diff options
author | Martin Poirier <theeth@yahoo.com> | 2008-02-20 02:05:24 +0300 |
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committer | Martin Poirier <theeth@yahoo.com> | 2008-02-20 02:05:24 +0300 |
commit | abb21870c411218ae3bc748317fc73ee46094aa8 (patch) | |
tree | c05f0e46aba6f8189a7f8d41f3a23efd9e4e6b0c /source/blender/src/transform_manipulator.c | |
parent | 0c4d1036d6260248f7be5597d21e9154416c2c99 (diff) |
Bug #8312: Latest SVN lost LOCAL and NORMAL Transformation Coords in Armature
Stupid if condition messed Normal orientation for pose bones.
Normal part didn't change and is expected, not a bug.
Diffstat (limited to 'source/blender/src/transform_manipulator.c')
-rw-r--r-- | source/blender/src/transform_manipulator.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/transform_manipulator.c b/source/blender/src/transform_manipulator.c index 734d917e911..36e5da7f51e 100644 --- a/source/blender/src/transform_manipulator.c +++ b/source/blender/src/transform_manipulator.c @@ -435,7 +435,7 @@ int calc_manipulator_stats(ScrArea *sa) break; case V3D_MANIP_NORMAL: - if(G.obedit || (ob->flag & OB_POSEMODE)) { + if(G.obedit) { float mat[3][3]; int type; |