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authorTon Roosendaal <ton@blender.org>2005-04-24 17:22:24 +0400
committerTon Roosendaal <ton@blender.org>2005-04-24 17:22:24 +0400
commitd8f23c8d3cb2a56740227d7a712123afec10cc19 (patch)
tree2f73618b77fd486cce1054f7a17ef72797ddc307 /source/blender/src/transform_manipulator.c
parent0016d29b518f871bb88d9d9388b9a1d873b6d884 (diff)
Reflecting the discussions on Transform Manipulators...
Here you can see the notes and pictures: http://www.blender3d.org/cms/Manipulator_Widgets.548.0.html The alternative rotate widgets are still under rt=2 and rt=3. Still enough work todo here, but hope it's a good step forward!
Diffstat (limited to 'source/blender/src/transform_manipulator.c')
-rw-r--r--source/blender/src/transform_manipulator.c877
1 files changed, 114 insertions, 763 deletions
diff --git a/source/blender/src/transform_manipulator.c b/source/blender/src/transform_manipulator.c
index c9800768d80..99e94c163dd 100644
--- a/source/blender/src/transform_manipulator.c
+++ b/source/blender/src/transform_manipulator.c
@@ -433,7 +433,6 @@ static void partial_donut(float radring, float radhole, int start, int end, int
if(docaps && i==start) { // cap
glBegin(GL_POLYGON);
- glNormal3f(-sin_theta1, -cos_theta1, 0.0);
phi= 0.0;
for(j= nsides; j >= 0; j--) {
float cos_phi, sin_phi, dist;
@@ -458,9 +457,7 @@ static void partial_donut(float radring, float radhole, int start, int end, int
sin_phi= (float)sin(phi);
dist= radhole + radring * cos_phi;
- glNormal3f(cos_theta1 * cos_phi, -sin_theta1 * cos_phi, sin_phi);
glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
- glNormal3f(cos_theta * cos_phi, -sin_theta * cos_phi, sin_phi);
glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
}
glEnd();
@@ -468,7 +465,6 @@ static void partial_donut(float radring, float radhole, int start, int end, int
if(docaps && i==end) { // cap
glBegin(GL_POLYGON);
- glNormal3f(sin_theta, cos_theta, 0.0);
phi= 0.0;
for(j= nsides; j >= 0; j--) {
float cos_phi, sin_phi, dist;
@@ -503,21 +499,11 @@ static void manipulator_setcolor(char axis, int colcode)
vec[3]= 0.7f; // alpha set on 0.5, can be glEnabled or not
if(colcode==MAN_GHOST) {
- if(axis > 'Z') glColor4ub(0, 0, 0, 70);
- else {
- vec[0]= vec[1]= vec[2]= 1.0f; vec[3]= 0.3f;
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
- }
+ glColor4ub(0, 0, 0, 70);
}
else if(colcode==MAN_MOVECOL) {
- if(axis > 'Z') {
- BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
- glColor4ub(col[0], col[1], col[2], 128);
- }
- else {
- BIF_GetThemeColor3fv(TH_TRANSFORM, vec);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
- }
+ BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
+ glColor4ub(col[0], col[1], col[2], 128);
}
else {
switch(axis) {
@@ -536,31 +522,13 @@ static void manipulator_setcolor(char axis, int colcode)
glColor4ub(col[0], col[1], col[2], 128);
break;
case 'x':
- glColor4ub(255, 0, 100, 128);
+ glColor4ub(220, 0, 0, 128);
break;
case 'y':
- glColor4ub(100, 255, 100, 128);
+ glColor4ub(0, 220, 0, 128);
break;
case 'z':
- glColor4ub(50, 50, 225, 128);
- break;
- case 'X':
- vec[2]= vec[1]= 0.0f; vec[0]= 1.0f;
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
- break;
- case 'Y':
- vec[0]= vec[2]= 0.0f; vec[1]= 1.0f;
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
- break;
- case 'Z':
- vec[0]= vec[1]= 0.0f; vec[2]= 1.0f;
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
- break;
- case 'C':
- BIF_GetThemeColor3fv(TH_TRANSFORM, vec);
- if(G.vd->twmode == V3D_MANIP_LOCAL) {vec[0]+= 0.25f; vec[1]+=0.25f; vec[2]+=0.25f;}
- else if(G.vd->twmode == V3D_MANIP_NORMAL) {vec[0]-= 0.2f; vec[1]-=0.2f; vec[2]-=0.2f;}
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, vec);
+ glColor4ub(30, 30, 220, 128);
break;
}
}
@@ -573,22 +541,28 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
/* axes */
if(flagx) {
manipulator_setcolor('x', colcode);
+ if(flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X);
+ else if(flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X);
glBegin(GL_LINES);
- glVertex3f(0.0, 0.0, 0.0);
+ glVertex3f(0.2, 0.0, 0.0);
glVertex3f(1.0, 0.0, 0.0);
glEnd();
}
if(flagy) {
+ if(flagy & MAN_SCALE_Y) glLoadName(MAN_SCALE_Y);
+ else if(flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y);
manipulator_setcolor('y', colcode);
glBegin(GL_LINES);
- glVertex3f(0.0, 0.0, 0.0);
+ glVertex3f(0.0, 0.2, 0.0);
glVertex3f(0.0, 1.0, 0.0);
glEnd();
}
if(flagz) {
+ if(flagz & MAN_SCALE_Z) glLoadName(MAN_SCALE_Z);
+ else if(flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z);
manipulator_setcolor('z', colcode);
