diff options
author | Ton Roosendaal <ton@blender.org> | 2005-10-29 14:15:36 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-10-29 14:15:36 +0400 |
commit | 3635bde6f4980cff7dab5d48cb006100c879ac5c (patch) | |
tree | 4f4f052ad9bbdf1856afa02d415d701f97f91751 /source/blender/src/transform_conversions.c | |
parent | 8162961d315acb6c141b071dec6dc858baff5ba7 (diff) |
Orange's buglist!
- Action Editor: hotkeys V and H for handles were invisible, added menus
- NLA strips: when current frame is exactly on the strip end, it didn't
include that action... needs a rounding correction for it.
- Action/NLA: deleting keys in Action, which results in only 1 key left,
resulted in zero sized strip length. Now the strips are defaulted to be
1 frame in size minimal.
- NLA editor: ALT+C "Convert to strip" didn't increment Action user count
- 3D Window: CTRL+P make parent to Bone still gave the insane menu with all
bone names. With unified PoseMode select it can just parent to the
active Bone. Note; this now requires the Armature to be in PoseMode to
work.
- Rotation Constraint; the new options to only map to X,Y,Z rotation, did
set the not mapped rotation axes to zero. These should remain unchanged.
- AutoKey optionn for Actions; should not insert action keys on ESC
And added a fix myself:
- When SHIFT+selecting a Bone in PoseMode, and the Armature was not selected
or active yet, it doesn't extend-select/deselect the Bone anymore.
This case is only useful when you try to add IK or Constraint, so the
shift+selection should only activate the clicked Bone.
Diffstat (limited to 'source/blender/src/transform_conversions.c')
-rwxr-xr-x | source/blender/src/transform_conversions.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c index 98bcb5d47ce..529f2a7bc2b 100755 --- a/source/blender/src/transform_conversions.c +++ b/source/blender/src/transform_conversions.c @@ -1732,7 +1732,7 @@ void special_aftertrans_update(TransInfo *t) /* this signal does one recalc on pose, then unlocks, so ESC or edit will work */ ob->pose->flag |= POSE_DO_UNLOCK; - if(G.flags & G_RECORDKEYS) { + if((G.flags & G_RECORDKEYS) && (!cancelled)) { act= ob->action; pose= ob->pose; |