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authorTon Roosendaal <ton@blender.org>2005-05-08 01:04:55 +0400
committerTon Roosendaal <ton@blender.org>2005-05-08 01:04:55 +0400
commitd10862a9daecc05c6468bd6ebaed8194d3b4419e (patch)
treecb12461ae78d4c319ed4cdf6d1640e23b4fc0972 /source/blender/src/transform.c
parent4a123c082f7e4537df5586795de14bd4742fe5b4 (diff)
Fix for negative scaling & Mirror menu in Object mode (CTRL+M)
Hope Martin likes this simple hack. :) Also; added flag in constraint to denote whether its local or not. That way its possible to: - prevent local scale and rotate on multiple objects to change own position - draw constraint lines cleaner
Diffstat (limited to 'source/blender/src/transform.c')
-rwxr-xr-xsource/blender/src/transform.c34
1 files changed, 29 insertions, 5 deletions
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c
index 4a2446ee138..87de92863ff 100755
--- a/source/blender/src/transform.c
+++ b/source/blender/src/transform.c
@@ -1004,6 +1004,28 @@ static void headerResize(TransInfo *t, float vec[3], char *str) {
}
}
+#define SIGN(a) (a<-FLT_EPSILON?1:a>FLT_EPSILON?2:3)
+#define VECSIGNFLIP(a, b) ((SIGN(a[0]) & SIGN(b[0]))==0 || (SIGN(a[1]) & SIGN(b[1]))==0 || (SIGN(a[2]) & SIGN(b[2]))==0)
+
+/* smat is reference matrix, only scaled */
+static void TransMat3ToSize( float mat[][3], float smat[][3], float *size)
+{
+ float vec[3];
+
+ VecCopyf(vec, mat[0]);
+ size[0]= Normalise(vec);
+ VecCopyf(vec, mat[1]);
+ size[1]= Normalise(vec);
+ VecCopyf(vec, mat[2]);
+ size[2]= Normalise(vec);
+
+ /* first tried with dotproduct... but the sign flip is crucial */
+ if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0];
+ if( VECSIGNFLIP(mat[1], smat[1]) ) size[1]= -size[1];
+ if( VECSIGNFLIP(mat[2], smat[2]) ) size[2]= -size[2];
+}
+
+
void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
float tmat[3][3], smat[3][3], center[3];
float vec[3];
@@ -1020,7 +1042,8 @@ void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
t->con.applySize(t, td, tmat);
}
- if (G.vd->around == V3D_LOCAL) {
+ /* local constraint shouldn't alter center */
+ if (G.vd->around == V3D_LOCAL || (t->con.mode & CON_LOCAL)) {
VECCOPY(center, td->center);
}
else {
@@ -1035,7 +1058,7 @@ void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
// Reorient the size mat to fit the oriented object.
Mat3MulMat3(obsizemat, tmat, td->axismtx);
//printmatrix3("obsizemat", obsizemat);
- Mat3ToSize(obsizemat, fsize);
+ TransMat3ToSize(obsizemat, td->axismtx, fsize);
//printvecf("fsize", fsize);
}
else {
@@ -1373,7 +1396,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
int i;
/* saving original center */
- if (G.vd->around == V3D_LOCAL) {
+ if (G.vd->around == V3D_LOCAL || (t->con.mode & CON_LOCAL)) {
VECCOPY(center, t->center);
}
@@ -1384,7 +1407,8 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
if (td->flag & TD_NOACTION)
break;
- if (G.vd->around == V3D_LOCAL) {
+ /* local constraint shouldn't alter center */
+ if (G.vd->around == V3D_LOCAL || (t->con.mode & CON_LOCAL)) {
VECCOPY(t->center, td->center);
}
@@ -1400,7 +1424,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
}
/* restoring original center */
- if (G.vd->around == V3D_LOCAL) {
+ if (G.vd->around == V3D_LOCAL || (t->con.mode & CON_LOCAL)) {
VECCOPY(t->center, center);
}
}