glBegin(GL_LINES);
- glVertex3f(0.0, 0.0, 0.0);
+ glVertex3f(0.0, 0.0, 0.2);
glVertex3f(0.0, 0.0, 1.0);
glEnd();
}
@@ -599,7 +573,7 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
{
GLUquadricObj *qobj= gluNewQuadric();
float size, phi, startphi, vec[3], svec[3], matt[4][4], cross[3], tmat[3][3];
- int arcs= (G.rt==2 || G.rt==6);
+ int arcs= (G.rt!=2);
glDisable(GL_DEPTH_TEST);
gluQuadricDrawStyle(qobj, GLU_FILL);
@@ -737,14 +711,12 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
float size, vec[3], unitmat[4][4];
float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
float cusize= cywid*0.65f;
- int arcs= (G.rt==2);
+ int arcs= (G.rt!=2);
int colcode;
if(moving) colcode= MAN_MOVECOL;
else colcode= MAN_RGB;
- if(G.rt==3) cusize= cywid*0.3f;
-
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_ROT_C)==0) return;
@@ -752,10 +724,6 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
glDisable(GL_DEPTH_TEST);
Mat4One(unitmat);
gluQuadricDrawStyle(qobj, GLU_FILL);
- gluQuadricNormals(qobj, GLU_SMOOTH);
- glEnable(GL_CULL_FACE); // backface removal
- glShadeModel(GL_SMOOTH);
-
/* prepare for screen aligned draw */
VECCOPY(vec, mat[0]);
@@ -821,17 +789,17 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
glBegin(GL_LINES);
if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) {
manipulator_setcolor('x', colcode);
- glVertex3f(0.0, 0.0, 0.0);
+ glVertex3f(0.2, 0.0, 0.0);
glVertex3f(1.0, 0.0, 0.0);
}
if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) {
manipulator_setcolor('y', colcode);
- glVertex3f(0.0, 0.0, 0.0);
+ glVertex3f(0.0, 0.2, 0.0);
glVertex3f(0.0, 1.0, 0.0);
}
if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) {
manipulator_setcolor('z', colcode);
- glVertex3f(0.0, 0.0, 0.0);
+ glVertex3f(0.0, 0.0, 0.2);
glVertex3f(0.0, 0.0, 1.0);
}
glEnd();
@@ -839,41 +807,6 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
}
}
- /* Trackball center */
- if((drawflags & MAN_ROT_T) && (combo & V3D_MANIP_TRANSLATE)==0) {
- float smat[3][3], imat[3][3];
- float offset[3];
-
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_T);
-
- Mat3CpyMat4(smat, mat);
- Mat3Inv(imat, smat);
-
- getViewVector(mat[3], offset);
- Mat3MulVecfl(imat, offset);
- Normalise(offset); // matrix space is such that 1.0 = size of sphere
-
- if(moving) {
- BIF_ThemeColor(TH_TRANSFORM);
- glBegin(GL_LINES);
- glVertex3f(0.0, 0.0, 0.0);
- glVertex3fv(offset);
- glEnd();
- }
-
- glEnable(GL_LIGHTING);
-
- VECCOPY(vec, offset);
- glTranslatef(vec[0], vec[1], vec[2]);
- manipulator_setcolor('C', colcode);
-
- gluSphere(qobj, cywid, 8, 6);
-
- /* restore */
- glTranslatef(-vec[0], -vec[1], -vec[2]);
- glDisable(GL_LIGHTING);
- }
-
if(arcs==0 && moving) {
if(arcs) glEnable(GL_CLIP_PLANE0);
@@ -905,29 +838,28 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
}
// donut arcs
if(arcs) {
- glEnable(GL_LIGHTING);
glEnable(GL_CLIP_PLANE0);
/* Z circle */
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('Z', colcode);
- partial_donut(cusize/3.0f, 1.0f, 0, 48, 8, 48);
+ manipulator_setcolor('z', colcode);
+ partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
}
/* X circle */
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('X', colcode);
- partial_donut(cusize/3.0f, 1.0f, 0, 48, 8, 48);
+ manipulator_setcolor('x', colcode);
+ partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
/* Y circle */
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('Y', colcode);
- partial_donut(cusize/3.0f, 1.0f, 0, 48, 8, 48);
+ manipulator_setcolor('y', colcode);
+ partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
glRotatef(90.0, 1.0, 0.0, 0.0);
}
@@ -935,24 +867,15 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
}
if(arcs==0) {
- glEnable(GL_LIGHTING);
/* Z handle on X axis */
if(drawflags & MAN_ROT_Z) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('Z', colcode);
+ manipulator_setcolor('z', colcode);
- if(G.rt==3) {
- partial_donut(cusize, 1.0, 21, 27, 8, 48);
+ partial_donut(0.7*cusize, 1.0, 31, 33, 8, 64);
- /* Z handle on Y axis */
- glRotatef(90.0, 0.0, 0.0, 1.0);
- partial_donut(cusize, 1.0, 21, 27, 8, 48);
- }
- else {
- partial_donut(cusize, 1.0, 23, 25, 8, 48);
- }
glPopMatrix();
}
@@ -960,21 +883,11 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
if(drawflags & MAN_ROT_Y) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
- manipulator_setcolor('Y', colcode);
+ manipulator_setcolor('y', colcode);
- if(G.rt==3) {
- glRotatef(90.0, 1.0, 0.0, 0.0);
- partial_donut(cusize, 1.0, 21, 27, 8, 48);
-
- /* Y handle on Z axis */
- glRotatef(90.0, 0.0, 0.0, 1.0);
- partial_donut(cusize, 1.0, 21, 27, 8, 48);
