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authorMartin Poirier <theeth@yahoo.com>2007-01-07 22:33:00 +0300
committerMartin Poirier <theeth@yahoo.com>2007-01-07 22:33:00 +0300
commiteb3d720bd916ce808e1bf4a760545c13cfb0de5d (patch)
tree708f3fb90abce2018382bd8acd01ab0b8cf35c65 /source/blender/src/transform_snap.c
parentfea030a9cad6632e55a0636ed388999b7f7d19c0 (diff)
=== Transform Snapping ===
Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt) When snap is on, a drop down appears for the target method (closest, median, center) Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted). Changed a couple of ugliness on how snap settings are stored.
Diffstat (limited to 'source/blender/src/transform_snap.c')
-rw-r--r--source/blender/src/transform_snap.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/transform_snap.c b/source/blender/src/transform_snap.c
index 3290faa289d..ad5f02a9143 100644
--- a/source/blender/src/transform_snap.c
+++ b/source/blender/src/transform_snap.c
@@ -173,7 +173,7 @@ void setSnappingCallback(TransInfo *t)
t->tsnap.calcSnap = CalcSnapGeometry;
- switch(G.vd->flag2 & V3D_SNAP_TARGET)
+ switch(G.vd->snap_target)
{
case V3D_SNAP_TARGET_CLOSEST:
t->tsnap.modeTarget = SNAP_CLOSEST;
@@ -200,7 +200,7 @@ void setSnappingCallback(TransInfo *t)
t->tsnap.distance = RotationBetween;
// Can't do TARGET_CENTER with rotation, use TARGET_MEDIAN instead
- if ((G.vd->flag2 & V3D_SNAP_TARGET) == V3D_SNAP_TARGET_CENTER) {
+ if (G.vd->snap_target == V3D_SNAP_TARGET_CENTER) {
t->tsnap.modeTarget = SNAP_MEDIAN;
t->tsnap.targetSnap = TargetSnapMedian;
}