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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 16:57:28 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 16:57:28 +0300
commit32a8b4f8e686938ec2f0f95e6acc2eb3c25ebfdf (patch)
treeff232d89da0b2f0db1da4becb1980af513ea2274 /source/blender/src/transform_conversions.c
parentebfedd20b290e356f35eb1fcbcb5ddfb8e8bf0a9 (diff)
Particles
========= - Fix crash in particle transform with the particle system not editable. - Particle child distribution and caching is now multithreaded. - Child particles now have a separate Render Amount next to the existing Amount. The render amount particles are now only distributed and cached at render time, which should make editing with child particles faster. - Two new options for diffuse strand shading: - Surface Diffuse: computes the strand normal taking the normal at the surface into account. - Blending Distance: the distance in Blender units over which to blend in the normal at the surface. - Special strand rendering for more memory efficient and faster hair and grass. This is a work in progress, and has a number of known issues, don't report bugs to me for this feature yet. More info: http://www.blender.org/development/current-projects/changes-since-244/particles/
Diffstat (limited to 'source/blender/src/transform_conversions.c')
-rw-r--r--source/blender/src/transform_conversions.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c
index 085095c7fc1..1d18577668e 100644
--- a/source/blender/src/transform_conversions.c
+++ b/source/blender/src/transform_conversions.c
@@ -3489,7 +3489,7 @@ void createTransData(TransInfo *t)
createTransPose(t, base->object);
}
}
- else if (G.f & G_PARTICLEEDIT) {
+ else if (G.f & G_PARTICLEEDIT && PE_can_edit(PE_get_current(ob))) {
createTransParticleVerts(t);
if(t->data && t->flag & T_PROP_EDIT) {