- }
- else {
- glRotatef(90.0, 1.0, 0.0, 0.0);
- glRotatef(90.0, 0.0, 0.0, 1.0);
- partial_donut(cusize, 1.0, 23, 25, 8, 48);
- }
+ glRotatef(90.0, 1.0, 0.0, 0.0);
+ glRotatef(90.0, 0.0, 0.0, 1.0);
+ partial_donut(0.7*cusize, 1.0, 31, 33, 8, 64);
glPopMatrix();
}
@@ -983,21 +896,12 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
if(drawflags & MAN_ROT_X) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
- manipulator_setcolor('X', colcode);
+ manipulator_setcolor('x', colcode);
- if(G.rt==3) {
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- partial_donut(cusize, 1.0, 21, 27, 8, 48);
-
- /* X handle on Y axis */
- glRotatef(90.0, 0.0, 0.0, 1.0);
- partial_donut(cusize, 1.0, 21, 27, 8, 48);
- }
- else {
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- glRotatef(90.0, 0.0, 0.0, 1.0);
- partial_donut(cusize, 1.0, 23, 25, 8, 48);
- }
+ glRotatef(-90.0, 0.0, 1.0, 0.0);
+ glRotatef(90.0, 0.0, 0.0, 1.0);
+ partial_donut(0.7*cusize, 1.0, 31, 33, 8, 64);
+
glPopMatrix();
}
@@ -1005,9 +909,6 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
/* restore */
myloadmatrix(G.vd->viewmat);
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glFrontFace(GL_CCW);
gluDeleteQuadric(qobj);
if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk!
@@ -1015,12 +916,32 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, int combo, int colcode)
{
- float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
+ float cywid= 0.25f*0.01f*(float)U.tw_handlesize;
float cusize= cywid*0.75f, dz;
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_SCALE_C)==0) return;
+ glDisable(GL_DEPTH_TEST);
+
+ /* not in combo mode */
+ if( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) {
+ float size, unitmat[4][4];
+
+ /* center circle, do not add to selection when shift is pressed (planar constraint) */
+ if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_SCALE_C);
+
+ manipulator_setcolor('c', colcode);
+ glPushMatrix();
+ size= screen_aligned(mat);
+ Mat4One(unitmat);
+ drawcircball(GL_LINE_LOOP, unitmat[3], 0.2*size, unitmat);
+ glPopMatrix();
+
+ dz= 1.0;
+ }
+ else dz= 1.0f-4.0f*cusize;
+
if(moving) {
float matt[4][4];
@@ -1035,56 +956,32 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, in
}
/* axis */
- if( (G.f & G_PICKSEL)==0 ) {
-
- glDisable(GL_DEPTH_TEST);
-
- /* in combo mode, this is always drawn as first type */
- draw_manipulator_axes(colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
-
- /* only has to be set when not in picking */
- glEnable(GL_CULL_FACE); // backface removal
- glEnable(GL_LIGHTING);
- glShadeModel(GL_SMOOTH);
- }
-
- /* not in combo mode */
- if( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) {
- /* center cube, do not add to selection when shift is pressed (planar constraint) */
- if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_SCALE_C);
- manipulator_setcolor('C', colcode);
- drawsolidcube(cusize);
-
- dz= 1.0;
- }
- else dz= 1.0f-3.0f*cusize;
+ /* in combo mode, this is always drawn as first type */
+ draw_manipulator_axes(colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
/* Z cube */
glTranslatef(0.0, 0.0, dz);
if(drawflags & MAN_SCALE_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z);
- manipulator_setcolor('Z', colcode);
+ manipulator_setcolor('z', colcode);
drawsolidcube(cusize);
}
/* X cube */
glTranslatef(dz, 0.0, -dz);
if(drawflags & MAN_SCALE_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X);
- manipulator_setcolor('X', colcode);
+ manipulator_setcolor('x', colcode);
drawsolidcube(cusize);
}
/* Y cube */
glTranslatef(-dz, dz, 0.0);
if(drawflags & MAN_SCALE_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y);
- manipulator_setcolor('Y', colcode);
+ manipulator_setcolor('y', colcode);
drawsolidcube(cusize);
}
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
-
/* if shiftkey, center point as last, for selectbuffer order */
if(G.f & G_PICKSEL) {
if(G.qual & LR_SHIFTKEY) {
@@ -1134,48 +1031,46 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
{
GLUquadricObj *qobj = gluNewQuadric();
float cylen= 0.01f*(float)U.tw_handlesize;
- float cywid= 0.33f*cylen, dz;
+ float cywid= 0.25f*cylen, dz, size;
+ float unitmat[4][4];
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_TRANS_C)==0) return;
if(moving) glTranslatef(Trans.vec[0], Trans.vec[1], Trans.vec[2]);
-
- mymultmatrix(mat);
-
glDisable(GL_DEPTH_TEST);
+ gluQuadricDrawStyle(qobj, GLU_FILL);
- /* axis */
- if( (G.f & G_PICKSEL)==0 ) {
-
- // translate drawn as last, only axis when no combo
- if(combo==V3D_MANIP_TRANSLATE)
