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authorJoshua Leung <aligorith@gmail.com>2007-12-02 08:50:38 +0300
committerJoshua Leung <aligorith@gmail.com>2007-12-02 08:50:38 +0300
commit77e6a2ba8657f06c49df2ca8971d06434a163c2b (patch)
tree8cd97090cd7763934f19f474c53e398d0302cce5 /source/blender/src/usiblender.c
parent1e32ec2000ef2e50a93d2934f4692c7a88e59ac5 (diff)
== Bone Path Drawing - More Tweaks Again ==
Bugfixes: * "Clear Paths" change from last commit wasn't complete yet. Now it REALLY only clears the paths of the selected bones * Button layout in "Armature Visualisation" panel has been reorganised a bit to better present the options (clearer separation between Display and Calculation buttons) New Stuff (Yay!): * Paths of active bones now draw more visibly than those of unselected bones. This makes it easier to identify the path that is taken by the bone * The part of path on the current frame is now drawn in green (the same shade that is used for the current-frame line in the Animation Editors). This nicely blends between the black and blue parts of the path (before and after current frame, respectively), and looks much nicer. * The colour of the current-frame marker in the Animation Editors and the 3D-View, are now theme-colours. This is needed to make the previous option work.
Diffstat (limited to 'source/blender/src/usiblender.c')
-rw-r--r--source/blender/src/usiblender.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c
index 16d55202a39..2bf2d5d9ae9 100644
--- a/source/blender/src/usiblender.c
+++ b/source/blender/src/usiblender.c
@@ -373,6 +373,19 @@ static void init_userdef_file(void)
if(U.coba_weight.tot==0)
init_colorband(&U.coba_weight, 1);
}
+ if ((G.main->versionfile < 245) || (G.main->versionfile == 245 && G.main->subversionfile < 11)) {
+ bTheme *btheme;
+ for (btheme= U.themes.first; btheme; btheme= btheme->next) {
+ /* these should all use the same colour */
+ SETCOL(btheme->tv3d.cframe, 0x60, 0xc0, 0x40, 255);
+ SETCOL(btheme->tipo.cframe, 0x60, 0xc0, 0x40, 255);
+ SETCOL(btheme->tact.cframe, 0x60, 0xc0, 0x40, 255);
+ SETCOL(btheme->tnla.cframe, 0x60, 0xc0, 0x40, 255);
+ SETCOL(btheme->tseq.cframe, 0x60, 0xc0, 0x40, 255);
+ SETCOL(btheme->tsnd.cframe, 0x60, 0xc0, 0x40, 255);
+ SETCOL(btheme->ttime.cframe, 0x60, 0xc0, 0x40, 255);
+ }
+ }
/* GL Texture Garbage Collection (variable abused above!) */
if (U.textimeout == 0) {