diff options
author | Ton Roosendaal <ton@blender.org> | 2005-07-17 21:36:54 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-07-17 21:36:54 +0400 |
commit | fdaf1c6eac741fedced835298f04d40c6974d19c (patch) | |
tree | 55a4a37c3381c51439fdcbef85f7460afc3edf48 /source/blender/src/transform.c | |
parent | 099b3e786c7a8609812385aefe3eb0c108e42882 (diff) |
Three fixes, thanks to irc reporting of Basse & Sten;
- Bone points for B-Bone drawing were not adjusted for size of Bone, now
they draw same size as for other bone type
- Deleting bones in editmode didn't check for constraints in Pose, causing
weird collapsed poses or even crashes
- ALT+S scaling on B-Bones in editmode didn't correct for the Object scale.
Diffstat (limited to 'source/blender/src/transform.c')
-rwxr-xr-x | source/blender/src/transform.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c index 13945db6057..e114d13bbf4 100755 --- a/source/blender/src/transform.c +++ b/source/blender/src/transform.c @@ -2227,7 +2227,7 @@ static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3]) /* we've tucked the scale in loc */ oldy= td->iloc[1]; SizeToMat3(td->iloc, sizemat); - Mat3MulMat3(tmat, smat, sizemat); + Mat3MulMat3(tmat, tmat, sizemat); Mat3ToSize(tmat, td->loc); td->loc[1]= oldy; } |