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authorMartin Poirier <theeth@yahoo.com>2008-02-20 02:05:24 +0300
committerMartin Poirier <theeth@yahoo.com>2008-02-20 02:05:24 +0300
commitabb21870c411218ae3bc748317fc73ee46094aa8 (patch)
treec05f0e46aba6f8189a7f8d41f3a23efd9e4e6b0c /source/blender/src/transform_manipulator.c
parent0c4d1036d6260248f7be5597d21e9154416c2c99 (diff)
Bug #8312: Latest SVN lost LOCAL and NORMAL Transformation Coords in Armature
Stupid if condition messed Normal orientation for pose bones. Normal part didn't change and is expected, not a bug.
Diffstat (limited to 'source/blender/src/transform_manipulator.c')
-rw-r--r--source/blender/src/transform_manipulator.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/transform_manipulator.c b/source/blender/src/transform_manipulator.c
index 734d917e911..36e5da7f51e 100644
--- a/source/blender/src/transform_manipulator.c
+++ b/source/blender/src/transform_manipulator.c
@@ -435,7 +435,7 @@ int calc_manipulator_stats(ScrArea *sa)
break;
case V3D_MANIP_NORMAL:
- if(G.obedit || (ob->flag & OB_POSEMODE)) {
+ if(G.obedit) {
float mat[3][3];
int type;