- draw_manipulator_axes(colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
+ /* center circle, do not add to selection when shift is pressed (planar constraint) */
+ if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_TRANS_C);
- /* only has to be set when not in picking */
- gluQuadricDrawStyle(qobj, GLU_FILL);
- gluQuadricNormals(qobj, GLU_SMOOTH);
- glEnable(GL_CULL_FACE); // backface removal
- glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
- glEnable(GL_LIGHTING);
- glShadeModel(GL_SMOOTH);
- }
+ manipulator_setcolor('c', colcode);
+ glPushMatrix();
+ size= screen_aligned(mat);
+ Mat4One(unitmat);
+ drawcircball(GL_LINE_LOOP, unitmat[3], 0.2*size, unitmat);
+ glPopMatrix();
- /* center sphere, do not add to selection when shift is pressed (planar constraint) */
- if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_TRANS_C);
+ /* and now apply matrix, we move to local matrix drawing */
+ mymultmatrix(mat);
- manipulator_setcolor('C', colcode);
- gluSphere(qobj, cywid, 8, 6);
+ /* axis */
+ glLoadName(-1);
+
+ // translate drawn as last, only axis when no combo
+ if(combo==V3D_MANIP_TRANSLATE)
+ draw_manipulator_axes(colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
+
/* offset in combo mode */
- if(combo & (V3D_MANIP_ROTATE|V3D_MANIP_SCALE)) dz= 1.0f+cylen;
+ if(combo & (V3D_MANIP_ROTATE|V3D_MANIP_SCALE)) dz= 1.0f+2.0*cylen;
else dz= 1.0f;
/* Z Cone */
glTranslatef(0.0, 0.0, dz);
if(drawflags & MAN_TRANS_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z);
- manipulator_setcolor('Z', colcode);
+ manipulator_setcolor('z', colcode);
draw_cone(qobj, cylen, cywid);
}
/* X Cone */
@@ -1183,7 +1078,7 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
if(drawflags & MAN_TRANS_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('X', colcode);
+ manipulator_setcolor('x', colcode);
draw_cone(qobj, cylen, cywid);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
@@ -1192,17 +1087,12 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
if(drawflags & MAN_TRANS_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('Y', colcode);
+ manipulator_setcolor('y', colcode);
draw_cone(qobj, cylen, cywid);
}
- /* restore */
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
-
gluDeleteQuadric(qobj);
myloadmatrix(G.vd->viewmat);
- glFrontFace(GL_CCW);
if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk!
@@ -1211,9 +1101,9 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags, int combo, int colcode)
{
GLUquadricObj *qobj = gluNewQuadric();
- float vec[3], size;
+ float size;
float cylen= 0.01f*(float)U.tw_handlesize;
- float cywid= 0.33f*cylen;
+ float cywid= 0.25f*cylen;
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_ROT_C)==0) return;
@@ -1272,52 +1162,13 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
/* only has to be set when not in picking */
gluQuadricDrawStyle(qobj, GLU_FILL);
- gluQuadricNormals(qobj, GLU_SMOOTH);
- glEnable(GL_CULL_FACE); // backface removal
- glEnable(GL_LIGHTING);
- glShadeModel(GL_SMOOTH);
- }
-
-
- /* Trackball */
- if((drawflags & MAN_ROT_T) && (combo & V3D_MANIP_TRANSLATE)==0) {
- float smat[3][3], imat[3][3];
- float offset[3];
-
- Mat3CpyMat4(smat, mat);
- Mat3Inv(imat, smat);
-
- getViewVector(mat[3], offset);
- Mat3MulVecfl(imat, offset);
- Normalise(offset); // matrix space is such that 1.0 = size of sphere
-
- if(moving) {
- glDisable(GL_LIGHTING);
- BIF_ThemeColor(TH_TRANSFORM);
- glBegin(GL_LINES);
- glVertex3f(0.0, 0.0, 0.0);
- glVertex3fv(offset);
- glEnd();
- glEnable(GL_LIGHTING);
- }
-
- /* center sphere, do not add to selection when shift is pressed (planar constraint) */
- if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_ROT_T);
-
- VECCOPY(vec, offset);
- glTranslatef(vec[0], vec[1], vec[2]);
- manipulator_setcolor('C', colcode);
- gluSphere(qobj, cywid, 8, 6);
-
- /* restore */
- glTranslatef(-vec[0], -vec[1], -vec[2]);
}
/* Z cyl */
glTranslatef(0.0, 0.0, 1.0);
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('Z', colcode);
+ manipulator_setcolor('z', colcode);
draw_cylinder(qobj, cylen, cywid);
}
/* X cyl */
@@ -1325,7 +1176,7 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('X', colcode);
+ manipulator_setcolor('x', colcode);
draw_cylinder(qobj, cylen, cywid);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
@@ -1334,14 +1185,11 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('Y', colcode);
+ manipulator_setcolor('y', colcode);
draw_cylinder(qobj, cylen, cywid);
}
/* restore */
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glFrontFace(GL_CCW);
gluDeleteQuadric(qobj);
myloadmatrix(G.vd->viewmat);
