diff options
author | Martin Poirier <theeth@yahoo.com> | 2006-12-03 22:54:27 +0300 |
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committer | Martin Poirier <theeth@yahoo.com> | 2006-12-03 22:54:27 +0300 |
commit | f72a56bdfc684603d80113e8ffbd5b72331cd897 (patch) | |
tree | 72bcc8dcf2fcc7277e2cca57cb7395480a02ef29 /source/blender/src/transform_snap.c | |
parent | 2d87c36efa87db033b9393e42df764d68bc1a812 (diff) |
=== Transform ===
Modified version of patch #5281 by Joshua Leung.
It's a two part patch:
Add a Roll button in the transform properties floating panel with bones selected in edit mode
Add a Roll transform (Ctrl-R) that can be used to modify the roll of selected bones in edit mode
The transformation modifies the roll of all selected bones incrementally (like a rotation does to the bones' rotation) [that is the part that differs from the patch. The patch would set the same roll value to all bones]
Also, this commit includes some shuffling around of the functions, to keep the previously logical order. :)
Diffstat (limited to 'source/blender/src/transform_snap.c')
-rw-r--r-- | source/blender/src/transform_snap.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/transform_snap.c b/source/blender/src/transform_snap.c index 79022b16900..2a9f561a473 100644 --- a/source/blender/src/transform_snap.c +++ b/source/blender/src/transform_snap.c @@ -196,7 +196,7 @@ void snapGrid(TransInfo *t, float *val) { int invert; GearsType action; - if(t->mode==TFM_ROTATION || t->mode==TFM_WARP || t->mode==TFM_TILT || t->mode==TFM_TRACKBALL) + if(t->mode==TFM_ROTATION || t->mode==TFM_WARP || t->mode==TFM_TILT || t->mode==TFM_TRACKBALL || t->mode==TFM_BONE_ROLL) invert = U.flag & USER_AUTOROTGRID; else if(t->mode==TFM_RESIZE || t->mode==TFM_SHEAR || t->mode==TFM_BONESIZE || t->mode==TFM_SHRINKFATTEN || t->mode==TFM_CURVE_SHRINKFATTEN) invert = U.flag & USER_AUTOSIZEGRID; |