diff options
author | Martin Poirier <theeth@yahoo.com> | 2008-01-14 01:20:18 +0300 |
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committer | Martin Poirier <theeth@yahoo.com> | 2008-01-14 01:20:18 +0300 |
commit | e4e66c9aa429dde5b38985f54af9e1336c4b6fa0 (patch) | |
tree | 3feb5f5fd38e56eeb6c875b3d9f88cdf37f560ef /source/blender/src/transform_conversions.c | |
parent | d660e293650d88e00009ad315fb00ade71239621 (diff) |
=== Transform Snap ===
Snapping for object mode
Changes:
- Transform snap now working in object mode and not just mesh edit mode
- Shift-Tab can be used to toggle snap on/off inside transform too (no more Esc,toggle,restart)
- Object mode snap: Closest uses the bounding box corners of all selected objects, Median uses object center and Center uses transform center (same as edit mode).
- Object mode snap: all visible meshes can be used to get the snapping point (unlike edit mode snap which is limited to selected mesh: this might be adjusted to make edit mode snap use all visible too).
To Do:
- Add "Active" snap target method: use active object (or mesh element) as snap target
- Add snapping capabilities to Scale
- (Maybe) Add "Near pointer" snap target method: use selected element that is closest to mouse pointer as snap target. Active could probably accomplish that already in a less confusing manner, so I might skip this.
Diffstat (limited to 'source/blender/src/transform_conversions.c')
-rw-r--r-- | source/blender/src/transform_conversions.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c index 77d9938f778..3f69316e373 100644 --- a/source/blender/src/transform_conversions.c +++ b/source/blender/src/transform_conversions.c @@ -2861,6 +2861,8 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) VECCOPY(td->ext->dsize, ob->dsize); VECCOPY(td->center, ob->obmat[3]); + + Mat4CpyMat4(td->ext->obmat, ob->obmat); /* is there a need to set the global<->data space conversion matrices? */ if (ob->parent || constinv) { |