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authorCampbell Barton <ideasman42@gmail.com>2007-09-10 23:32:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-10 23:32:44 +0400
commit0bd32f3ac60393fca5af17534c8ee90e20664cbd (patch)
tree37593e75c494bd53a44f26b1797447edef9989e0 /source/blender/src/unwrapper.c
parent1f0b07c37b4fc51955b8738d9f1922623d98b87c (diff)
Changes to "Face Select" mode
* Does not indicate that UV's exist, nor does it add UV's when used. * Only accessible for texturepaint, vertexpaint and weightpaint from a button in the header (Paint Selection Mask) * Not accessible from the mode menu, this is only an option that applies to paint modes. This dosnt effect DNA, face select (G_FACESELECT) can be enabled at any time but is only used when paint modes are enabled. Other changes * UKey is uv unwrap in editmode, Ukey for undo was editmode only anyway. * UVCalc in editmode adds a UV Layer if there is not one alredy. * texture draw in editmode does not draw the face dots (they are get in the way of texturing) * some missing updates were added. * removed manipulator from when paint modes are enabled since the manipulator is not drawn in the 3d view.
Diffstat (limited to 'source/blender/src/unwrapper.c')
-rw-r--r--source/blender/src/unwrapper.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/src/unwrapper.c b/source/blender/src/unwrapper.c
index 0b7bd896caf..ddcf356d669 100644
--- a/source/blender/src/unwrapper.c
+++ b/source/blender/src/unwrapper.c
@@ -290,7 +290,14 @@ void unwrap_lscm(short seamcut)
short abf = G.scene->toolsettings->unwrapper == 1;
short fillholes = G.scene->toolsettings->uvcalc_flag & 1;
- if(!EM_texFaceCheck()) return;
+ /* add uvs if there not here */
+ if (!EM_texFaceCheck()) {
+ if (em && em->faces.first)
+ EM_add_data_layer(&em->fdata, CD_MTFACE);
+
+ if (!EM_texFaceCheck())
+ return;
+ }
handle = construct_param_handle(em, 0, fillholes, seamcut == 0);