diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-04 16:57:28 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-04 16:57:28 +0300 |
commit | 32a8b4f8e686938ec2f0f95e6acc2eb3c25ebfdf (patch) | |
tree | ff232d89da0b2f0db1da4becb1980af513ea2274 /source/blender/src/transform_conversions.c | |
parent | ebfedd20b290e356f35eb1fcbcb5ddfb8e8bf0a9 (diff) |
Particles
=========
- Fix crash in particle transform with the particle system not editable.
- Particle child distribution and caching is now multithreaded.
- Child particles now have a separate Render Amount next to the existing
Amount. The render amount particles are now only distributed and cached
at render time, which should make editing with child particles faster.
- Two new options for diffuse strand shading:
- Surface Diffuse: computes the strand normal taking the normal at
the surface into account.
- Blending Distance: the distance in Blender units over which to
blend in the normal at the surface.
- Special strand rendering for more memory efficient and faster hair and
grass. This is a work in progress, and has a number of known issues,
don't report bugs to me for this feature yet.
More info:
http://www.blender.org/development/current-projects/changes-since-244/particles/
Diffstat (limited to 'source/blender/src/transform_conversions.c')
-rw-r--r-- | source/blender/src/transform_conversions.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c index 085095c7fc1..1d18577668e 100644 --- a/source/blender/src/transform_conversions.c +++ b/source/blender/src/transform_conversions.c @@ -3489,7 +3489,7 @@ void createTransData(TransInfo *t) createTransPose(t, base->object); } } - else if (G.f & G_PARTICLEEDIT) { + else if (G.f & G_PARTICLEEDIT && PE_can_edit(PE_get_current(ob))) { createTransParticleVerts(t); if(t->data && t->flag & T_PROP_EDIT) { |