if (hasNumInput(&t->num)) { - outputNumInput(&(t->num), tvec); - } - else { - sprintf(&tvec[0], "%.4f", vec[0]); - sprintf(&tvec[20], "%.4f", vec[1]); - sprintf(&tvec[40], "%.4f", vec[2]); - } - - if (t->con.mode & CON_APPLY) { - switch(t->num.idx_max) { - case 0: - sprintf(str, "Scale: %s%s %s", &tvec[0], t->con.text, t->proptext); - break; - case 1: - sprintf(str, "Scale: %s : %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext); - break; - case 2: - sprintf(str, "Scale: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext); - } - } - else { - if (t->flag & T_2D_EDIT) - sprintf(str, "Scale X: %s Y: %s%s %s", &tvec[0], &tvec[20], t->con.text, t->proptext); - else - sprintf(str, "Scale X: %s Y: %s Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext); - } -} - -#define SIGN(a) (a<-FLT_EPSILON?1:a>FLT_EPSILON?2:3) -#define VECSIGNFLIP(a, b) ((SIGN(a[0]) & SIGN(b[0]))==0 || (SIGN(a[1]) & SIGN(b[1]))==0 || (SIGN(a[2]) & SIGN(b[2]))==0) - -/* smat is reference matrix, only scaled */ -static void TransMat3ToSize( float mat[][3], float smat[][3], float *size) -{ - float vec[3]; - - VecCopyf(vec, mat[0]); - size[0]= Normalize(vec); - VecCopyf(vec, mat[1]); - size[1]= Normalize(vec); - VecCopyf(vec, mat[2]); - size[2]= Normalize(vec); - - /* first tried with dotproduct... but the sign flip is crucial */ - if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0]; - if( VECSIGNFLIP(mat[1], smat[1]) ) size[1]= -size[1]; - if( VECSIGNFLIP(mat[2], smat[2]) ) size[2]= -size[2]; -} - - -static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) { - float tmat[3][3], smat[3][3], center[3]; - float vec[3]; - - if (t->flag & T_EDIT) { - Mat3MulMat3(smat, mat, td->mtx); - Mat3MulMat3(tmat, td->smtx, smat); - } - else { - Mat3CpyMat3(tmat, mat); - } - - if (t->con.applySize) { - t->con.applySize(t, td, tmat); - } - - /* local constraint shouldn't alter center */ - if (t->around == V3D_LOCAL) { - if (t->flag & T_OBJECT) { - VECCOPY(center, td->center); - } - else if (t->flag & T_EDIT) { - - if(G.vd->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) { - VECCOPY(center, td->center); - } - else { - VECCOPY(center, t->center); - } - } - else { - VECCOPY(center, t->center); - } - } - else { - VECCOPY(center, t->center); - } - - if (td->ext) { - float fsize[3]; - - if (t->flag & (T_OBJECT|T_TEXTURE|T_POSE)) { - float obsizemat[3][3]; - // Reorient the size mat to fit the oriented object. - Mat3MulMat3(obsizemat, tmat, td->axismtx); - //printmatrix3("obsizemat", obsizemat); - TransMat3ToSize(obsizemat, td->axismtx, fsize); - //printvecf("fsize", fsize); - } - else { - Mat3ToSize(tmat, fsize); - } - - protectedSizeBits(td->protectflag, fsize); - - if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't resize objects itself - /* handle ipokeys? */ - if(td->tdi) { - TransDataIpokey *tdi= td->tdi; - /* calculate delta size (equal for size and dsize) */ - - vec[0]= (tdi->oldsize[0])*(fsize[0] -1.0f) * td->factor; - vec[1]= (tdi->oldsize[1])*(fsize[1] -1.0f) * td->factor; - vec[2]= (tdi->oldsize[2])*(fsize[2] -1.0f) * td->factor; - - add_tdi_poin(tdi->sizex, tdi->oldsize, vec[0]); - add_tdi_poin(tdi->sizey, tdi->oldsize+1, vec[1]); - add_tdi_poin(tdi->sizez, tdi->oldsize+2, vec[2]); - - } - else if((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)){ - /* scale val and reset size */ - *td->val = td->ival * fsize[0] * td->factor; - - td->ext->size[0] = td->ext->isize[0]; - td->ext->size[1] = td->ext->isize[1]; - td->ext->size[2] = td->ext->isize[2]; - } - else { - /* Reset val if SINGLESIZE but using a constraint */ - if (td->flag & TD_SINGLESIZE) - *td->val = td->ival; - - td->ext->size[0] = td->ext->isize[0] * (fsize[0]) * td->factor; - td->ext->size[1] = td->ext->isize[1] * (fsize[1]) * td->factor; - td->ext->size[2] = td->ext->isize[2] * (fsize[2]) * td->factor; - } - } - } - /* For individual element center, Editmode need to use iloc */ - if (t->flag & T_POINTS) - VecSubf(vec, td->iloc, center); - else - VecSubf(vec, td->center, center); - - Mat3MulVecfl(tmat, vec); - - VecAddf(vec, vec, center); - if (t->flag & T_POINTS) - VecSubf(vec, vec, td->iloc); - else - VecSubf(vec, vec, td->center); - - VecMulf(vec, td->factor); - - if (t->flag & T_OBJECT) { - Mat3MulVecfl(td->smtx, vec); - } - - protectedTransBits(td->protectflag, vec); - - if(td->tdi) { - TransDataIpokey *tdi= td->tdi; - add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]); - add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]); - add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]); - } - else VecAddf(td->loc, td->iloc, vec); -} - -int Resize(TransInfo *t, short mval[2]) -{ - TransData *td; - float size[3], mat[3][3]; - float ratio; - int i; - char str[200]; - - /* for manipulator, center handle, the scaling can't be done relative to center */ - if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0) { - ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f; - } - else { - ratio = InputScaleRatio(t, mval); - - /* flip scale, but not for manipulator center handle */ - if ((t->center2d[0] - mval[0]) * (t->center2d[0] - t->imval[0]) + - (t->center2d[1] - mval[1]) * (t->center2d[1] - t->imval[1]) < 0) - ratio *= -1.0f; - } - - size[0] = size[1] = size[2] = ratio; - - snapGrid(t, size); - - if (hasNumInput(&t->num)) { - applyNumInput(&t->num, size); - constraintNumInput(t, size); - } - - SizeToMat3(size, mat); - - if (t->con.applySize) { - t->con.applySize(t, NULL, mat); - } - - Mat3CpyMat3(t->mat, mat); // used in manipulator - - headerResize(t, size, str); - - for(i = 0, td=t->data; i < t->total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - ElementResize(t, td, mat); - } - - /* evil hack - redo resize if cliping needed */ - if (t->flag & T_CLIP_UV && clipUVTransform(t, size, 1)) { - SizeToMat3(size, mat); - - if (t->con.applySize) - t->con.applySize(t, NULL, mat); - - for(i = 0, td=t->data; i < t->total; i++, td++) - ElementResize(t, td, mat); - } - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center); - - return 1; -} - -/* ************************** TOSPHERE *************************** */ - -void initToSphere(TransInfo *t) -{ - TransData *td = t->data; - int i; - - t->mode = TFM_TOSPHERE; - t->transform = ToSphere; - - t->idx_max = 0; - t->num.idx_max = 0; - t->snap[0] = 0.0f; - t->snap[1] = 0.1f; - t->snap[2] = t->snap[1] * 0.1f; - - t->num.flag |= NUM_NULL_ONE | NUM_NO_NEGATIVE; - t->flag |= T_NO_CONSTRAINT; - - // Calculate average radius - for(i = 0 ; i < t->total; i++, td++) { - t->val += VecLenf(t->center, td->iloc); - } - - t->val /= (float)t->total; -} - -int ToSphere(TransInfo *t, short mval[2]) -{ - float vec[3]; - float ratio, radius; - int i; - char