@@ -1350,451 +1198,6 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
}
-/* ******************** 2d styling ************************* */
-
-
-static void handle_draw2d(char mode, float *vec, float cusize, int colcode)
-{
- float start[3], end[3];
-
- /* line */
- if(vec) {
- float len;
-
- len= VecLength(vec);
- if(len==0.0) len= 1.0;
-
- VECCOPY(start, vec);
- VECCOPY(end, vec);
- VecMulf(start, cusize/len);
- VecMulf(end, 1.0f-cusize/len);
-
- if(colcode==MAN_GHOST) glEnable(GL_BLEND);
- glBegin(GL_LINES);
- glVertex3fv(start);
- glVertex3fv(end);
- glEnd();
- if(colcode==MAN_GHOST) glDisable(GL_BLEND);
-
- glTranslatef(vec[0], vec[1], vec[2]);
- }
-
- if(mode=='h') return; // only handle
-
- if(mode=='s') { // scale square
- glEnable(GL_BLEND);
- glBegin(GL_QUADS);
- glVertex3f(cusize, cusize, 0.0f);
- glVertex3f(cusize, -cusize, 0.0f);
- glVertex3f(-cusize, -cusize, 0.0f);
- glVertex3f(-cusize, cusize, 0.0f);
- glEnd();
- if(colcode!=MAN_GHOST) glDisable(GL_BLEND);
-
- glBegin(GL_LINE_LOOP);
- glVertex3f(cusize, cusize, 0.0f);
- glVertex3f(cusize, -cusize, 0.0f);
- glVertex3f(-cusize, -cusize, 0.0f);
- glVertex3f(-cusize, cusize, 0.0f);
- glEnd();
- glDisable(GL_BLEND);
- }
- else if(mode=='t') { // translate triangle
- if(vec) {
- float cross[3], temp[3];
-
- temp[0]=temp[1]= 0.0f;
- temp[2]= 1.0;
- Crossf(cross, temp, vec);
- Normalise(cross);
- VecMulf(cross, cusize);
-
- VecMulf(start, 1.5); // endpoint
-
- glEnable(GL_BLEND);
- glBegin(GL_TRIANGLES);
- glVertex3fv(start);
- glVertex3f(-start[0] + cross[0], -start[1] + cross[1], -start[2] + cross[2]);
- glVertex3f(-start[0] - cross[0], -start[1] - cross[1], -start[2] - cross[2]);
- glEnd();
- if(colcode!=MAN_GHOST) glDisable(GL_BLEND);
-
- glBegin(GL_LINE_LOOP);
- glVertex3fv(start);
- glVertex3f(-start[0] + cross[0], -start[1] + cross[1], -start[2] + cross[2]);
- glVertex3f(-start[0] - cross[0], -start[1] - cross[1], -start[2] - cross[2]);
- glEnd();
- glDisable(GL_BLEND);
- }
- }
- else { // rotate circle
- GLUquadricObj *qobj = gluNewQuadric();
-
- glEnable(GL_BLEND);
- gluQuadricDrawStyle(qobj, GLU_FILL);
- gluDisk(qobj, 0.0, cusize, 8, 1);
- if(colcode!=MAN_GHOST) glDisable(GL_BLEND);
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
- gluDisk(qobj, 0.0, cusize, 8, 1);
- glDisable(GL_BLEND);
-
- gluDeleteQuadric(qobj);
- }
-
- if(vec) glTranslatef(-vec[0], -vec[1], -vec[2]);
-}
-
-static void draw_manipulator_scale_2d(float mat[][4], int moving, int drawflags, int combo, int colcode)
-{
- float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
- float size, cusize= cywid*0.65f;
- float smat[3][3], tmat[3][3], vmat[3][3];
-
- /* when called while moving in mixed mode, do not draw when... */
- if((drawflags & MAN_SCALE_C)==0) return;
-
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // dunno, to be sure?
-
- /* screen aligned matrix */
- size= screen_aligned(mat);
-
- /* drawing matrix */
- Mat3CpyMat4(smat, mat);
- if(moving) {
- /* apply the transform delta */
- Mat3CpyMat3(tmat, smat);
- Mat3MulMat3(smat, Trans.mat, tmat);
- }
- Mat3CpyMat4(vmat, G.vd->viewmat);
- Mat3MulMat3(tmat, vmat, smat);
-
- if( (G.f & G_PICKSEL)==0 ) {
- glDisable(GL_DEPTH_TEST);
- }
-
- /* center not in combo mode */
- if( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) {
- /* center cube, do not add to selection when shift is pressed (planar constraint) */
- if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_SCALE_C);
-
- manipulator_setcolor('c', colcode);
- handle_draw2d('s', NULL, size*cusize, colcode);
- }
- else {
- VecMulf(tmat[0], 1.0f-2.0f*cywid);
- VecMulf(tmat[1], 1.0f-2.0f*cywid);
- VecMulf(tmat[2], 1.0f-2.0f*cywid);
- }
-
-
- /* Z square */
- if(drawflags & MAN_SCALE_Z) {
- if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z);
-
- manipulator_setcolor('z', colcode);
- handle_draw2d('s', tmat[2], size*cusize, colcode);
- }
- /* X square */
- if(drawflags & MAN_SCALE_X) {
- if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X);
- manipulator_setcolor('x', colcode);
- handle_draw2d('s', tmat[0], size*cusize, colcode);
- }
- /* Y square */
- if(drawflags & MAN_SCALE_Y) {
- if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y);
- manipulator_setcolor('y', colcode);
- handle_draw2d('s', tmat[1], size*cusize, colcode);
- }
-
- /* if shiftkey, center point as last, for selectbuffer order */
- if(G.f & G_PICKSEL) {
- if(G.qual & LR_SHIFTKEY) {
- glLoadName(MAN_SCALE_C);
- glBegin(GL_POINTS);
- glVertex3f(0.0, 0.0, 0.0);
- glEnd();
- }
- }
-
- /* restore */
- myloadmatrix(G.vd->viewmat);
- if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk!
