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authorTon Roosendaal <ton@blender.org>2005-10-29 14:15:36 +0400
committerTon Roosendaal <ton@blender.org>2005-10-29 14:15:36 +0400
commit3635bde6f4980cff7dab5d48cb006100c879ac5c (patch)
tree4f4f052ad9bbdf1856afa02d415d701f97f91751 /source/blender/src/transform_conversions.c
parent8162961d315acb6c141b071dec6dc858baff5ba7 (diff)
Orange's buglist!
- Action Editor: hotkeys V and H for handles were invisible, added menus - NLA strips: when current frame is exactly on the strip end, it didn't include that action... needs a rounding correction for it. - Action/NLA: deleting keys in Action, which results in only 1 key left, resulted in zero sized strip length. Now the strips are defaulted to be 1 frame in size minimal. - NLA editor: ALT+C "Convert to strip" didn't increment Action user count - 3D Window: CTRL+P make parent to Bone still gave the insane menu with all bone names. With unified PoseMode select it can just parent to the active Bone. Note; this now requires the Armature to be in PoseMode to work. - Rotation Constraint; the new options to only map to X,Y,Z rotation, did set the not mapped rotation axes to zero. These should remain unchanged. - AutoKey optionn for Actions; should not insert action keys on ESC And added a fix myself: - When SHIFT+selecting a Bone in PoseMode, and the Armature was not selected or active yet, it doesn't extend-select/deselect the Bone anymore. This case is only useful when you try to add IK or Constraint, so the shift+selection should only activate the clicked Bone.
Diffstat (limited to 'source/blender/src/transform_conversions.c')
-rwxr-xr-xsource/blender/src/transform_conversions.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c
index 98bcb5d47ce..529f2a7bc2b 100755
--- a/source/blender/src/transform_conversions.c
+++ b/source/blender/src/transform_conversions.c
@@ -1732,7 +1732,7 @@ void special_aftertrans_update(TransInfo *t)
/* this signal does one recalc on pose, then unlocks, so ESC or edit will work */
ob->pose->flag |= POSE_DO_UNLOCK;
- if(G.flags & G_RECORDKEYS) {
+ if((G.flags & G_RECORDKEYS) && (!cancelled)) {
act= ob->action;
pose= ob->pose;