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authorMartin Poirier <theeth@yahoo.com>2008-06-09 22:41:16 +0400
committerMartin Poirier <theeth@yahoo.com>2008-06-09 22:41:16 +0400
commitfd1faa55425db3097e7bc6ae533dcca564a677cb (patch)
tree94f02d06d5a29a5df955611178c773b867d619d7 /source/blender/src/transform_generics.c
parent8c68895741c75960e879ffde7231c10ee5e0373c (diff)
Merge from Apricot Revisions 14897, 14913, 14914, 14915, 14929, 15009, 15046
--------------------------------------------------- Snappy stuff * Align rotation with snapping target: rotate the object, aligning it with the target (object mode only - temporarily) (New icon in the header when snap is turned on) * Snap to different mesh elements (face, edge, vertice): snapping target slide on faces and edge or use exact position of vertice. When using Align rotation with edge snapping, the normal is interpolated as you slide along. Snaps correctly to derived mesh (sculpt, modifiers, ...) and duplis. In object and edit mode. NOTE: The snapping code is now based on faces, so even if you're snapping to vertices or edges, it will not work on meshes without faces. This might change if needed.
Diffstat (limited to 'source/blender/src/transform_generics.c')
-rw-r--r--source/blender/src/transform_generics.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/src/transform_generics.c b/source/blender/src/transform_generics.c
index 8154929eb17..eaa4a1d0ecf 100644
--- a/source/blender/src/transform_generics.c
+++ b/source/blender/src/transform_generics.c
@@ -113,7 +113,6 @@ extern TransInfo Trans; /* From transform.c */
/* ************************** Functions *************************** */
-
void getViewVector(float coord[3], float vec[3])
{
TransInfo *t = BIF_GetTransInfo();