-}
-
-
-static void draw_manipulator_rotate_2d(float mat[][4], int moving, int drawflags, int combo)
-{
- double plane[4];
- float size, vec[3], unitmat[4][4];
- float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
- float cusize= cywid*0.65f;
- float smat[3][3], vmat[3][3], tmat[3][3];
- int arcs= (G.rt==6);
- int colcode;
-
- if(moving) colcode= MAN_MOVECOL;
- else colcode= MAN_RGB;
-
- /* when called while moving in mixed mode, do not draw when... */
- if((drawflags & MAN_ROT_C)==0) return;
-
- /* Init stuff */
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // dunno, to be sure?
- glDisable(GL_DEPTH_TEST);
- Mat4One(unitmat);
-
- /* prepare for screen aligned draw */
- VECCOPY(vec, mat[0]);
- size= Normalise(vec);
- glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
-
- if(arcs) {
- /* clipplane makes nice handles, calc here because of multmatrix but with translate! */
- VECCOPY(plane, G.vd->viewinv[2]);
- plane[3]= -0.1; // clip more
- glClipPlane(GL_CLIP_PLANE0, plane);
- }
- /* sets view screen aligned */
- glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
-
- /* Screen aligned help circle */
- if(arcs) {
- if((G.f & G_PICKSEL)==0) {
- BIF_ThemeColorShade(TH_BACK, -30);
- drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat);
- }
- }
- /* Screen aligned view rot circle */
- if(drawflags & MAN_ROT_V) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
- BIF_ThemeColor(TH_TRANSFORM);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat);
-
- if(moving) {
- float vec[3];
- vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
- vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
- vec[2]= 0.0f;
- Normalise(vec);
- VecMulf(vec, 1.2f*size);
- glBegin(GL_LINES);
- glVertex3f(0.0f, 0.0f, 0.0f);
- glVertex3fv(vec);
- glEnd();
- }
- }
-
- /* drawing matrix */
- Mat3CpyMat4(smat, mat);
- if(moving) {
- /* apply the transform delta */
- Mat3CpyMat3(tmat, smat);
- Mat3MulMat3(smat, Trans.mat, tmat);
- }
- Mat3CpyMat4(vmat, G.vd->viewmat);
- Mat3MulMat3(tmat, vmat, smat);
-
- /* Trackball center, screen aligned */
- if((drawflags & MAN_ROT_T) && (combo & V3D_MANIP_TRANSLATE)==0) {
- float smat[3][3], imat[3][3];
- float offset[3];
-
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_T);
-
- Mat3CpyMat4(smat, G.vd->viewmat);
- Mat3Inv(imat, smat);
-
- getViewVector(mat[3], offset);
- if(moving) Mat3MulVecfl(Trans.mat, offset); // offset rotated
- Mat3MulVecfl(smat, offset); // offset in screenspace
-
- Normalise(offset); // matrix space is such that 1.0 = size of sphere
-
- if(moving) {
- BIF_ThemeColor(TH_TRANSFORM);
- glBegin(GL_LINES);
- glVertex3f(0.0, 0.0, 0.0);
- glVertex3fv(offset);
- glEnd();
- }
-
-
- VECCOPY(vec, offset);
- glTranslatef(vec[0], vec[1], vec[2]);
- manipulator_setcolor('c', colcode);
-
- handle_draw2d('r', NULL, size*cusize, colcode);
-
- /* restore */
- glTranslatef(-vec[0], -vec[1], -vec[2]);
- }
-
- /* temporal move to local view */
- glPushMatrix();
- myloadmatrix(G.vd->viewmat);
- mymultmatrix(mat);
-
- if(arcs==0 && moving) {
-
- /* Z circle */
- if(drawflags & MAN_ROT_Z) {
- manipulator_setcolor('z', colcode);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- }
- /* X circle */
- if(drawflags & MAN_ROT_X) {
- glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
- /* Y circle */
- if(drawflags & MAN_ROT_Y) {
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- }
-
- }
- // arcs
- if(arcs) {
- if(moving==0) glEnable(GL_CLIP_PLANE0);
-
- /* Z circle */
- if(drawflags & MAN_ROT_Z) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- }
- /* X circle */
- if(drawflags & MAN_ROT_X) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
- glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
- /* Y circle */
- if(drawflags & MAN_ROT_Y) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
- glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
- drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- }
-
- glDisable(GL_CLIP_PLANE0);
- }
-
- glPopMatrix();
-
- if(arcs==0) {
-
- if(drawflags & MAN_ROT_Z) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
-
- manipulator_setcolor('z', colcode);
- handle_draw2d('r', tmat[2], size*cusize, colcode);
- }
-
- if(drawflags & MAN_ROT_Y) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
-
- manipulator_setcolor('y', colcode);
- handle_draw2d('r', tmat[1], size*cusize, colcode);
- }
-
- if(drawflags & MAN_ROT_X) {
- if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
-
- manipulator_setcolor('x', colcode);
- handle_draw2d('r', tmat[0], size*cusize, colcode);
- }
-
- }
-
- /* restore */
- myloadmatrix(G.vd->viewmat);
- if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk!
