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authorTon Roosendaal <ton@blender.org>2005-04-12 14:08:04 +0400
committerTon Roosendaal <ton@blender.org>2005-04-12 14:08:04 +0400
commit1bde293997b3d2ac7286815da82f6d7a9e082936 (patch)
tree661baacd5fa3786783bb4de9309ba5838b32c5f4 /source/blender/src/transform_constraints.c
parent8be210bd7ee7409a5e90b6fe10c8f3430d501683 (diff)
Bug fix #2394
While in camera view, going to local axis rotation (R, X, X) the view became instable. Was still using the view3d view matrix, instead of initialized TransInfo->viewmat. Martin; you could check on the mouse motion in this case, for some reason it only uses horizontal motion? ALso; renamed button in InfoWindow "Disable sound" to "Disable Game Sound".
Diffstat (limited to 'source/blender/src/transform_constraints.c')
-rwxr-xr-xsource/blender/src/transform_constraints.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/transform_constraints.c b/source/blender/src/transform_constraints.c
index 102b3a6c19a..766b8382898 100755
--- a/source/blender/src/transform_constraints.c
+++ b/source/blender/src/transform_constraints.c
@@ -418,7 +418,7 @@ static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3])
break;
}
if (!(mode & CON_NOFLIP)) {
- if (Inpf(vec, G.vd->viewinv[2]) > 0.0f) {
+ if (Inpf(vec, t->viewinv[2]) > 0.0f) {
VecMulf(vec, -1.0f);
}
}
@@ -459,7 +459,7 @@ static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3])
break;
}
if (!(mode & CON_NOFLIP)) {
- if (Inpf(vec, G.vd->viewinv[2]) > 0.0f) {
+ if (Inpf(vec, t->viewinv[2]) > 0.0f) {
VecMulf(vec, -1.0f);
}
}