str[64]; - TransData *td = t->data; - - ratio = InputHorizontalRatio(t, mval); - - snapGrid(t, &ratio); - - applyNumInput(&t->num, &ratio); - - if (ratio < 0) - ratio = 0.0f; - else if (ratio > 1) - ratio = 1.0f; - - /* header print for NumInput */ - if (hasNumInput(&t->num)) { - char c[20]; - - outputNumInput(&(t->num), c); - - sprintf(str, "To Sphere: %s %s", c, t->proptext); - } - else { - /* default header print */ - sprintf(str, "To Sphere: %.4f %s", ratio, t->proptext); - } - - - for(i = 0 ; i < t->total; i++, td++) { - float tratio; - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - VecSubf(vec, td->iloc, t->center); - - radius = Normalize(vec); - - tratio = ratio * td->factor; - - VecMulf(vec, radius * (1.0f - tratio) + t->val * tratio); - - VecAddf(td->loc, t->center, vec); - } - - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - return 1; -} - -/* ************************** ROTATION *************************** */ - - -void initRotation(TransInfo *t) -{ - t->mode = TFM_ROTATION; - t->transform = Rotation; - - t->idx_max = 0; - t->num.idx_max = 0; - t->snap[0] = 0.0f; - t->snap[1] = (float)((5.0/180)*M_PI); - t->snap[2] = t->snap[1] * 0.2f; - t->fac = 0; - - if (t->flag & T_2D_EDIT) - t->flag |= T_NO_CONSTRAINT; -} - -static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) { - float vec[3], totmat[3][3], smat[3][3]; - float eul[3], fmat[3][3], quat[4]; - - if (t->flag & T_POINTS) { - Mat3MulMat3(totmat, mat, td->mtx); - Mat3MulMat3(smat, td->smtx, totmat); - - VecSubf(vec, td->iloc, t->center); - Mat3MulVecfl(smat, vec); - - VecAddf(td->loc, vec, t->center); - - VecSubf(vec,td->loc,td->iloc); - protectedTransBits(td->protectflag, vec); - VecAddf(td->loc, td->iloc, vec); - - if(td->flag & TD_USEQUAT) { - Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0); - Mat3ToQuat(fmat, quat); // Actual transform - - if(td->ext->quat){ - QuatMul(td->ext->quat, quat, td->ext->iquat); - - /* is there a reason not to have this here? -jahka */ - protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat); - } - } - } - /** - * HACK WARNING - * - * This is some VERY ugly special case to deal with pose mode. - * - * The problem is that mtx and smtx include each bone orientation. - * - * That is needed to rotate each bone properly, HOWEVER, to calculate - * the translation component, we only need the actual armature object's - * matrix (and inverse). That is not all though. Once the proper translation - * has been computed, it has to be converted back into the bone's space. - */ - else if (t->flag & T_POSE) { - float pmtx[3][3], imtx[3][3]; - - // Extract and invert armature object matrix - Mat3CpyMat4(pmtx, t->poseobj->obmat); - Mat3Inv(imtx, pmtx); - - VecSubf(vec, td->center, t->center); - - Mat3MulVecfl(pmtx, vec); // To Global space - Mat3MulVecfl(mat, vec); // Applying rotation - Mat3MulVecfl(imtx, vec); // To Local space - - VecAddf(vec, vec, t->center); - /* vec now is the location where the object has to be */ - - VecSubf(vec, vec, td->center); // Translation needed from the initial location - - Mat3MulVecfl(pmtx, vec); // To Global space - Mat3MulVecfl(td->smtx, vec);// To Pose space - - protectedTransBits(td->protectflag, vec); - - VecAddf(td->loc, td->iloc, vec); - - /* rotation */ - if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself - Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0); - - Mat3ToQuat(fmat, quat); // Actual transform - - QuatMul(td->ext->quat, quat, td->ext->iquat); - /* this function works on end result */ - protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat); - } - } - else { - /* translation */ - - VecSubf(vec, td->center, t->center); - Mat3MulVecfl(mat, vec); - VecAddf(vec, vec, t->center); - /* vec now is the location where the object has to be */ - VecSubf(vec, vec, td->center); - Mat3MulVecfl(td->smtx, vec); - - protectedTransBits(td->protectflag, vec); - - if(td->tdi) { - TransDataIpokey *tdi= td->tdi; - add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]); - add_tdi_poin(tdi->locy, tdi->oldloc+1, vec[1]); - add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]); - } - else VecAddf(td->loc, td->iloc, vec); - - /* rotation */ - if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself - - if(td->flag & TD_USEQUAT) { - Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0); - Mat3ToQuat(fmat, quat); // Actual transform - - QuatMul(td->ext->quat, quat, td->ext->iquat); - /* this function works on end result */ - protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat); - } - else { - float obmat[3][3]; - - /* are there ipo keys? */ - if(td->tdi) { - TransDataIpokey *tdi= td->tdi; - float rot[3]; - - /* calculate the total rotatation in eulers */ - VecAddf(eul, td->ext->irot, td->ext->drot); - EulToMat3(eul, obmat); - /* mat = transform, obmat = object rotation */ - Mat3MulMat3(fmat, mat, obmat); - - Mat3ToCompatibleEul(fmat, eul, td->ext->irot); - - /* correct back for delta rot */ - if(tdi->flag & TOB_IPODROT) { - VecSubf(rot, eul, td->ext->irot); - } - else { - VecSubf(rot, eul, td->ext->drot); - } - - VecMulf(rot, (float)(9.0/M_PI_2)); - VecSubf(rot, rot, tdi->oldrot); - - protectedRotateBits(td->protectflag, rot, tdi->oldrot); - - add_tdi_poin(tdi->rotx, tdi->oldrot, rot[0]); - add_tdi_poin(tdi->roty, tdi->oldrot+1, rot[1]); - add_tdi_poin(tdi->rotz, tdi->oldrot+2, rot[2]); - } - else { - Mat3MulMat3(totmat, mat, td->mtx); - Mat3MulMat3(smat, td->smtx, totmat); - - /* calculate the total rotatation in eulers */ - VecAddf(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */ - EulToMat3(eul, obmat); - /* mat = transform, obmat = object rotation */ - Mat3MulMat3(fmat, smat, obmat); - - Mat3ToCompatibleEul(fmat, eul, td->ext->irot); - - /* correct back for delta rot */ - VecSubf(eul, eul, td->ext->drot); - - /* and apply */ - protectedRotateBits(td->protectflag, eul, td->ext->irot); - VECCOPY(td->ext->rot, eul); - } - } - } - } -} - -static void applyRotation(TransInfo *t, float angle, float axis[3]) -{ - TransData *td = t->data; - float mat[3][3], center[3]; - int i; - - /* saving original center */ - if (t->around == V3D_LOCAL) { - VECCOPY(center, t->center); - } - else { - center[0] = center[1] = center[2] = 0.0f; - } - - VecRotToMat3(axis, angle, mat); - - for(i = 0 ; i < t->total; i++, td++) { - - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - /* local constraint shouldn't alter center */ - if (t->around == V3D_LOCAL) { - if (t->flag & (T_OBJECT|T_POSE)) { - VECCOPY(t->center, td->center); - } - else { - if(G.vd->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) { - VECCOPY(t->center, td->center); - } - } - } - - if (t->con.applyRot) { - t->con.applyRot(t, td, axis); - VecRotToMat3(axis, angle * td->factor, mat); - } - else if (t->flag & T_PROP_EDIT) { - VecRotToMat3(axis, angle * td->factor, mat); - } - - ElementRotation(t, td, mat); - } - - /* restoring original center */ - if (t->around == V3D_LOCAL) { - VECCOPY(t->center, center); - } -} - -int Rotation(TransInfo *t, short mval[2]) -{ - char str[64]; - - float final; - - int dx2 = t->center2d[0] - mval[0]; - int dy2 = t->center2d[1] - mval[1]; - double B = sqrt(dx2*dx2+dy2*dy2); - - int dx1 = t->center2d[0] - t->imval[0]; - int dy1 = t->center2d[1] - t->imval[1]; - double A = sqrt(dx1*dx1+dy1*dy1); - - int dx3 = mval[0] - t->imval[0]; - int dy3 = mval[1] - t->imval[1]; - /* use doubles here, to make sure a "1.0" (no rotation) doesnt become 9.999999e-01, which gives 0.02 for acos */ - double deler= ((double)((dx1*dx1+dy1*dy1)+(dx2*dx2+dy2*dy2)-(dx3*dx3+dy3*dy3) )) - / (2.0 * (A*B?A*B:1.0)); - /* (A*B?A*B:1.0f) this takes care of potential divide by zero errors */ - - float dphi; - - float axis[3]; - float mat[3][3]; - - VECCOPY(axis, t->viewinv[2]); - VecMulf(axis, -1.0f); - Normalize(axis); - - dphi = saacos((float)deler); - if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi; - - if(G.qual & LR_SHIFTKEY) t->fac += dphi/30.0f; - else t->fac += dphi; - - /* - clamping angle between -2 PI and 2 PI (not sure if useful so commented out - theeth) - if (t->fac >= 2 * M_PI) - t->fac -= 2 * M_PI; - else if (t->fac <= -2 * M_PI) - t->fac -= -2 * M_PI; - */ - - final = t->fac; - - snapGrid(t, &final); - - t->imval[0] = mval[0]; - t->imval[1] = mval[1]; - - if (t->con.applyRot) { - t->con.applyRot(t, NULL, axis); - } - - applySnapping(t, &final); - - if (hasNumInput(&t->num)) { - char c[20]; - - applyNumInput(&t->num, &final); - - outputNumInput(&(t->num), c); - - sprintf(str, "Rot: %s %s", &c[0], t->proptext); - - /* Clamp between -180 and 180 */ - while (final >= 180.0) - final -= 360.0; - - while (final <= -180.0) - final += 360.0; - - final *= (float)(M_PI / 180.0); - } - else { - sprintf(str, "Rot: %.2f%s %s", 180.0*final/M_PI, t->con.text, t->proptext); - } - - VecRotToMat3(axis, final, mat); - - t->val = final; // used in manipulator - Mat3CpyMat3(t->mat, mat); // used in manipulator - - applyRotation(t, final, axis); - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center); - - return 1; -} - - -/* ************************** TRACKBALL *************************** */ - -void initTrackball(TransInfo *t) -{ - t->mode = TFM_TRACKBALL; - t->transform = Trackball; - - t->idx_max = 1; - t->num.idx_max = 1; - t->snap[0] = 0.0f; - t->snap[1] = (float)((5.0/180)*M_PI); - t->snap[2] = t->snap[1] * 0.2f; - t->fac = 0; - - t->flag |= T_NO_CONSTRAINT; -} - -static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float angles[2]) -{ - TransData *td = t->data; - float mat[3][3], smat[3][3], totmat[3][3]; - float center[3]; - int i; - - VecRotToMat3(axis1, angles[0], smat); - VecRotToMat3(axis2, angles[1], totmat); - - Mat3MulMat3(mat, smat, totmat); - - for(i = 0 ; i < t->total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - VECCOPY(center, t->center); - - if (t->around == V3D_LOCAL) { - /* local-mode shouldn't change center */ - if (t->flag & (T_OBJECT|T_POSE)) { - VECCOPY(t->center, td->center); - } - else { - if(G.vd->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) { - VECCOPY(t->center, td->center); - } - } - } - - if (t->flag & T_PROP_EDIT) { - VecRotToMat3(axis1, td->factor * angles[0], smat); - VecRotToMat3(axis2, td->factor * angles[1], totmat); - - Mat3MulMat3(mat, smat, totmat); - } - - ElementRotation(t, td, mat); - - VECCOPY(t->center, center); - } -} - -int Trackball(TransInfo *t, short mval[2]) -{ - char str[128]; - float axis1[3], axis2[3]; - float mat[3][3], totmat[3][3], smat[3][3]; - float phi[2]; - - VECCOPY(axis1, t->persinv[0]); - VECCOPY(axis2, t->persinv[1]); - Normalize(axis1); - Normalize(axis2); - - /* factore has to become setting or so */ - phi[0]= 0.01f*(float)( t->imval[1] - mval[1] ); - phi[1]= 0.01f*(float)( mval[0] - t->imval[0] ); - - //if(G.qual & LR_SHIFTKEY) t->fac += dphi/30.0f; - //else t->fac += dphi; - - snapGrid(t, phi); - - if (hasNumInput(&t->num)) { - char c[40]; - - applyNumInput(&t->num, phi); - - outputNumInput(&(t->num), c); - - sprintf(str, "Trackball: %s %s %s", &c[0], &c[20], t->proptext); - - phi[0] *= (float)(M_PI / 180.0); - phi[1] *= (float)(M_PI / 180.0); - } - else { - sprintf(str, "Trackball: %.2f %.2f %s", 180.0*phi[0]/M_PI, 180.0*phi[1]/M_PI, t->proptext); - } - - VecRotToMat3(axis1, phi[0], smat); - VecRotToMat3(axis2, phi[1], totmat); - - Mat3MulMat3(mat, smat, totmat); - - Mat3CpyMat3(t->mat, mat); // used in manipulator - - applyTrackball(t, axis1, axis2, phi); - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center); - - return 1; -} - -/* ************************** TRANSLATION *************************** */ - -void initTranslation(TransInfo *t) -{ - t->mode = TFM_TRANSLATION; - t->transform = Translation; - - t->idx_max = (t->flag & T_2D_EDIT)? 1: 2; - t->num.flag = 0; - t->num.idx_max = t->idx_max; - - - if(t->spacetype == SPACE_VIEW3D) { - /* initgrabz() defines a factor for perspective depth correction, used in window_to_3d() */ - if(t->flag & (T_EDIT|T_POSE)) { - Object *ob= G.obedit?G.obedit:t->poseobj; - float vec[3]; - - VECCOPY(vec, t->center); - Mat4MulVecfl(ob->obmat, vec); - initgrabz(vec[0], vec[1], vec[2]); - } - else { - initgrabz(t->center[0], t->center[1], t->center[2]); - } - - t->snap[0] = 0.0f; - t->snap[1] = G.vd->gridview * 1.0f; - t->snap[2] = t->snap[1] * 0.1f; - } - else if(t->spacetype == SPACE_IMAGE) { - t->snap[0] = 0.0f; - t->snap[1] = 0.125f; - t->snap[2] = 0.0625f; - } - else { - t->snap[0] = 0.0f; - t->snap[1] = t->snap[2] = 1.0f; - } -} - -static void headerTranslation(TransInfo *t, float vec[3], char *str) { - char tvec[60]; - char distvec[20]; - char autoik[20]; - float dvec[3]; - float dist; - - convertVecToDisplayNum(vec, dvec); - - if (hasNumInput(&t->num)) { - outputNumInput(&(t->num), tvec); - dist = VecLength(t->num.val); - } - else { - dist = VecLength(vec); - sprintf(&tvec[0], "%.4f", dvec[0]); - sprintf(&tvec[20], "%.4f", dvec[1]); - sprintf(&tvec[40], "%.4f", dvec[2]); - } - - if( dist > 1e10 || dist < -1e10 ) /* prevent string buffer overflow */ - sprintf(distvec, "%.4e", dist); - else - sprintf(distvec, "%.4f", dist); - - if(t->flag & T_AUTOIK) { - short chainlen= G.scene->toolsettings->autoik_chainlen; - - if(chainlen) - sprintf(autoik, "AutoIK-Len: %d", chainlen); - else - strcpy(autoik, ""); - } - else - strcpy(autoik, ""); - - if (t->con.mode & CON_APPLY) { - switch(t->num.idx_max) { - case 0: - sprintf(str, "D: %s (%s)%s %s %s", &tvec[0], distvec, t->con.text, t->proptext, &autoik[0]); - break; - case 1: - sprintf(str, "D: %s D: %s (%s)%s %s %s", &tvec[0], &tvec[20], distvec, t->con.text, t->proptext, &autoik[0]); - break; - case 2: - sprintf(str, "D: %s D: %s D: %s (%s)%s %s %s", &tvec[0], &tvec[20], &tvec[40], distvec, t->con.text, t->proptext, &autoik[0]); - } - } - else { - if(t->flag & T_2D_EDIT) - sprintf(str, "Dx: %s Dy: %s (%s)%s %s", &tvec[0], &tvec[20], distvec, t->con.text, t->proptext); - else - sprintf(str, "Dx: %s Dy: %s Dz: %s (%s)%s %s %s", &tvec[0], &tvec[20], &tvec[40], distvec, t->con.text, t->proptext, &autoik[0]); - } -} - -static void applyTranslation(TransInfo *t, float vec[3]) { - TransData *td = t->data; - float tvec[3]; - int i; - - for(i = 0 ; i < t->total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - if (t->con.applyVec) { - float pvec[3]; - t->con.applyVec(t, td, vec, tvec, pvec); - } - else { - VECCOPY(tvec, vec); - } - - Mat3MulVecfl(td->smtx, tvec); - VecMulf(tvec, td->factor); - - protectedTransBits(td->protectflag, tvec); - - /* transdata ipokey */ - if(td->tdi) { - TransDataIpokey *tdi= td->tdi; - add_tdi_poin(tdi->locx, tdi->oldloc, tvec[0]); - add_tdi_poin(tdi->locy, tdi->oldloc+1, tvec[1]); - add_tdi_poin(tdi->locz, tdi->oldloc+2, tvec[2]); - } - else VecAddf(td->loc, td->iloc, tvec); - - constraintTransLim(t, td); - } -} - -/* uses t->vec to store actual translation in */ -int Translation(TransInfo *t, short mval[2]) -{ - float tvec[3]; - char str[250]; - - if(t->flag & T_SHIFT_MOD) { - float dvec[3]; - /* calculate the main translation and the precise one separate */ - convertViewVec(t, dvec, (short)(mval[0] - t->shiftmval[0]), (short)(mval[1] - t->shiftmval[1])); - VecMulf(dvec, 0.1f); - convertViewVec(t, t->vec, (short)(t->shiftmval[0] - t->imval[0]), (short)(t->shiftmval[1] - t->imval[1])); - VecAddf(t->vec, t->vec, dvec); - } - else convertViewVec(t, t->vec, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1])); - - if (t->con.mode & CON_APPLY) { - float pvec[3] = {0.0f, 0.0f, 0.0f}; - applySnapping(t, t->vec); - t->con.applyVec(t, NULL, t->vec, tvec, pvec); - VECCOPY(t->vec, tvec); - headerTranslation(t, pvec, str); - } - else { - snapGrid(t, t->vec); - applyNumInput(&t->num, t->vec); - applySnapping(t, t->vec); - headerTranslation(t, t->vec, str); - } - - applyTranslation(t, t->vec); - - /* evil hack - redo translation if cliiping needeed */ - if (t->flag & T_CLIP_UV && clipUVTransform(t, t->vec, 0)) - applyTranslation(t, t->vec); - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - drawSnapping(t); - - return 1; -} - -/* ************************** SHRINK/FATTEN *************************** */ - -void initShrinkFatten(TransInfo *t) -{ - // If not in mesh edit mode, fallback to Resize - if (G.obedit==NULL || G.obedit->type != OB_MESH) { - initResize(t); - } - else { - t->mode = TFM_SHRINKFATTEN; - t->transform = ShrinkFatten; - - t->idx_max = 0; - t->num.idx_max = 0; - t->snap[0] = 0.0f; - t->snap[1] = 1.0f; - t->snap[2] = t->snap[1] * 0.1f; - - t->flag |= T_NO_CONSTRAINT; - } -} - - - -int ShrinkFatten(TransInfo *t, short mval[2]) -{ - float vec[3]; - float distance; - int i; - char str[64]; - TransData *td = t->data; - - distance = -InputVerticalAbsolute(t, mval); - - snapGrid(t, &distance); - - applyNumInput(&t->num, &distance); - - /* header print for NumInput */ - if (hasNumInput(&t->num)) { - char c[20]; - - outputNumInput(&(t->num), c); - - sprintf(str, "Shrink/Fatten: %s %s", c, t->proptext); - } - else { - /* default header print */ - sprintf(str, "Shrink/Fatten: %.4f %s", distance, t->proptext); - } - - - for(i = 0 ; i < t->total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - VECCOPY(vec, td->axismtx[2]); - VecMulf(vec, distance); - VecMulf(vec, td->factor); - - VecAddf(td->loc, td->iloc, vec); - } - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - return 1; -} - -/* ************************** TILT *************************** */ - -void initTilt(TransInfo *t) -{ - t->mode = TFM_TILT; - t->transform = Tilt; - - t->idx_max = 0; - t->num.idx_max = 0; - t->snap[0] = 0.0f; - t->snap[1] = (float)((5.0/180)*M_PI); - t->snap[2] = t->snap[1] * 0.2f; - t->fac = 0; - - t->flag |= T_NO_CONSTRAINT; -} - - - -int Tilt(TransInfo *t, short mval[2]) -{ - TransData *td = t->data; - int i; - char str[50]; - - float final; - - int dx2 = t->center2d[0] - mval[0]; - int dy2 = t->center2d[1] - mval[1]; - float B = (float)sqrt(dx2*dx2+dy2*dy2); - - int dx1 = t->center2d[0] - t->imval[0]; - int dy1 = t->center2d[1] - t->imval[1]; - float A = (float)sqrt(dx1*dx1+dy1*dy1); - - int dx3 = mval[0] - t->imval[0]; - int dy3 = mval[1] - t->imval[1]; - - float deler= ((dx1*dx1+dy1*dy1)+(dx2*dx2+dy2*dy2)-(dx3*dx3+dy3*dy3)) - / (2 * A * B); - - float dphi; - - dphi = saacos(deler); - if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi; - - if(G.qual & LR_SHIFTKEY) t->fac += dphi/30.0f; - else t->fac += dphi; - - final = t->fac; - - snapGrid(t, &final); - - t->imval[0] = mval[0]; - t->imval[1] = mval[1]; - - if (hasNumInput(&t->num)) { - char c[20]; - - applyNumInput(&t->num, &final); - - outputNumInput(&(t->num), c); - - sprintf(str, "Tilt: %s %s", &c[0], t->proptext); - - final *= (float)(M_PI / 180.0); - } - else { - sprintf(str, "Tilt: %.2f %s", 180.0*final/M_PI, t->proptext); - } - - for(i = 0 ; i < t->total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - if (td->val) { - *td->val = td->ival + final * td->factor; - } - } - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - helpline (t, t->center); - - return 1; -} - - -/* ******************** Curve Shrink/Fatten *************** */ - -int CurveShrinkFatten(TransInfo *t, short mval[2]) -{ - TransData *td = t->data; - float ratio; - int i; - char str[50]; - - if(t->flag & T_SHIFT_MOD) { - /* calculate ratio for shiftkey pos, and for total, and blend these for precision */ - float dx= (float)(t->center2d[0] - t->shiftmval[0]); - float dy= (float)(t->center2d[1] - t->shiftmval[1]); - ratio = (float)sqrt( dx*dx + dy*dy)/t->fac; - - dx= (float)(t->center2d[0] - mval[0]); - dy= (float)(t->center2d[1] - mval[1]); - ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio); - - } - else { - float dx= (float)(t->center2d[0] - mval[0]); - float dy= (float)(t->center2d[1] - mval[1]); - ratio = (float)sqrt( dx*dx + dy*dy)/t->fac; - } - - snapGrid(t, &ratio); - - applyNumInput(&t->num, &ratio); - - /* header print for NumInput */ - if (hasNumInput(&t->num)) { - char c[20]; - - outputNumInput(&(t->num), c); - sprintf(str, "Shrink/Fatten: %s", c); - } - else { - sprintf(str, "Shrink/Fatten: %3f", ratio); - } - - for(i = 0 ; i < t->total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - if(td->val) { - //*td->val= ratio; - *td->val= td->ival*ratio; - if (*td->val <= 0.0f) *td->val = 0.0001f; - } - } - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center); - - return 1; -} - -void initCurveShrinkFatten(TransInfo *t) -{ - t->mode = TFM_CURVE_SHRINKFATTEN; - t->transform = CurveShrinkFatten; - - t->idx_max = 0; - t->num.idx_max = 0; - t->snap[0] = 0.0f; - t->snap[1] = 0.1f; - t->snap[2] = t->snap[1] * 0.1f; - - t->flag |= T_NO_CONSTRAINT; - - t->fac = (float)sqrt( ( - ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1])) - + - ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0])) - ) ); -} - -/* ************************** PUSH/PULL *************************** */ - -void initPushPull(TransInfo *t) -{ - t->mode = TFM_PUSHPULL; - t->transform = PushPull; - - t->idx_max = 0; - t->num.idx_max = 0; - t->snap[0] = 0.0f; - t->snap[1] = 1.0f; - t->snap[2] = t->snap[1] * 0.1f; -} - - -int PushPull(TransInfo *t, short mval[2]) -{ - float vec[3], axis[3]; - float distance; - int i; - char str[128]; - TransData *td = t->data; - - distance = InputVerticalAbsolute(t, mval); - - snapGrid(t, &distance); - - applyNumInput(&t->num, &distance); - - /* header print for NumInput */ - if (hasNumInput(&t->num)) { - char c[20]; - - outputNumInput(&(t->num), c); - - sprintf(str, "Push/Pull: %s%s %s", c, t->con.text, t->proptext); - } - else { - /* default header print */ - sprintf(str, "Push/Pull: %.4f%s %s", distance, t->con.text, t->proptext); - } - - if (t->con.applyRot && t->con.mode & CON_APPLY) { - t->con.applyRot(t, NULL, axis); - } - - for(i = 0 ; i < t->total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - VecSubf(vec, t->center, td->center); - if (t->con.applyRot && t->con.mode & CON_APPLY) { - t->con.applyRot(t, td, axis); - if (isLockConstraint(t)) { - float dvec[3]; - Projf(dvec, vec, axis); - VecSubf(vec, vec, dvec); - } - else { - Projf(vec, vec, axis); - } - } - Normalize(vec); - VecMulf(vec, distance); - VecMulf(vec, td->factor); - - VecAddf(td->loc, td->iloc, vec); - } - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - return 1; -} - -/* ************************** CREASE *************************** */ - -void initCrease(TransInfo *t) -{ - t->mode = TFM_CREASE; - t->transform = Crease; - - t->idx_max = 0; - t->num.idx_max = 0; - t->snap[0] = 0.0f; - t->snap[1] = 0.1f; - t->snap[2] = t->snap[1] * 0.1f; - - t->flag |= T_NO_CONSTRAINT; - - t->fac = (float)sqrt( - ( - ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1])) - + - ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0])) - ) ); - - if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf -} - -int Crease(TransInfo *t, short mval[2]) -{ - TransData *td = t->data; - float crease; - int i; - char str[50]; - - - if(t->flag & T_SHIFT_MOD) { - /* calculate ratio for shiftkey pos, and for total, and blend these for precision */ - float dx= (float)(t->center2d[0] - t->shiftmval[0]); - float dy= (float)(t->center2d[1] - t->shiftmval[1]); - crease = (float)sqrt( dx*dx + dy*dy)/t->fac; - - dx= (float)(t->center2d[0] - mval[0]); - dy= (float)(t->center2d[1] - mval[1]); - crease+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -crease); - - } - else { - float dx= (float)(t->center2d[0] - mval[0]); - float dy= (float)(t->center2d[1] - mval[1]); - crease = (float)sqrt( dx*dx + dy*dy)/t->fac; - } - - crease -= 1.0f; - if (crease > 1.0f) crease = 1.0f; - - snapGrid(t, &crease); - - applyNumInput(&t->num, &crease); - - /* header print for NumInput */ - if (hasNumInput(&t->num)) { - char c[20]; - - outputNumInput(&(t->num), c); - - if (crease >= 0.0f) - sprintf(str, "Crease: +%s %s", c, t->proptext); - else - sprintf(str, "Crease: %s %s", c, t->proptext); - } - else { - /* default header print */ - if (crease >= 0.0f) - sprintf(str, "Crease: +%.3f %s", crease, t->proptext); - else - sprintf(str, "Crease: %.3f %s", crease, t->proptext); - } - - for(i = 0 ; i < t->total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - if (td->val) { - *td->val = td->ival + crease * td->factor; - if (*td->val < 0.0f) *td->val = 0.0f; - if (*td->val > 1.0f) *td->val = 1.0f; - } - } - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - helpline (t, t->center); - - return 1; -} - -/* ******************** EditBone (B-bone) width scaling *************** */ - -void initBoneSize(TransInfo *t) -{ - t->mode = TFM_BONESIZE; - t->transform = BoneSize; - - t->idx_max = 2; - t->num.idx_max = 2; - t->num.flag |= NUM_NULL_ONE; - t->snap[0] = 0.0f; - t->snap[1] = 0.1f; - t->snap[2] = t->snap[1] * 0.1f; - - t->fac = (float)sqrt( ( - ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1])) - + - ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0])) - ) ); - - if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf -} - -static void headerBoneSize(TransInfo *t, float vec[3], char *str) { - char tvec[60]; - if (hasNumInput(&t->num)) { - outputNumInput(&(t->num), tvec); - } - else { - sprintf(&tvec[0], "%.4f", vec[0]); - sprintf(&tvec[20], "%.4f", vec[1]); - sprintf(&tvec[40], "%.4f", vec[2]); - } - - /* hmm... perhaps the y-axis values don't need to be shown? */ - if (t->con.mode & CON_APPLY) { - if (t->num.idx_max == 0) - sprintf(str, "ScaleB: %s%s %s", &tvec[0], t->con.text, t->proptext); - else - sprintf(str, "ScaleB: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext); - } - else { - sprintf(str, "ScaleB X: %s Y: %s Z: %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext); - } -} - -static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3]) -{ - float tmat[3][3], smat[3][3], oldy; - float sizemat[3][3]; - - Mat3MulMat3(smat, mat, td->mtx); - Mat3MulMat3(tmat, td->smtx, smat); - - if (t->con.applySize) { - t->con.applySize(t, td, tmat); - } - - /* we've tucked the scale in loc */ - oldy= td->iloc[1]; - SizeToMat3(td->iloc, sizemat); - Mat3MulMat3(tmat, tmat, sizemat); - Mat3ToSize(tmat, td->loc); - td->loc[1]= oldy; -} - -int BoneSize(TransInfo *t, short mval[2]) -{ - TransData *td = t->data; - float size[3], mat[3][3]; - float ratio; - int i; - char str[60]; - - /* for manipulator, center handle, the scaling can't be done relative to center */ - if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0) { - ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f; - } - else { - - if(t->flag & T_SHIFT_MOD) { - /* calculate ratio for shiftkey pos, and for total, and blend these for precision */ - float dx= (float)(t->center2d[0] - t->shiftmval[0]); - float dy= (float)(t->center2d[1] - t->shiftmval[1]); - ratio = (float)sqrt( dx*dx + dy*dy)/t->fac; - - dx= (float)(t->center2d[0] - mval[0]); - dy= (float)(t->center2d[1] - mval[1]); - ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio); - - } - else { - float dx= (float)(t->center2d[0] - mval[0]); - float dy= (float)(t->center2d[1] - mval[1]); - ratio = (float)sqrt( dx*dx + dy*dy)/t->fac; - } - - /* flip scale, but not for manipulator center handle */ - if ((t->center2d[0] - mval[0]) * (t->center2d[0] - t->imval[0]) + - (t->center2d[1] - mval[1]) * (t->center2d[1] - t->imval[1]) < 0) - ratio *= -1.0f; - } - - size[0] = size[1] = size[2] = ratio; - - snapGrid(t, size); - - if (hasNumInput(&t->num)) { - applyNumInput(&t->num, size); - constraintNumInput(t, size); - } - - SizeToMat3(size, mat); - - if (t->con.applySize) { - t->con.applySize(t, NULL, mat); - } - - Mat3CpyMat3(t->mat, mat); // used in manipulator - - headerBoneSize(t, size, str); - - for(i = 0 ; i < t->total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - ElementBoneSize(t, td, mat); - } - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center); - - return 1; -} - - -/* ******************** EditBone envelope *************** */ - -void initBoneEnvelope(TransInfo *t) -{ - t->mode = TFM_BONE_ENVELOPE; - t->transform = BoneEnvelope; - - t->idx_max = 0; - t->num.idx_max = 0; - t->snap[0] = 0.0f; - t->snap[1] = 0.1f; - t->snap[2] = t->snap[1] * 0.1f; - - t->flag |= T_NO_CONSTRAINT; - - t->fac = (float)sqrt( ( - ((float)(t->center2d[1] - t->imval[1]))*((float)(t->center2d[1] - t->imval[1])) - + - ((float)(t->center2d[0] - t->imval[0]))*((float)(t->center2d[0] - t->imval[0])) - ) ); - - if(t->fac==0.0f) t->fac= 1.0f; // prevent Inf -} - -int BoneEnvelope(TransInfo *t, short mval[2]) -{ - TransData *td = t->data; - float ratio; - int i; - char str[50]; - - if(t->flag & T_SHIFT_MOD) { - /* calculate ratio for shiftkey pos, and for total, and blend these for precision */ - float dx= (float)(t->center2d[0] - t->shiftmval[0]); - float dy= (float)(t->center2d[1] - t->shiftmval[1]); - ratio = (float)sqrt( dx*dx + dy*dy)/t->fac; - - dx= (float)(t->center2d[0] - mval[0]); - dy= (float)(t->center2d[1] - mval[1]); - ratio+= 0.1f*(float)(sqrt( dx*dx + dy*dy)/t->fac -ratio); - - } - else { - float dx= (float)(t->center2d[0] - mval[0]); - float dy= (float)(t->center2d[1] - mval[1]); - ratio = (float)sqrt( dx*dx + dy*dy)/t->fac; - } - - snapGrid(t, &ratio); - - applyNumInput(&t->num, &ratio); - - /* header print for NumInput */ - if (hasNumInput(&t->num)) { - char c[20]; - - outputNumInput(&(t->num), c); - sprintf(str, "Envelope: %s", c); - } - else { - sprintf(str, "Envelope: %3f", ratio); - } - - for(i = 0 ; i < t->total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - if (td->val) { - /* if the old/original value was 0.0f, then just use ratio */ - if (td->ival) - *td->val= td->ival*ratio; - else - *td->val= ratio; - } - } - - recalcData(t); - - headerprint(str); - - force_draw(0); - - if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center); - - return 1; -} - - -/* ******************** EditBone roll *************** */ - -void initBoneRoll(TransInfo *t) -{ - t->mode = TFM_BONE_ROLL; - t->transform = BoneRoll; - - t->idx_max = 0; - t->num.idx_max = 0; - t->snap[0] = 0.0f; - t->snap[1] = (float)((5.0/180)*M_PI); - t->snap[2] = t->snap[1] * 0.2f; - - t->fac = 0.0f; - - t->flag |= T_NO_CONSTRAINT; -} - -int BoneRoll(TransInfo *t, short mval[2]) -{ - TransData *td = t->data; - int i; - char str[50]; - - float final; - - int dx2 = t->center2d[0] - mval[0]; - int dy2 = t->center2d[1] - mval[1]; - double B = sqrt(dx2*dx2+dy2*dy2); - - int dx1 = t->center2d[0] - t->imval[0]; - int dy1 = t->center2d[1] - t->imval[1]; - double A = sqrt(dx1*dx1+dy1*dy1); - - int dx3 = mval[0] - t->imval[0]; - int dy3 = mval[1] - t->imval[1]; - /* use doubles here, to make sure a "1.0" (no rotation) doesnt become 9.999999e-01, which gives 0.02 for acos */ - double deler= ((double)((dx1*dx1+dy1*dy1)+(dx2*dx2+dy2*dy2)-(dx3*dx3+dy3*dy3) )) - / (2.0 * (A*B?A*B:1.0)); - /* (A*B?A*B:1.0f) this takes care of potential divide by zero errors */ - - float dphi; - - dphi = saacos((float)deler); - if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi; - - if(G.qual & LR_SHIFTKEY) t->fac += dphi/30.0f; - else t->fac += dphi; - - final = t->fac; - - snapGrid(t, &final); - - t->imval[0] = mval[0]; - t->imval[1] = mval[1]; - - if (hasNumInput(&t->num)) { - char c[20]; - - applyNumInput(&t->num, &final); - - outputNumInput(&(t->num), c); - - sprintf(str, "Roll: %s", &c[0]); - - final *= (float)(M_PI / 180.0); - } - else { - sprintf(str, "Roll: %.2f", 180.0*final/M_PI); - } - - /* set roll values */ - for (i = 0; i < t->total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - *(td->val) = td->ival - final; - } - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - if(!(t->flag & T_USES_MANIPULATOR)) helpline (t, t->center); - - return 1; -} - -/* ************************** BAKE TIME ******************* */ - -void initBakeTime(TransInfo *t) -{ - t->idx_max = 0; - t->num.idx_max = 0; - t->snap[0] = 0.0f; - t->snap[1] = 1.0f; - t->snap[2] = t->snap[1] * 0.1f; - t->transform = BakeTime; - t->fac = 0.1f; -} - -int BakeTime(TransInfo *t, short mval[2]) -{ - TransData *td = t->data; - float time; - int i; - char str[50]; - - - if(t->flag & T_SHIFT_MOD) { - /* calculate ratio for shiftkey pos, and for total, and blend these for precision */ - time= (float)(t->center2d[0] - t->shiftmval[0])*t->fac; - time+= 0.1f*((float)(t->center2d[0]*t->fac - mval[0]) -time); - } - else { - time = (float)(t->center2d[0] - mval[0])*t->fac; - } - - snapGrid(t, &time); - - applyNumInput(&t->num, &time); - - /* header print for NumInput */ - if (hasNumInput(&t->num)) { - char c[20]; - - outputNumInput(&(t->num), c); - - if (time >= 0.0f) - sprintf(str, "Time: +%s %s", c, t->proptext); - else - sprintf(str, "Time: %s %s", c, t->proptext); - } - else { - /* default header print */ - if (time >= 0.0f) - sprintf(str, "Time: +%.3f %s", time, t->proptext); - else - sprintf(str, "Time: %.3f %s", time, t->proptext); - } - - for(i = 0 ; i < t->total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - if (td->val) { - *td->val = td->ival + time * td->factor; - if (td->ext->size && *td->val < *td->ext->size) *td->val = *td->ext->size; - if (td->ext->quat && *td->val > *td->ext->quat) *td->val = *td->ext->quat; - } - } - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - helpline (t, t->center); - - return 1; -} - - -/* ************************** MIRROR *************************** */ - -void Mirror(short mode) -{ - TransData *td; - float mati[3][3], matview[3][3], mat[3][3]; - float size[3]; - int i; - - Trans.context = CTX_NO_PET; - - initTrans(&Trans); // internal data, mouse, vectors - - Mat3One(mati); - Mat3CpyMat4(matview, Trans.viewinv); // t->viewinv was set in initTrans - Mat3Ortho(matview); - - createTransData(&Trans); // make TransData structs from selection - - calculatePropRatio(&Trans); - calculateCenter(&Trans); - - initResize(&Trans); - - if (Trans.total == 0) { - postTrans(&Trans); - return; - } - - size[0] = size[1] = size[2] = 1.0f; - td = Trans.data; - - switch (mode) { - case 1: - size[0] = -1.0f; - setConstraint(&Trans, mati, (CON_AXIS0), ""); - break; - case 2: - size[1] = -1.0f; - setConstraint(&Trans, mati, (CON_AXIS1), ""); - break; - case 3: - size[2] = -1.0f; - setConstraint(&Trans, mati, (CON_AXIS2), ""); - break; - case 4: - size[0] = -1.0f; - setLocalConstraint(&Trans, (CON_AXIS0), ""); - break; - case 5: - size[1] = -1.0f; - setLocalConstraint(&Trans, (CON_AXIS1), ""); - break; - case 6: - size[2] = -1.0f; - setLocalConstraint(&Trans, (CON_AXIS2), ""); - break; - case 7: - size[0] = -1.0f; - setConstraint(&Trans, matview, (CON_AXIS0), ""); - break; - case 8: - size[1] = -1.0f; - setConstraint(&Trans, matview, (CON_AXIS1), ""); - break; - case 9: - size[2] = -1.0f; - setConstraint(&Trans, matview, (CON_AXIS2), ""); - break; - default: - return; - } - - SizeToMat3(size, mat); - - if (Trans.con.applySize) { - Trans.con.applySize(&Trans, NULL, mat); - } - - for(i = 0 ; i < Trans.total; i++, td++) { - if (td->flag & TD_NOACTION) - break; - - if (td->flag & TD_SKIP) - continue; - - ElementResize(&Trans, td, mat); - } - - recalcData(&Trans); - - BIF_undo_push("Mirror"); - - /* free data, reset vars */ - postTrans(&Trans); - - /* send events out for redraws */ - viewRedrawPost(&Trans); -} - -/* ************************** ANIM EDITORS - TRANSFORM TOOLS *************************** */ - -/* ---------------- Special Helpers for Various Settings ------------- */ - -/* This function returns the snapping 'mode' for Animation Editors only - * We cannot use the standard snapping due to NLA-strip scaling complexities. - */ -static short getAnimEdit_SnapMode(TransInfo *t) -{ - short autosnap= SACTSNAP_OFF; - - /* currently, some of these are only for the action editor */ - if (t->spacetype == SPACE_ACTION && G.saction) { - switch (G.saction->autosnap) { - case SACTSNAP_OFF: - if (G.qual == LR_CTRLKEY) - autosnap= SACTSNAP_STEP; - else if (G.qual == LR_SHIFTKEY) - autosnap= SACTSNAP_FRAME; - else if (G.qual == LR_ALTKEY) - autosnap= SACTSNAP_MARKER; - else - autosnap= SACTSNAP_OFF; - break; - case SACTSNAP_STEP: - autosnap= (G.qual==LR_CTRLKEY)? SACTSNAP_OFF: SACTSNAP_STEP; - break; - case SACTSNAP_FRAME: - autosnap= (G.qual==LR_SHIFTKEY)? SACTSNAP_OFF: SACTSNAP_FRAME; - break; - case SACTSNAP_MARKER: - autosnap= (G.qual==LR_ALTKEY)? SACTSNAP_OFF: SACTSNAP_MARKER; - break; - } - } - else if (t->spacetype == SPACE_NLA && G.snla) { - switch (G.snla->autosnap) { - case SACTSNAP_OFF: - if (G.qual == LR_CTRLKEY) - autosnap= SACTSNAP_STEP; - else if (G.qual == LR_SHIFTKEY) - autosnap= SACTSNAP_FRAME; - else if (G.qual == LR_ALTKEY) - autosnap= SACTSNAP_MARKER; - else - autosnap= SACTSNAP_OFF; - break; - case SACTSNAP_STEP: - autosnap= (G.qual==LR_CTRLKEY)? SACTSNAP_OFF: SACTSNAP_STEP; - break; - case SACTSNAP_FRAME: - autosnap= (G.qual==LR_SHIFTKEY)? SACTSNAP_OFF: SACTSNAP_FRAME; - break; - case SACTSNAP_MARKER: - autosnap= (G.qual==LR_ALTKEY)? SACTSNAP_OFF: SACTSNAP_MARKER; - break; - } - } - else { - if (G.qual == LR_CTRLKEY) - autosnap= SACTSNAP_STEP; - else if (G.qual == LR_SHIFTKEY) - autosnap= SACTSNAP_FRAME; - else if (G.qual == LR_ALTKEY) - autosnap= SACTSNAP_MARKER; - else - autosnap= SACTSNAP_OFF; - } - - return autosnap; -} - -/* This function is used for testing if an Animation Editor is displaying - * its data in frames or seconds (and the data needing to be edited as such). - * Returns 1 if in seconds, 0 if in frames - */ -static short getAnimEdit_DrawTime(TransInfo *t) -{ - short drawtime; - - /* currently, some of these are only for the action editor */ - if (t->spacetype == SPACE_ACTION && G.saction) { - drawtime = (G.saction->flag & SACTION_DRAWTIME)? 1 : 0; - } - else if (t->spacetype == SPACE_NLA && G.snla) { - drawtime = (G.snla->flag & SNLA_DRAWTIME)? 1 : 0; - } - else { - drawtime = 0; - } - - return drawtime; -} - - -/* This function is used by Animation Editor specific transform functions to do - * the Snap Keyframe to Nearest Frame/Marker - */ -static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, Object *ob, short autosnap) -{ - /* snap key to nearest frame? */ - if (autosnap == SACTSNAP_FRAME) { - short doTime= getAnimEdit_DrawTime(t); - double secf= FPS; - float val; - - /* convert frame to nla-action time (if needed) */ - if (ob) - val= get_action_frame_inv(ob, *(td->val)); - else - val= *(td->val); - - /* do the snapping to nearest frame/second */ - if (doTime) - val= (float)( floor((val/secf) + 0.5f) * secf ); - else - val= (float)( floor(val+0.5f) ); - - /* convert frame out of nla-action time */ - if (ob) - *(td->val)= get_action_frame(ob, val); - else - *(td->val)= val; - } - /* snap key to nearest marker? */ - else if (autosnap == SACTSNAP_MARKER) { - float val; - - /* convert frame to nla-action time (if needed) */ - if (ob) - val= get_action_frame_inv(ob, *(td->val)); - else - val= *(td->val); - - /* snap to nearest marker */ - val= (float)find_nearest_marker_time(val); - - /* convert frame out of nla-action time */ - if (ob) - *(td->val)= get_action_frame(ob, val); - else - *(td->val)= val; - } -} - -/* ----------------- Translation ----------------------- */ - -void initTimeTranslate(TransInfo *t) -{ - t->mode = TFM_TIME_TRANSLATE; - t->transform = TimeTranslate; - - /* num-input has max of (n-1) */ - t->idx_max = 0; - t->num.flag = 0; - t->num.idx_max = t->idx_max; - - /* initialise snap like for everything else */ - t->snap[0] = 0.0f; - t->snap[1] = t->snap[2] = 1.0f; -} - -static void headerTimeTranslate(TransInfo *t, char *str) -{ - char tvec[60]; - - /* if numeric input is active, use results from that, otherwise apply snapping to result */ - if (hasNumInput(&t->num)) { - outputNumInput(&(t->num), tvec); - } - else { - short autosnap= getAnimEdit_SnapMode(t); - short doTime = getAnimEdit_DrawTime(t); - double secf= FPS; - float val= t->fac; - - /* apply snapping + frame->seconds conversions */ - if (autosnap == SACTSNAP_STEP) { - if (doTime) - val= floor(val/secf + 0.5f); - else - val= floor(val + 0.5f); - } - else { - if (doTime) - val= val / secf; - } - - sprintf(&tvec[0], "%.4f", val); - } - - sprintf(str, "DeltaX: %s", &tvec[0]); -} - -static void applyTimeTranslate(TransInfo *t, float sval) -{ - TransData *td = t->data; - int i; - - short doTime= getAnimEdit_DrawTime(t); - double secf= FPS; - - short autosnap= getAnimEdit_SnapMode(t); - - float deltax, val; - - /* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */ - for (i = 0 ; i < t->total; i++, td++) { - /* it is assumed that td->ob is a pointer to the object, - * whose active action is where this keyframe comes from - */ - Object *ob= td->ob; - - /* check if any need to apply nla-scaling */ - if (ob) { - deltax = t->fac; - - if (autosnap == SACTSNAP_STEP) { - if (doTime) - deltax= (float)( floor((deltax/secf) + 0.5f) * secf ); - else - deltax= (float)( floor(deltax + 0.5f) ); - } - - val = get_action_frame_inv(ob, td->ival); - val += deltax; - *(td->val) = get_action_frame(ob, val); - } - else { - deltax = val = t->fac; - - if (autosnap == SACTSNAP_STEP) { - if (doTime) - val= (float)( floor((deltax/secf) + 0.5f) * secf ); - else - val= (float)( floor(val + 0.5f) ); - } - - *(td->val) = td->ival + val; - } - - /* apply nearest snapping */ - doAnimEdit_SnapFrame(t, td, ob, autosnap); - } -} - -int TimeTranslate(TransInfo *t, short mval[2]) -{ - float cval[2], sval[2]; - char str[200]; - - /* calculate translation amount from mouse movement - in 'time-grid space' */ - areamouseco_to_ipoco(G.v2d, mval, &cval[0], &cval[1]); - areamouseco_to_ipoco(G.v2d, t->imval, &sval[0], &sval[1]); - - /* we only need to calculate effect for time (applyTimeTranslate only needs that) */ - t->fac= cval[0] - sval[0]; - - /* handle numeric-input stuff */ - t->vec[0] = t->fac; - applyNumInput(&t->num, &t->vec[0]); - t->fac = t->vec[0]; - headerTimeTranslate(t, str); - - applyTimeTranslate(t, sval[0]); - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - return 1; -} - -/* ----------------- Time Slide ----------------------- */ - -void initTimeSlide(TransInfo *t) -{ - /* this tool is only really available in the Action Editor... */ - if (t->spacetype == SPACE_ACTION) { - /* set flag for drawing stuff*/ - G.saction->flag |= SACTION_MOVING; - } - - t->mode = TFM_TIME_SLIDE; - t->transform = TimeSlide; - t->flag |= T_FREE_CUSTOMDATA; - - /* num-input has max of (n-1) */ - t->idx_max = 0; - t->num.flag = 0; - t->num.idx_max = t->idx_max; - - /* initialise snap like for everything else */ - t->snap[0] = 0.0f; - t->snap[1] = t->snap[2] = 1.0f; -} - -static void headerTimeSlide(TransInfo *t, float sval, char *str) -{ - char tvec[60]; - - if (hasNumInput(&t->num)) { - outputNumInput(&(t->num), tvec); - } - else { - float minx= *((float *)(t->customData)); - float maxx= *((float *)(t->customData) + 1); - float cval= t->fac; - float val; - - val= 2.0*(cval-sval) / (maxx-minx); - CLAMP(val, -1.0f, 1.0f); - - sprintf(&tvec[0], "%.4f", val); - } - - sprintf(str, "TimeSlide: %s", &tvec[0]); -} - -static void applyTimeSlide(TransInfo *t, float sval) -{ - TransData *td = t->data; - int i; - - float minx= *((float *)(t->customData)); - float maxx= *((float *)(t->customData) + 1); - - /* set value for drawing black line */ - if (t->spacetype == SPACE_ACTION) { - G.saction->timeslide= t->fac; - - if (NLA_ACTION_SCALED) - sval= get_action_frame(OBACT, sval); - } - - /* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */ - for (i = 0 ; i < t->total; i++, td++) { - /* it is assumed that td->ob is a pointer to the object, - * whose active action is where this keyframe comes from - */ - Object *ob= td->ob; - float cval = t->fac; - - /* apply scaling to necessary values */ - if (ob) - cval= get_action_frame(ob, cval); - - /* only apply to data if in range */ - if (sval > minx && sval < maxx) { - float cvalc= CLAMPIS(cval, minx, maxx); - float timefac; - - /* left half? */ - if (td->ival < sval) { - timefac= (sval - td->ival) / (sval - minx); - *(td->val)= cvalc - timefac * (cvalc - minx); - } - else { - timefac= (td->ival - sval) / (maxx - sval); - *(td->val)= cvalc + timefac * (maxx - cvalc); - } - } - } -} - -int TimeSlide(TransInfo *t, short mval[2]) -{ - float cval[2], sval[2]; - char str[200]; - - /* calculate mouse co-ordinates */ - areamouseco_to_ipoco(G.v2d, mval, &cval[0], &cval[1]); - areamouseco_to_ipoco(G.v2d, t->imval, &sval[0], &sval[1]); - - /* calculate fake value to work with */ - t->fac= cval[0]; - - /* handle numeric-input stuff */ - t->vec[0] = t->fac; - applyNumInput(&t->num, &t->vec[0]); - t->fac = t->vec[0]; - headerTimeSlide(t, sval[0], str); - - applyTimeSlide(t, sval[0]); - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - return 1; -} - -/* ----------------- Scaling ----------------------- */ - -void initTimeScale(TransInfo *t) -{ - t->mode = TFM_TIME_SCALE; - t->transform = TimeScale; - - t->flag |= T_NULL_ONE; - t->num.flag |= NUM_NULL_ONE; - - /* num-input has max of (n-1) */ - t->idx_max = 0; - t->num.flag = 0; - t->num.idx_max = t->idx_max; - - /* initialise snap like for everything else */ - t->snap[0] = 0.0f; - t->snap[1] = t->snap[2] = 1.0f; -} - -static void headerTimeScale(TransInfo *t, char *str) { - char tvec[60]; - - if (hasNumInput(&t->num)) - outputNumInput(&(t->num), tvec); - else - sprintf(&tvec[0], "%.4f", t->fac); - - sprintf(str, "ScaleX: %s", &tvec[0]); -} - -static void applyTimeScale(TransInfo *t) { - TransData *td = t->data; - int i; - - short autosnap= getAnimEdit_SnapMode(t); - short doTime= getAnimEdit_DrawTime(t); - double secf= FPS; - - - for (i = 0 ; i < t->total; i++, td++) { - /* it is assumed that td->ob is a pointer to the object, - * whose active action is where this keyframe comes from - */ - Object *ob= td->ob; - float startx= CFRA; - float fac= t->fac; - - if (autosnap == SACTSNAP_STEP) { - if (doTime) - fac= (float)( floor(fac/secf + 0.5f) * secf ); - else - fac= (float)( floor(fac + 0.5f) ); - } - - /* check if any need to apply nla-scaling */ - if (ob) - startx= get_action_frame(ob, startx); - - /* now, calculate the new value */ - *(td->val) = td->ival - startx; - *(td->val) *= fac; - *(td->val) += startx; - - /* apply nearest snapping */ - doAnimEdit_SnapFrame(t, td, ob, autosnap); - } -} - -int TimeScale(TransInfo *t, short mval[2]) -{ - float cval, sval; - float deltax, startx; - float width= 0.0f; - char str[200]; - - sval= t->imval[0]; - cval= mval[0]; - - switch (t->spacetype) { - case SPACE_ACTION: - width= ACTWIDTH; - break; - case SPACE_NLA: - width= NLAWIDTH; - break; - } - - /* calculate scaling factor */ - startx= sval-(width/2+(curarea->winrct.xmax-curarea->winrct.xmin)/2); - deltax= cval-(width/2+(curarea->winrct.xmax-curarea->winrct.xmin)/2); - t->fac = deltax / startx; - - /* handle numeric-input stuff */ - t->vec[0] = t->fac; - applyNumInput(&t->num, &t->vec[0]); - t->fac = t->vec[0]; - headerTimeScale(t, str); - - applyTimeScale(t); - - recalcData(t); - - headerprint(str); - - viewRedrawForce(t); - - return 1; -} - -/* ************************************ */ - -void BIF_TransformSetUndo(char *str) -{ - Trans.undostr= str; -} - - - |