-
-}
-
-
-
-static void draw_manipulator_translate_2d(float mat[][4], int moving, int drawflags, int combo, int colcode)
-{
- float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
- float size, cusize= cywid*0.75f;
- float smat[3][3], tmat[3][3], vmat[3][3];
-
- /* when called while moving in mixed mode, do not draw when... */
- if((drawflags & MAN_TRANS_C)==0) return;
-
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // dunno, to be sure?
- if(moving) glTranslatef(Trans.vec[0], Trans.vec[1], Trans.vec[2]);
-
- /* screen aligned matrix */
- size= screen_aligned(mat);
-
- Mat3CpyMat4(smat, mat);
- Mat3CpyMat4(vmat, G.vd->viewmat);
- Mat3MulMat3(tmat, vmat, smat);
-
- if( (G.f & G_PICKSEL)==0 ) {
- glDisable(GL_DEPTH_TEST);
- }
-
- /* center always */
-
- /* center cube, do not add to selection when shift is pressed (planar constraint) */
- if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_TRANS_C);
-
- manipulator_setcolor('c', colcode);
- handle_draw2d('r', NULL, size*cusize, colcode);
-
- /* offset in combo mode */
- if(combo & (V3D_MANIP_ROTATE|V3D_MANIP_SCALE)) {
- VecMulf(tmat[0], 1.0f+2.0f*cywid);
- VecMulf(tmat[1], 1.0f+2.0f*cywid);
- VecMulf(tmat[2], 1.0f+2.0f*cywid);
- }
- /* Z arrow */
- if(drawflags & MAN_TRANS_Z) {
- if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z);
-
- manipulator_setcolor('z', colcode);
- handle_draw2d('t', tmat[2], size*cusize, colcode);
- }
- /* X square */
- if(drawflags & MAN_TRANS_X) {
- if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X);
- manipulator_setcolor('x', colcode);
- handle_draw2d('t', tmat[0], size*cusize, colcode);
- }
- /* Y square */
- if(drawflags & MAN_TRANS_Y) {
- if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y);
- manipulator_setcolor('y', colcode);
- handle_draw2d('t', tmat[1], size*cusize, colcode);
- }
-
- /* if shiftkey, center point as last, for selectbuffer order */
- if(G.f & G_PICKSEL) {
- if(G.qual & LR_SHIFTKEY) {
- glLoadName(MAN_SCALE_C);
- glBegin(GL_POINTS);
- glVertex3f(0.0, 0.0, 0.0);
- glEnd();
- }
- }
-
- /* restore */
- myloadmatrix(G.vd->viewmat);
- if(G.zbuf) glEnable(GL_DEPTH_TEST); // shouldn't be global, tsk!
-}
-
/* ********************************************* */
@@ -1812,11 +1215,11 @@ static float get_manipulator_drawsize(ScrArea *sa)
len2= Normalise(vec);
size*= (0.01f*(float)U.tw_size)*(len1>len2?len1:len2);
- if(U.tw_flag & U_TW_ABSOLUTE) {
- /* correct for relative window size */
- if(sa->winx > sa->winy) size*= 1000.0f/(float)sa->winx;
- else size*= 1000.0f/(float)sa->winy;
- }
+
+ /* correct for window size to make widgets appear fixed size */
+ if(sa->winx > sa->winy) size*= 1000.0f/(float)sa->winx;
+ else size*= 1000.0f/(float)sa->winy;
+
return size;
}
@@ -1848,10 +1251,7 @@ void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3
else if(axis=='z') drawflags= MAN_ROT_Z;
else drawflags= MAN_ROT_C;
- if(G.rt==5 || G.rt==6)
- draw_manipulator_rotate_2d(mat4, col, drawflags, V3D_MANIP_ROTATE);
- else
- draw_manipulator_rotate_cyl(mat4, col, drawflags, V3D_MANIP_ROTATE, colcode);
+ draw_manipulator_rotate_cyl(mat4, col, drawflags, V3D_MANIP_ROTATE, colcode);
}
else if(type==TFM_RESIZE) {
if(axis=='x') drawflags= MAN_SCALE_X;
@@ -1859,10 +1259,7 @@ void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3
else if(axis=='z') drawflags= MAN_SCALE_Z;
else drawflags= MAN_SCALE_C;
- if(G.rt==5 || G.rt==6)
- draw_manipulator_scale_2d(mat4, col, drawflags, V3D_MANIP_SCALE, colcode);
- else
- draw_manipulator_scale(mat4, col, drawflags, V3D_MANIP_SCALE, colcode);
+ draw_manipulator_scale(mat4, col, drawflags, V3D_MANIP_SCALE, colcode);
}
else {
if(axis=='x') drawflags= MAN_TRANS_X;
@@ -1870,10 +1267,7 @@ void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3
else if(axis=='z') drawflags= MAN_TRANS_Z;
else drawflags= MAN_TRANS_C;
- if(G.rt==5 || G.rt==6)
- draw_manipulator_translate_2d(mat4, 0, drawflags, V3D_MANIP_TRANSLATE, colcode);
- else
- draw_manipulator_translate(mat4, 0, drawflags, V3D_MANIP_TRANSLATE, colcode);
