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authorTon Roosendaal <ton@blender.org>2005-11-23 18:20:45 +0300
committerTon Roosendaal <ton@blender.org>2005-11-23 18:20:45 +0300
commit622f9147769a011a1fcff9b6aa683e674b111838 (patch)
tree22dca88f98c1c7191a2f8c0563c7dcb07048d77a /source/blender/src/transform_constraints.c
parent65a824879c86eeb265c21704ab773589c66aafd6 (diff)
New stuff & fixes in Blender OSA filtering.
While investigating alternative filters (Mitchell), I found two small errors in the Gauss code, it clipped wrong and multiplied wrong, causing settings other than filter size 1.0 to not work properly. Took the last-minute liberty to add more filter types in Blender too. Also wrote an extensive log about how sampling & filtering in Blender works. http://www.blender3d.org/cms/Samples_and_Filtering.723.0.html
Diffstat (limited to 'source/blender/src/transform_constraints.c')
-rwxr-xr-xsource/blender/src/transform_constraints.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/src/transform_constraints.c b/source/blender/src/transform_constraints.c
index 274e24731e3..c9b0a4c61b1 100755
--- a/source/blender/src/transform_constraints.c
+++ b/source/blender/src/transform_constraints.c
@@ -507,7 +507,6 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[]) {
the orientation where %s is (logically).
*/
void setUserConstraint(TransInfo *t, int mode, const char ftext[]) {
- float mtx[3][3];
char text[40];
short twmode= (t->spacetype==SPACE_VIEW3D)? G.vd->twmode: V3D_MANIP_GLOBAL;