+ draw_manipulator_translate(mat4, 0, drawflags, V3D_MANIP_TRANSLATE, colcode);
}
@@ -1926,56 +1320,32 @@ void BIF_draw_manipulator(ScrArea *sa)
if(G.moving) glEnable(GL_BLEND);
- if(G.rt==4) {
+ if(G.rt==3) {
if(G.moving) draw_manipulator_rotate_cyl(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
else draw_manipulator_rotate_cyl(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
}
- else if(G.rt==5 || G.rt==6)
- draw_manipulator_rotate_2d(v3d->twmat, G.moving, drawflags, v3d->twtype);
else
draw_manipulator_rotate(v3d->twmat, G.moving, drawflags, v3d->twtype);
glDisable(GL_BLEND);
}
if(v3d->twtype & V3D_MANIP_SCALE) {
- if(G.rt==5 || G.rt==6) {
- if(G.moving) {
- glEnable(GL_BLEND);
- draw_manipulator_scale_2d(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
- draw_manipulator_scale_2d(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
- glDisable(GL_BLEND);
- }
- else draw_manipulator_scale_2d(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
- }
- else {
- if(G.moving) {
- glEnable(GL_BLEND);
- draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
- draw_manipulator_scale(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
- glDisable(GL_BLEND);
- }
- else draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ if(G.moving) {
+ glEnable(GL_BLEND);
+ draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
+ draw_manipulator_scale(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ glDisable(GL_BLEND);
}
+ else draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
}
if(v3d->twtype & V3D_MANIP_TRANSLATE) {
- if(G.rt==5 || G.rt==6) {
- if(G.moving) {
- glEnable(GL_BLEND);
- draw_manipulator_translate_2d(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
- draw_manipulator_translate_2d(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
- glDisable(GL_BLEND);
- }
- else draw_manipulator_translate_2d(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
- }
- else {
- if(G.moving) {
- glEnable(GL_BLEND);
- draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
- draw_manipulator_translate(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
- glDisable(GL_BLEND);
- }
- else draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ if(G.moving) {
+ glEnable(GL_BLEND);
+ draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
+ draw_manipulator_translate(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ glDisable(GL_BLEND);
}
+ else draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
}
}
}
@@ -2008,8 +1378,7 @@ static int manipulator_selectbuf(ScrArea *sa, float hotspot)
/* do the drawing */
if(v3d->twtype & V3D_MANIP_ROTATE) {
- if(G.rt==4 || G.rt==5) draw_manipulator_rotate_cyl(v3d->twmat, 0, MAN_ROT_C, v3d->twtype, MAN_RGB);
- else if(G.rt==6) draw_manipulator_rotate_2d(v3d->twmat, 0, MAN_ROT_C, v3d->twtype);
+ if(G.rt==3) draw_manipulator_rotate_cyl(v3d->twmat, 0, MAN_ROT_C, v3d->twtype, MAN_RGB);
else draw_manipulator_rotate(v3d->twmat, 0, MAN_ROT_C, v3d->twtype);
}
if(v3d->twtype & V3D_MANIP_SCALE)
@@ -2060,14 +1429,11 @@ int BIF_do_manipulator(ScrArea *sa)
// find the hotspots first test narrow hotspot
val= manipulator_selectbuf(sa, 0.5f*(float)U.tw_hotspot);
if(val) {
- short mvalo[2], mval[2];
// drawflags still global, for drawing call above
drawflags= manipulator_selectbuf(sa, 0.2f*(float)U.tw_hotspot);
if(drawflags==0) drawflags= val;
- getmouseco_areawin(mvalo);
-
switch(drawflags) {
case MAN_TRANS_C:
ManipulatorTransform(TFM_TRANSLATION);
@@ -2151,21 +1517,6 @@ int BIF_do_manipulator(ScrArea *sa)
break;
}
- /* cycling orientation modus */
- getmouseco_areawin(mval);
- if(val==MAN_ROT_T || val==MAN_SCALE_C || val==MAN_TRANS_C) {
- if(mvalo[0]==mval[0] && mvalo[1]==mval[1]) {
- if(v3d->twmode==V3D_MANIP_GLOBAL)
- v3d->twmode= V3D_MANIP_LOCAL;
- else if(v3d->twmode==V3D_MANIP_LOCAL)
- if(G.obedit || G.obpose) v3d->twmode= V3D_MANIP_NORMAL;
- else v3d->twmode= V3D_MANIP_GLOBAL;
- else if(v3d->twmode==V3D_MANIP_NORMAL)
- v3d->twmode= V3D_MANIP_GLOBAL;
-
- }
- }
-
}
/* after transform, restore drawflags */
drawflags= 0xFFFF;